Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Mon, 13 Aug 2007 02:38:59 +0000 | Sam Lantinga | Advertise the most efficient format for the screen. Of course SDL code needs |
Sun, 12 Aug 2007 18:53:51 +0000 | Sam Lantinga | This is byte order dependent. |
Sun, 12 Aug 2007 18:44:49 +0000 | Sam Lantinga | indent |
Sun, 12 Aug 2007 18:27:44 +0000 | Sam Lantinga | Gained 5 FPS in testsprite because Mac OS X memset is highly optimized |
Sun, 12 Aug 2007 16:53:58 +0000 | Sam Lantinga | Test using glTextureRangeAPPLE |
Sun, 12 Aug 2007 16:26:10 +0000 | Sam Lantinga | indent |