log

age author description
Wed, 30 Dec 2009 19:38:08 +0000 Sam Lantinga Fixed bug #915
Wed, 30 Dec 2009 19:10:41 +0000 Sam Lantinga Removed in the interest of actually finishing 1.3. :)
Mon, 28 Dec 2009 08:28:24 +0000 Ryan C. Gordon Fixed buffer overflows in resamplers.
Thu, 24 Dec 2009 21:00:42 +0000 Sam Lantinga Added missing include for stdio
Thu, 24 Dec 2009 19:18:41 +0000 Sam Lantinga Updated to include new files
Thu, 24 Dec 2009 19:18:05 +0000 Sam Lantinga Updated to compile on Windows
Thu, 24 Dec 2009 19:16:08 +0000 Sam Lantinga Added rectangle test
Wed, 23 Dec 2009 06:39:18 +0000 Sam Lantinga Fixed bug #912
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Fri, 18 Dec 2009 08:19:18 +0000 Sam Lantinga Make it possible to slim SDL down quite a bit for people who just want OpenGL
Fri, 18 Dec 2009 07:41:59 +0000 Sam Lantinga Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendRects()
Fri, 18 Dec 2009 07:03:09 +0000 Sam Lantinga In the process of adding rectangle drawing
Thu, 17 Dec 2009 07:47:03 +0000 Sam Lantinga Fixed compile error on Windows.
Thu, 17 Dec 2009 07:46:13 +0000 Sam Lantinga Updated test code to use SDL_setenv()
Thu, 17 Dec 2009 07:22:48 +0000 Sam Lantinga Fixed crash in joystick handling code. Newer 2.6 kernels add an additional 'resolution' field to input_absinfo. Note that we don't use that structure since we want to have enough space for the values even when building with an older kernel.
Thu, 17 Dec 2009 06:08:20 +0000 Sam Lantinga Fixed bug #841
Thu, 17 Dec 2009 05:57:37 +0000 Sam Lantinga Fixed bug #843
Thu, 17 Dec 2009 04:01:29 +0000 Sam Lantinga Implemented 64-bit version of cpuid code
Thu, 17 Dec 2009 03:04:04 +0000 Sam Lantinga Added support for querying the number of CPUs available on Linux. This also happens to work on Mac OS X.
Wed, 16 Dec 2009 19:50:51 +0000 Ryan C. Gordon Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
Wed, 16 Dec 2009 16:42:04 +0000 Sam Lantinga Fixed cpuid assembly to work on PIC code
Wed, 16 Dec 2009 16:08:17 +0000 Sam Lantinga Allocate memory only if we're going to overwrite an environment variable
Wed, 16 Dec 2009 11:03:38 +0000 Ryan C. Gordon Updated svn:ignore.
Wed, 16 Dec 2009 10:59:51 +0000 Ryan C. Gordon Implemented SDL_setenv(), moved SDL_putenv() to compat.
Wed, 16 Dec 2009 08:17:05 +0000 Sam Lantinga Implemented Windows version of SDL_GetCPUCount()
Wed, 16 Dec 2009 06:53:53 +0000 Sam Lantinga Added SDL_GetCPUCount() to see how many cores are available.
Wed, 16 Dec 2009 04:48:11 +0000 Sam Lantinga Fixed bug #741
Wed, 16 Dec 2009 03:02:31 +0000 Sam Lantinga Fixed bug #736
Wed, 16 Dec 2009 02:08:59 +0000 Sam Lantinga Added testfill to test raw fill performance
Wed, 16 Dec 2009 01:19:58 +0000 Sam Lantinga Nuffin'
Wed, 16 Dec 2009 01:06:48 +0000 Sam Lantinga Fixed bug #685
Wed, 16 Dec 2009 00:55:33 +0000 Sam Lantinga Fixed bug #666
Wed, 16 Dec 2009 00:44:53 +0000 Sam Lantinga Fixed bug #642
Tue, 15 Dec 2009 20:53:09 +0000 Sam Lantinga Default to allow either accelerated or not
Tue, 15 Dec 2009 20:36:31 +0000 Sam Lantinga OpenGL hardware acceleration defaults on
Tue, 15 Dec 2009 20:14:50 +0000 Sam Lantinga Fixed bug #815
Tue, 15 Dec 2009 20:11:29 +0000 Sam Lantinga Fixed bug #818
Tue, 15 Dec 2009 18:00:16 +0000 Ryan C. Gordon Added a warning comment to SDL_putenv().
Tue, 15 Dec 2009 09:20:10 +0000 Sam Lantinga Fixed bug #905
Tue, 15 Dec 2009 08:11:06 +0000 Sam Lantinga Fixed bug #906
Tue, 15 Dec 2009 05:34:58 +0000 Sam Lantinga Add a dummy function if SDL doesn't have STDIO support
Tue, 15 Dec 2009 02:16:01 +0000 Sam Lantinga Added notes from e-mail on desktop window implementation
Tue, 15 Dec 2009 00:00:30 +0000 Sam Lantinga Need to test the multi-draw APIs
Mon, 14 Dec 2009 23:43:57 +0000 Sam Lantinga Added svn checkout install step
Mon, 14 Dec 2009 23:29:37 +0000 Sam Lantinga The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Mon, 14 Dec 2009 06:52:17 +0000 Sam Lantinga Implemented read/write pixels for the X11 renderer
Mon, 14 Dec 2009 06:35:59 +0000 Sam Lantinga Added a test to check the read/write pixels API
Mon, 14 Dec 2009 06:35:27 +0000 Sam Lantinga Added support for SDL_PIXELFORMAT_RGB24 and SDL_PIXELFORMAT_BGR24 to SDL_PixelFormatEnumToMasks()
Mon, 14 Dec 2009 04:19:00 +0000 Sam Lantinga Added a BLENDMODE_MASK pixel shader so render tests succeed
Sun, 13 Dec 2009 08:00:25 +0000 Sam Lantinga The SDL_PaletteWatch structure is really internal-only.
