log

age author description
Fri, 04 Feb 2011 16:55:50 -0800 Sam Lantinga The format detection code works better with 555 and 565 pixel formats
Sat, 05 Feb 2011 00:32:04 -0800 Sam Lantinga SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
Fri, 04 Feb 2011 23:31:56 -0800 Sam Lantinga These aren't executable files. :)
Fri, 04 Feb 2011 13:58:29 -0800 Sam Lantinga Fixed compiling on Windows CE
Fri, 04 Feb 2011 13:57:55 -0800 Sam Lantinga Removed missing file
Fri, 04 Feb 2011 13:47:02 -0800 Sam Lantinga Use the exact format of the window if possible, for speed.
Fri, 04 Feb 2011 12:29:58 -0800 Sam Lantinga Added the Windows framebuffer implementation.
Fri, 04 Feb 2011 12:26:01 -0800 Sam Lantinga Don't free the surface since the application might be still using it.
Fri, 04 Feb 2011 12:25:26 -0800 Sam Lantinga Standardized on using the managed texture pool.
Fri, 04 Feb 2011 12:24:28 -0800 Sam Lantinga Don't free the surface since the application might be still using it.
Fri, 04 Feb 2011 12:22:52 -0800 Sam Lantinga Removed unused variables
Fri, 04 Feb 2011 09:07:39 -0800 Sam Lantinga Fixed compile error SDL-1.2
Thu, 03 Feb 2011 21:13:55 -0800 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 17:42:58 -0800 Sam Lantinga Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
Thu, 03 Feb 2011 16:57:38 -0800 Sam Lantinga Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Sam Lantinga Extended SDL_SetWindowData() to allow arbitrary named values.
Thu, 03 Feb 2011 10:03:55 -0800 Sam Lantinga Added an intro to the features and goals of the 2D rendering API.
Thu, 03 Feb 2011 02:45:29 -0800 Sam Lantinga Making the API simpler, moved the surface drawing functions to the software renderer.
Thu, 03 Feb 2011 02:42:50 -0800 Sam Lantinga Updated for API changes
Thu, 03 Feb 2011 01:30:28 -0800 Sam Lantinga Fixed building for Android
Thu, 03 Feb 2011 01:19:10 -0800 Sam Lantinga Re-ordered platforms based on frequency
Thu, 03 Feb 2011 01:13:48 -0800 Sam Lantinga Create the video texture based on the available texture formats, not the backbuffer format.
Thu, 03 Feb 2011 00:54:29 -0800 Sam Lantinga Simplified and improved the process of creating a texture from a surface.
Thu, 03 Feb 2011 00:22:18 -0800 Sam Lantinga Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 22:55:12 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Wed, 02 Feb 2011 14:34:24 -0800 Sam Lantinga Fixed compiling with the latest API changes
Tue, 01 Feb 2011 21:51:54 -0800 Sam Lantinga Removing Visual Studio projects for testpalette
Tue, 01 Feb 2011 21:51:09 -0800 Sam Lantinga SDL doesn't actually support the physical/logical palette split anymore.
Tue, 01 Feb 2011 21:40:03 -0800 Sam Lantinga Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800 Sam Lantinga The DrawRect API is implemented using lines
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 19:15:42 -0800 Sam Lantinga Added functions to watch events as they go through the event queue.
Tue, 01 Feb 2011 15:02:21 -0800 Sam Lantinga Split the rendering API out into a separate header file.
Tue, 01 Feb 2011 12:54:27 -0800 Sam Lantinga The renderers always support texture modulation and blend modes.
Tue, 01 Feb 2011 12:44:52 -0800 Sam Lantinga Renumbered the renderer flags
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:37:30 -0800 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:53:45 -0800 Sam Lantinga Removed more partially functional renderers
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Mon, 31 Jan 2011 22:21:29 -0800 Sam Lantinga Removed partially functional renderers
Tue, 01 Feb 2011 12:01:37 -0800 Sam Lantinga Spacing for documentation tweaks
Tue, 01 Feb 2011 11:53:29 -0800 Sam Lantinga Tweak for documentation
Tue, 01 Feb 2011 09:04:43 -0800 Sam Lantinga Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
Tue, 01 Feb 2011 09:02:53 -0800 Sam Lantinga Fixed spacing, adding vim spacing hints
Tue, 01 Feb 2011 09:00:47 -0800 Sam Lantinga Added vim spacing hints
Tue, 01 Feb 2011 08:59:22 -0800 Sam Lantinga Fixed spacing
Tue, 01 Feb 2011 08:54:34 -0800 Sam Lantinga Fixed bug #1112 (retina display support)
Tue, 01 Feb 2011 08:53:22 -0800 Sam Lantinga Fixed spacing
Tue, 01 Feb 2011 00:37:02 -0800 Eric Wing merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
Sun, 30 Jan 2011 13:42:05 -0800 Sam Lantinga Fixed bug #1111
Sun, 30 Jan 2011 13:38:57 -0800 Sam Lantinga Fixed bug #1111 SDL-1.2
Fri, 28 Jan 2011 12:09:25 -0800 Sam Lantinga Added Edgar's blog to the haptic documentation
Fri, 28 Jan 2011 10:37:36 -0800 Sam Lantinga Updated main.c for API changes
Fri, 28 Jan 2011 10:21:58 -0800 Sam Lantinga Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
Thu, 27 Jan 2011 22:44:08 -0800 Sam Lantinga Removed completely non-portable event thread hack.
