log

age author description
Fri, 11 Feb 2011 23:02:35 -0800 Sam Lantinga Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800 Sam Lantinga There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 19:11:27 -0800 Sam Lantinga itsnotabigtruck has given me permission to replace the license for his contribution.
Fri, 11 Feb 2011 14:51:04 -0800 Sam Lantinga Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support.
Fri, 11 Feb 2011 14:42:58 -0800 Sam Lantinga More removal of leak code.
Fri, 11 Feb 2011 14:42:06 -0800 Sam Lantinga Finished removing unused leak detection code.
Fri, 11 Feb 2011 14:23:22 -0800 Sam Lantinga Removed unused leak detection code.
Fri, 11 Feb 2011 13:06:35 -0800 Sam Lantinga Cleaned up the file a bit for tutorial viewing
Fri, 11 Feb 2011 12:24:59 -0800 Sam Lantinga Added a very simple example of texture streaming
Fri, 11 Feb 2011 12:17:40 -0800 Sam Lantinga Fixed creating the window on Mac OS X.
Fri, 11 Feb 2011 11:43:58 -0800 Sam Lantinga Fixed error check
Fri, 11 Feb 2011 10:18:34 -0800 Sam Lantinga Fixed compile in Xcode
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Fri, 11 Feb 2011 00:25:44 -0800 Sam Lantinga Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 22:49:14 -0800 Sam Lantinga Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
Thu, 10 Feb 2011 22:37:01 -0800 Sam Lantinga Allow windows to be created on non-primary displays.
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 14:36:09 -0800 Sam Lantinga Fixed line endings - in Mercurial they're \n
Thu, 10 Feb 2011 12:14:37 -0800 Sam Lantinga Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Sam Lantinga Removed gamma support since it wasn't widely used and not well supported.
Thu, 10 Feb 2011 10:37:35 -0800 Sam Lantinga Better window parameter checking
Thu, 10 Feb 2011 05:10:05 -0800 Sam Lantinga Surfaces aren't in hardware memory anymore!
Wed, 09 Feb 2011 15:37:07 -0800 Sam Lantinga Added a scaling test program
Wed, 09 Feb 2011 10:37:52 -0800 Sam Lantinga Updated Xcode project with OpenGL shader files
Wed, 09 Feb 2011 10:31:12 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 09 Feb 2011 10:13:26 -0800 Sam Lantinga Fixed crash when shaders aren't available.
Wed, 09 Feb 2011 09:36:40 -0800 Sam Lantinga Fixed crash when shaders are not supported
Tue, 08 Feb 2011 23:13:58 -0800 Sam Lantinga Added a way to replace the default logging mechanism
Tue, 08 Feb 2011 23:13:28 -0800 Sam Lantinga Added the ability to turn on logging output to the test programs
Tue, 08 Feb 2011 22:40:19 -0800 Sam Lantinga Added a hint to control whether the OpenGL driver uses shaders.
Tue, 08 Feb 2011 22:11:16 -0800 Sam Lantinga Added a simple GLSL example using SDL