Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Sun, 18 Jul 2010 08:28:35 +0530 | Sunny Sachanandani | Got testsprite2 to work reasonably. |
Sat, 17 Jul 2010 15:53:29 +0530 | Sunny Sachanandani | Fixed a minor bug with texture blending. |
Sat, 17 Jul 2010 15:41:34 +0530 | Sunny Sachanandani | Remove some redundant code. |
Sat, 17 Jul 2010 15:38:24 +0530 | Sunny Sachanandani | Fixed so many things. See the changelog listed below. |
Sat, 17 Jul 2010 11:41:43 +0530 | Sunny Sachanandani | Add necessary symbols to SDL_x11sym.h |
Wed, 14 Jul 2010 19:17:11 +0530 | Sunny Sachanandani | Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created. |
Fri, 09 Jul 2010 21:36:41 +0530 | Sunny Sachanandani | Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. |