Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Sat, 21 Nov 2009 06:28:25 +0000 | Sam Lantinga | Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing. |
Sat, 21 Nov 2009 06:19:34 +0000 | Sam Lantinga | It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel. |
Sat, 21 Nov 2009 06:17:50 +0000 | Mike Gorchak | RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this. |
Sat, 21 Nov 2009 05:29:31 +0000 | Sam Lantinga | My first OpenGL shader! Momma will be so proud! |
Sat, 21 Nov 2009 05:25:08 +0000 | Sam Lantinga | pixels don't need to be dynamically allocated |
Sat, 21 Nov 2009 05:05:19 +0000 | Sam Lantinga | SDL_RenderReadPixels() needs to flush asynchronous operations before it reads. |
Fri, 20 Nov 2009 14:42:40 +0000 | Mike Gorchak | Support for UTF-8 text input has been added. |