Sun, 13 Dec 2009 06:21:22 +0000 Sam Lantinga Name the audio callback for documentation clarity.
Sun, 13 Dec 2009 06:19:32 +0000 Sam Lantinga Note that the WritePixels call is unsupported right now.
Sun, 13 Dec 2009 05:37:06 +0000 Sam Lantinga Fixed windows.h include
Sat, 12 Dec 2009 20:31:28 +0000 Sam Lantinga Fixed line drawing for D3D
Sat, 12 Dec 2009 20:30:25 +0000 Sam Lantinga Minor documentation fix
Sat, 12 Dec 2009 04:01:40 +0000 Sam Lantinga Finished implementing RenderReadPixels()
Sat, 12 Dec 2009 01:04:57 +0000 Sam Lantinga Removed the obsolete testcdrom target
Sat, 12 Dec 2009 00:55:13 +0000 Sam Lantinga Fixed building on iPhone
Sat, 12 Dec 2009 00:08:45 +0000 Sam Lantinga Allow points to be outside the window bounds, stress testing the clipping code.
Sat, 12 Dec 2009 00:08:02 +0000 Sam Lantinga Added mouse position for button handling
Sat, 12 Dec 2009 00:07:26 +0000 Sam Lantinga minor notes to self
Fri, 11 Dec 2009 09:59:36 +0000 Sam Lantinga Fixed X11 line implementation - clip lines that are going to go outside the window.
Fri, 11 Dec 2009 09:57:54 +0000 Sam Lantinga Make sure we fully clip the first point before starting to adjust the second point.
Fri, 11 Dec 2009 09:22:34 +0000 Sam Lantinga Added an automated test for rectangle routines, currently only testing line clipping.
Fri, 11 Dec 2009 09:13:51 +0000 Sam Lantinga Fixed constness in RenderRects() parameter
Fri, 11 Dec 2009 08:03:43 +0000 Sam Lantinga Fixed bug #896
Thu, 10 Dec 2009 09:27:23 +0000 Sam Lantinga X11 driver compiles again, lines are not yet implemented
Thu, 10 Dec 2009 08:28:26 +0000 Sam Lantinga Switch to mixed case for consistency with other enumerations
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Mon, 07 Dec 2009 10:08:24 +0000 Sam Lantinga Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
Mon, 07 Dec 2009 09:44:55 +0000 Sam Lantinga Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
Mon, 07 Dec 2009 08:02:20 +0000 Sam Lantinga This fixes the OpenGL rendering test, at least with my ATI card...
Mon, 07 Dec 2009 08:01:58 +0000 Sam Lantinga Fixed crash initializing the dummy driver
Mon, 07 Dec 2009 08:01:20 +0000 Sam Lantinga On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
Sun, 06 Dec 2009 08:39:01 +0000 Sam Lantinga The window position is display relative, at least for now...
Sun, 06 Dec 2009 08:16:23 +0000 Sam Lantinga Fixed crash
Sun, 06 Dec 2009 08:03:38 +0000 Sam Lantinga Added an API function to query geometry of multiple monitors:
Sun, 06 Dec 2009 06:21:39 +0000 Sam Lantinga Fixed to use the correct display adapter
Sat, 05 Dec 2009 22:13:36 +0000 Sam Lantinga Fixed compiler warnings
Sat, 05 Dec 2009 19:57:49 +0000 Sam Lantinga Fixed compilation on Mac OS X 10.4
Sat, 05 Dec 2009 19:46:24 +0000 Sam Lantinga Allow overriding the number of build jobs
Sat, 05 Dec 2009 05:13:17 +0000 Sam Lantinga Made the window flag comments more consistent
Sat, 05 Dec 2009 04:39:59 +0000 Sam Lantinga Added related functions
Fri, 04 Dec 2009 09:01:48 +0000 Sam Lantinga Don't add any renderers if you can't add any displays
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Fri, 04 Dec 2009 08:26:32 +0000 Sam Lantinga Fixed compiling the D3D renderer
Thu, 03 Dec 2009 08:43:12 +0000 Sam Lantinga Added support for SDL 1.2 environment variables:
Thu, 03 Dec 2009 08:33:39 +0000 Sam Lantinga Fixed mouse events for fullscreen windows on Mac OS X
Thu, 03 Dec 2009 05:05:26 +0000 Sam Lantinga Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
Thu, 03 Dec 2009 04:33:05 +0000 Sam Lantinga Missing pop over a jump
Wed, 02 Dec 2009 07:56:09 +0000 Sam Lantinga Added Ctrl-Z common key binding
Wed, 02 Dec 2009 07:55:23 +0000 Sam Lantinga Restore the desktop mode when requested
Wed, 02 Dec 2009 07:42:10 +0000 Sam Lantinga If we're fullscreen on a single-head system and lose focus, minimize
Wed, 02 Dec 2009 07:38:28 +0000 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
Wed, 02 Dec 2009 07:28:58 +0000 Sam Lantinga Don't need to hide the menu bar if we're not on the main display
Wed, 02 Dec 2009 07:25:06 +0000 Sam Lantinga Changed so that it's obvious that the two code blocks are related.