Mon, 29 Dec 2008 19:48:01 +0000 |
Sam Lantinga |
Significant performance boost with blend mode none
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Thu, 25 Dec 2008 05:39:54 +0000 |
Sam Lantinga |
Don't forget OpenGL 3.0 support
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Thu, 25 Dec 2008 05:26:29 +0000 |
Sam Lantinga |
indent
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Thu, 25 Dec 2008 05:16:18 +0000 |
Sam Lantinga |
Fixed compiling Windows renderers. Lines and points will be implemented later.
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Thu, 25 Dec 2008 05:11:29 +0000 |
Sam Lantinga |
Updated to build on Windows
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Thu, 25 Dec 2008 04:56:44 +0000 |
Sam Lantinga |
Updated project with new source files
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Thu, 25 Dec 2008 04:42:28 +0000 |
Sam Lantinga |
Fixed pitch alignment problem causing MITSHM error on 16-bit displays
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Wed, 24 Dec 2008 13:13:38 +0000 |
Sam Lantinga |
Fixed CPU feature detection on x86_64 platform
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Wed, 24 Dec 2008 13:04:18 +0000 |
Sam Lantinga |
Correct the test program
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Wed, 24 Dec 2008 12:17:25 +0000 |
Sam Lantinga |
Don't unlock a surface we didn't lock
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Tue, 23 Dec 2008 04:51:36 +0000 |
Sam Lantinga |
Fixed clipping source rect to match destination rect clipping
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Tue, 23 Dec 2008 02:39:03 +0000 |
Sam Lantinga |
Need diagonal line clipping
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Tue, 23 Dec 2008 02:38:28 +0000 |
Sam Lantinga |
Fixed argument order to the line clipping routine
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Tue, 23 Dec 2008 02:23:18 +0000 |
Sam Lantinga |
Added line clipping
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Tue, 23 Dec 2008 01:28:06 +0000 |
Sam Lantinga |
Added clipping for render copy
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Mon, 22 Dec 2008 05:29:55 +0000 |
Sam Lantinga |
typo fix
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Mon, 22 Dec 2008 04:58:35 +0000 |
Sam Lantinga |
/* FIXME FIXME FIXME
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Mon, 22 Dec 2008 04:52:43 +0000 |
Sam Lantinga |
Fixed crash when resizing the window with the software renderer.
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Sun, 21 Dec 2008 20:17:41 +0000 |
Sam Lantinga |
Fixed clip_rect when drawing points and lines with software renderer.
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Sun, 21 Dec 2008 20:16:21 +0000 |
Sam Lantinga |
Working Bresenham line drawing algorithm. We can optimize later, if needed.
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Sun, 21 Dec 2008 17:55:02 +0000 |
Sam Lantinga |
Fixed crash in testdraw2, added more points
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Sun, 21 Dec 2008 17:39:41 +0000 |
Sam Lantinga |
Added RenderPiont() API
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Sun, 21 Dec 2008 08:59:56 +0000 |
Sam Lantinga |
Make it possible to switch algorithms in the future
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Sun, 21 Dec 2008 08:55:06 +0000 |
Sam Lantinga |
Added ARGB optimized case for Mac OS X
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Sun, 21 Dec 2008 08:28:25 +0000 |
Sam Lantinga |
Share code between fill and line drawing
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Sun, 21 Dec 2008 08:24:32 +0000 |
Sam Lantinga |
Added test program to verify fill functionality
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Sat, 20 Dec 2008 23:19:20 +0000 |
Sam Lantinga |
Date: Sat, 20 Dec 2008 23:25:19 +0100
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Sat, 20 Dec 2008 23:10:20 +0000 |
Sam Lantinga |
indent
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Sat, 20 Dec 2008 18:56:35 +0000 |
Sam Lantinga |
Added missing return
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Sat, 20 Dec 2008 18:40:30 +0000 |
Sam Lantinga |
Turn on line antialiasing (requires blending to be enabled)
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Sat, 20 Dec 2008 18:26:06 +0000 |
Sam Lantinga |
Add a few test pattern lines
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Sat, 20 Dec 2008 13:55:45 +0000 |
Sam Lantinga |
indent
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Sat, 20 Dec 2008 13:54:19 +0000 |
Sam Lantinga |
Placeholder for line drawing algorithm (current code doesn't work)
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Sat, 20 Dec 2008 13:53:54 +0000 |
Sam Lantinga |
Fixed crash in software line drawing
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Sat, 20 Dec 2008 13:14:28 +0000 |
Sam Lantinga |
Added stubs for software implementations of blending fills and line drawing
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Sat, 20 Dec 2008 12:32:53 +0000 |
Sam Lantinga |
Added a test program for line drawing
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Sat, 20 Dec 2008 12:32:38 +0000 |
Sam Lantinga |
Minor corrections
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Sat, 20 Dec 2008 12:32:25 +0000 |
Sam Lantinga |
indent
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Sat, 20 Dec 2008 12:00:00 +0000 |
Sam Lantinga |
Date: Fri, 19 Dec 2008 20:17:35 +0100
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Sat, 20 Dec 2008 08:41:05 +0000 |
Sam Lantinga |
indent
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Sat, 20 Dec 2008 06:46:37 +0000 |
Sam Lantinga |
Fixed crash when resizing YUV textures
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Fri, 19 Dec 2008 09:15:59 +0000 |
Ryan C. Gordon |
More resampling fixes.
