log

age author description
Thu, 15 Jul 2010 01:41:38 -0400 Eli Gottlieb Added in Visual Studio patch.
Wed, 14 Jul 2010 00:49:28 -0400 Eli Gottlieb Numerous bug fixes that keep testeyes from crashing and dying.
Tue, 13 Jul 2010 02:43:49 -0400 Ryan C. Gordon Check configure-defined macro before doing _anything_ with XShape.
Tue, 13 Jul 2010 02:43:10 -0400 Ryan C. Gordon Add XShape test to configure scripts.
Tue, 13 Jul 2010 02:27:59 -0400 Ryan C. Gordon Removed compiled testeyes from revision control. Added it to ignore list.
Tue, 13 Jul 2010 02:26:50 -0400 Ryan C. Gordon Make sure we have XShape symbols before we allow a shaped window.
Tue, 13 Jul 2010 02:12:14 -0400 Ryan C. Gordon Add new X11 symbols that XShape support needs to the dynamic function list.
Sun, 11 Jul 2010 17:11:22 -0400 Eli Gottlieb Fixed a pair of syntax errors.
Fri, 09 Jul 2010 20:24:44 -0400 Eli Gottlieb Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Thu, 08 Jul 2010 22:52:49 -0400 Eli Gottlieb Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Wed, 07 Jul 2010 16:20:54 -0400 Eli Gottlieb Fixed up shape files as best I can.
Tue, 06 Jul 2010 22:05:22 -0400 Eli Gottlieb Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
Fri, 02 Jul 2010 12:05:47 -0400 Eli Gottlieb Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.
Fri, 02 Jul 2010 12:02:18 -0400 Eli Gottlieb Added SDL_x11shape.h.
Wed, 30 Jun 2010 16:19:44 -0400 Eli Gottlieb Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Mon, 21 Jun 2010 23:08:10 -0400 Eli Gottlieb Added Andreas's fixes to the header and stub file for SDL_shape.
Sat, 19 Jun 2010 23:10:57 -0400 Eli Gottlieb Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
Thu, 10 Jun 2010 17:50:38 -0400 Eli Gottlieb Doxygen commenting is all finished up.
Thu, 10 Jun 2010 17:37:19 -0400 Eli Gottlieb Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
Sat, 05 Jun 2010 15:12:27 -0400 Eli Gottlieb Fixed names of driver-specific implementation files.
Sat, 05 Jun 2010 15:07:14 -0400 Eli Gottlieb Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
Sat, 05 Jun 2010 15:02:26 -0400 Eli Gottlieb Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?
Sat, 05 Jun 2010 15:01:40 -0400 Eli Gottlieb Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
Thu, 03 Jun 2010 17:21:40 -0400 Eli Gottlieb Fixed up new functions and files so that they build as part of SDL.
Thu, 03 Jun 2010 16:21:04 -0400 Eli Gottlieb Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
Thu, 03 Jun 2010 14:43:38 -0400 Eli Gottlieb Added management and drawing functions for ellipses and polygons.
Mon, 31 May 2010 21:23:06 -0400 Eli Gottlieb Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
Thu, 27 May 2010 16:44:35 -0400 Eli Gottlieb Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Tue, 25 May 2010 00:23:41 -0400 Eli Gottlieb Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
Sun, 23 May 2010 01:27:09 -0400 Eli Gottlieb I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.