Fri, 02 Jan 2009 17:39:48 +0000 |
Sam Lantinga |
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
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Fri, 02 Jan 2009 16:38:31 +0000 |
Sam Lantinga |
There are still 8-bit applications that can take advantage of these (like Diablo 2)
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Fri, 02 Jan 2009 16:06:29 +0000 |
Sam Lantinga |
Maybe add a timeout for SDL_WaitEvent()
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Fri, 02 Jan 2009 16:03:37 +0000 |
Sam Lantinga |
indent
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Fri, 02 Jan 2009 15:47:49 +0000 |
Sam Lantinga |
Don't use DirectColor visuals until we implement DirectColor colormap support
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Fri, 02 Jan 2009 10:30:53 +0000 |
Sam Lantinga |
Hopefully fixed crash when there are no input devices
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Fri, 02 Jan 2009 09:50:25 +0000 |
Sam Lantinga |
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
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Fri, 02 Jan 2009 09:27:36 +0000 |
Sam Lantinga |
It's probably not worth pushing palettized textures. The memory optimization
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Fri, 02 Jan 2009 09:14:55 +0000 |
Sam Lantinga |
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
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Fri, 02 Jan 2009 09:12:21 +0000 |
Sam Lantinga |
Bye bye PseudoColor! :)
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Fri, 02 Jan 2009 09:04:31 +0000 |
Sam Lantinga |
Ryan doesn't like hung programs to lock up his system. Silly, huh?
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Fri, 02 Jan 2009 08:12:14 +0000 |
Ryan C. Gordon |
Fixed off-by-one in audio converters, when growing a data type's size.
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Fri, 02 Jan 2009 07:34:01 +0000 |
Ryan C. Gordon |
Avoid unnecessary assignment in generated audio type converters.
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Fri, 02 Jan 2009 04:35:52 +0000 |
Sam Lantinga |
Whoops, we need to actually fill the colormap on DirectColor visuals.
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Fri, 02 Jan 2009 01:37:07 +0000 |
Sam Lantinga |
Added Couriersud to credits for finding bugs
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Fri, 02 Jan 2009 01:34:52 +0000 |
Sam Lantinga |
Date: Fri, 02 Jan 2009 00:54:48 +0100
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