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Fri, 19 Dec 2008 08:30:26 +0000 |
Ryan C. Gordon |
Allocate SDL_AudioCVT::coeff before using it.
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Fri, 19 Dec 2008 06:43:41 +0000 |
Ryan C. Gordon |
Use SDL_zerop instead of SDL_memset.
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Fri, 19 Dec 2008 06:01:03 +0000 |
Ryan C. Gordon |
Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.
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Fri, 19 Dec 2008 04:42:18 +0000 |
Sam Lantinga |
Reminder to implement icon support
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Wed, 17 Dec 2008 07:19:55 +0000 |
Sam Lantinga |
indent
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Wed, 17 Dec 2008 07:17:54 +0000 |
Sam Lantinga |
* Implemented X11 fullscreen input grab
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Tue, 16 Dec 2008 17:44:10 +0000 |
Sam Lantinga |
indent
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Tue, 16 Dec 2008 17:41:03 +0000 |
Sam Lantinga |
Progress on fullscreen mode switching on X11
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Tue, 16 Dec 2008 17:40:30 +0000 |
Sam Lantinga |
Use the desktop format instead of an arbitrary one.
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Sun, 14 Dec 2008 07:22:15 +0000 |
Sam Lantinga |
Corrected case for TargetConditionals.h
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Sun, 14 Dec 2008 04:36:32 +0000 |
Sam Lantinga |
The X11 window and all pixmaps and images share the same visual and depth.
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Sat, 13 Dec 2008 13:30:11 +0000 |
Sam Lantinga |
Whoops, the X11 driver doesn't support fullscreen modes (yet)
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Sat, 13 Dec 2008 13:10:53 +0000 |
Sam Lantinga |
Fixed BadMatch error in X11 renderer
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Sat, 13 Dec 2008 12:34:28 +0000 |
Sam Lantinga |
Updated test for API changes
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Sat, 13 Dec 2008 06:36:47 +0000 |
Sam Lantinga |
Fixed SDL 1.2 compatibility problem.
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Sat, 13 Dec 2008 06:27:58 +0000 |
Sam Lantinga |
indent
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Sat, 13 Dec 2008 04:11:24 +0000 |
Sam Lantinga |
Updated TODO list
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Fri, 12 Dec 2008 15:51:57 +0000 |
Edgar Simo |
Some error checking when destroying the HelperWindow.
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Fri, 12 Dec 2008 06:46:20 +0000 |
Sam Lantinga |
Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
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Wed, 10 Dec 2008 08:39:00 +0000 |
Sam Lantinga |
Updated TODO list
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Mon, 08 Dec 2008 00:52:12 +0000 |
Sam Lantinga |
Date: Sun, 07 Dec 2008 13:35:23 +0100
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Mon, 08 Dec 2008 00:24:15 +0000 |
Sam Lantinga |
A little cleanup for SDL snapshot release
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Sun, 07 Dec 2008 23:57:42 +0000 |
Sam Lantinga |
Don't need multi-threaded X11 for SDL 1.3
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Sun, 07 Dec 2008 23:25:39 +0000 |
Sam Lantinga |
Default SSE2 off on iX86, since gcc will use it for floating point operations
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Sun, 07 Dec 2008 22:56:18 +0000 |
Sam Lantinga |
Fixed palette sharing
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Sun, 07 Dec 2008 22:48:06 +0000 |
Sam Lantinga |
Fixed updating the video surface when the palette changes
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Sun, 07 Dec 2008 22:37:40 +0000 |
Sam Lantinga |
Fixed picking blit function when RLE fails
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Sun, 07 Dec 2008 22:29:58 +0000 |
Sam Lantinga |
Better default format for Mac OS X
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Sun, 07 Dec 2008 22:25:16 +0000 |
Sam Lantinga |
Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
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Sun, 07 Dec 2008 22:04:24 +0000 |
Sam Lantinga |
Whoops, fixed pitch bug after resizing a surface
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Sun, 07 Dec 2008 21:53:28 +0000 |
Sam Lantinga |
There's no reason to add extra code to notify the mice of window size changes.
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Sun, 07 Dec 2008 07:16:40 +0000 |
Ryan C. Gordon |
Comment cleanup.
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Sun, 07 Dec 2008 07:06:34 +0000 |
Ryan C. Gordon |
Don't hardcode RECT for fragment program texture targets.
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Sun, 07 Dec 2008 04:38:32 +0000 |
Sam Lantinga |
Slight optimization of the shader, no need to scale into 0..255
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Sun, 07 Dec 2008 04:02:23 +0000 |
Sam Lantinga |
Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
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Sat, 06 Dec 2008 18:37:06 +0000 |
Sam Lantinga |
The YCbCr texture extension works now that bytes_per_pixel() returns the
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Sat, 06 Dec 2008 18:22:28 +0000 |
Sam Lantinga |
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
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Sat, 06 Dec 2008 17:50:50 +0000 |
Sam Lantinga |
Date: Sat, 06 Dec 2008 15:27:00 +0100
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Sat, 06 Dec 2008 17:46:55 +0000 |
Sam Lantinga |
Date: Sat, 06 Dec 2008 14:54:10 +0100
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Sat, 06 Dec 2008 17:43:10 +0000 |
Sam Lantinga |
The previous checkin fixes the crash, so at least we're not overrunning
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Sat, 06 Dec 2008 17:41:01 +0000 |
Sam Lantinga |
Progress, maybe. :)
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Sat, 06 Dec 2008 05:49:53 +0000 |
Sam Lantinga |
Fixed SDL_SetAlpha compatibility function to match the documentation
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Sat, 06 Dec 2008 05:49:08 +0000 |
Sam Lantinga |
Fixed bug picking blitters
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Sat, 06 Dec 2008 05:23:35 +0000 |
Sam Lantinga |
Rebind the context to the window area and update matrices when the window size changes
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Sat, 06 Dec 2008 00:56:47 +0000 |
Ryan C. Gordon |
Initial pixel shader support for YUV textures in the GL renderer.
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Fri, 05 Dec 2008 07:01:12 +0000 |
Sam Lantinga |
minor bug
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Fri, 05 Dec 2008 07:00:58 +0000 |
Sam Lantinga |
Whoops, can't call glOrtho() repeatedly
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Fri, 05 Dec 2008 06:22:19 +0000 |
Sam Lantinga |
The matrices have already been set, so you don't have to re-set them.
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Fri, 05 Dec 2008 06:19:49 +0000 |
Sam Lantinga |
Fixed crashes when resizing video modes
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Fri, 05 Dec 2008 06:19:09 +0000 |
Sam Lantinga |
fixed formatting
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Thu, 04 Dec 2008 16:54:22 +0000 |
Sam Lantinga |
Allow resizing of SDL 1.2 compatibility video mode
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Wed, 03 Dec 2008 12:10:51 +0000 |
Sam Lantinga |
Added very slow software scaling to the X11 renderer
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Wed, 03 Dec 2008 11:09:58 +0000 |
Sam Lantinga |
If scaling isn't supported, do an unscaled copy instead of not showing anything.
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Wed, 03 Dec 2008 06:32:04 +0000 |
Sam Lantinga |
Fixed crash on 64-bit systems
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Wed, 03 Dec 2008 04:32:24 +0000 |
Sam Lantinga |
Date: Tue, 02 Dec 2008 23:38:26 +0100
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Tue, 02 Dec 2008 17:14:04 +0000 |
Sam Lantinga |
Added slow but complete blit fallback
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Tue, 02 Dec 2008 17:10:05 +0000 |
Sam Lantinga |
Added missing header
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Tue, 02 Dec 2008 16:10:21 +0000 |
Sam Lantinga |
Removed unused function
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Tue, 02 Dec 2008 16:09:58 +0000 |
Sam Lantinga |
You can't use memset() on screen formats with an alpha channel
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Mon, 01 Dec 2008 23:09:09 +0000 |
Sam Lantinga |
Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.
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Mon, 01 Dec 2008 09:45:01 +0000 |
Ryan C. Gordon |
Removed newline, to make sure revision control post-commit hook is working.
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Mon, 01 Dec 2008 09:09:31 +0000 |
Ryan C. Gordon |
Added a newline, to verify that revision control is functioning.
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Mon, 01 Dec 2008 00:41:19 +0000 |
Sam Lantinga |
Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
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Mon, 01 Dec 2008 00:41:15 +0000 |
Ryan C. Gordon |
Added *.dSYM to the ignore properties.
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Mon, 01 Dec 2008 00:10:49 +0000 |
Sam Lantinga |
Date: Mon, 01 Dec 2008 00:57:15 +0100
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Mon, 01 Dec 2008 00:07:45 +0000 |
Sam Lantinga |
indent
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Mon, 01 Dec 2008 00:05:31 +0000 |
Sam Lantinga |
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
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Mon, 01 Dec 2008 00:03:51 +0000 |
Sam Lantinga |
Finally got the right mojo for Apple's YUV texture format.
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Sun, 30 Nov 2008 23:42:33 +0000 |
Sam Lantinga |
Fixed the list of supported YUV formats
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