Thu, 27 Jan 2011 20:51:54 -0800 Sam Lantinga Fixed test
Thu, 27 Jan 2011 20:49:07 -0800 Sam Lantinga Added CPU cache line size to the test output.
Thu, 27 Jan 2011 20:46:45 -0800 Sam Lantinga Added API function to get CPU cache line size.
Thu, 27 Jan 2011 20:37:54 -0800 Sam Lantinga Fixed quotes around Mercurial revision text
Thu, 27 Jan 2011 20:14:10 -0800 Sam Lantinga 0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600 krogoway Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Thu, 27 Jan 2011 16:51:47 -0800 Sam Lantinga Bump up the default cache line size.
Thu, 27 Jan 2011 16:46:15 -0800 Sam Lantinga Added cache line size info in SDL_cpuinfo.h
Thu, 27 Jan 2011 15:31:00 -0800 Sam Lantinga Fixed compiling under Visual Studio
Thu, 27 Jan 2011 15:58:30 -0600 krogoway When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Thu, 27 Jan 2011 14:54:20 -0800 Sam Lantinga This patch fixes the issue of configure generating broken Makefile
Thu, 27 Jan 2011 14:45:06 -0800 Sam Lantinga Improved timer implementation
Thu, 27 Jan 2011 10:40:17 -0800 Sam Lantinga Improved condition variable documentation
Thu, 27 Jan 2011 10:07:14 -0800 Sam Lantinga Scott Smith volunteered to maintain the Pandora port.
Thu, 27 Jan 2011 08:40:06 -0800 Sam Lantinga Fixed bug #1109
Thu, 27 Jan 2011 07:05:13 -0800 Sam Lantinga Only document the public API, not the whole source tree.
Thu, 27 Jan 2011 00:34:12 -0800 Sam Lantinga Colin Leroy 2011-01-26 04:24:20 PST
Thu, 27 Jan 2011 00:33:26 -0800 Sam Lantinga Colin Leroy 2011-01-26 04:24:20 PST SDL-1.2
Thu, 27 Jan 2011 00:19:46 -0800 Sam Lantinga Added a list of platforms, for my own sanity. :)
Thu, 27 Jan 2011 00:06:36 -0800 Sam Lantinga Nobody is maintaining RISC OS code, so I'm removing it for now.
Wed, 26 Jan 2011 19:20:16 -0800 Sam Lantinga Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.
Wed, 26 Jan 2011 12:26:27 -0800 Sam Lantinga Ozkan Sezer to slouken SDL-1.2
Wed, 26 Jan 2011 12:23:32 -0800 Sam Lantinga Ozkan Sezer to slouken
Wed, 26 Jan 2011 00:03:34 -0800 Sam Lantinga Added a test to measure the impact of a separate thread periodically locking the queue entirely.
Tue, 25 Jan 2011 23:23:52 -0800 Sam Lantinga Added a FIFO test to the atomic test suite.
Tue, 25 Jan 2011 18:02:41 -0800 Sam Lantinga More fixes for compilation on Visual Studio
Tue, 25 Jan 2011 17:44:17 -0800 Sam Lantinga Fixed compile error on Visual C++
Tue, 25 Jan 2011 17:40:06 -0800 Sam Lantinga Improvements based on feedback from Anthony Williams
Mon, 24 Jan 2011 23:54:21 -0600 krogoway Added SDL_window.* to the project.
Mon, 24 Jan 2011 21:41:36 -0800 Sam Lantinga Fixed cross-compiling for Windows
Mon, 24 Jan 2011 21:31:32 -0800 Sam Lantinga Fixed Android build
Mon, 24 Jan 2011 21:22:00 -0800 Sam Lantinga Only include windows.h on Windows. :)
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Mon, 24 Jan 2011 17:47:18 -0800 Sam Lantinga Fixed bug #1102
Mon, 24 Jan 2011 17:38:18 -0800 Sam Lantinga Fixed bug #1100
Mon, 24 Jan 2011 16:10:13 -0800 Sam Lantinga Fixed bug #1103
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Mon, 24 Jan 2011 15:10:16 -0800 Sam Lantinga Fixed compile error
Mon, 24 Jan 2011 14:36:12 -0800 Sam Lantinga Fixed bug #1080
Mon, 24 Jan 2011 14:34:58 -0800 Sam Lantinga Missed a small part of the patch SDL-1.2
Mon, 24 Jan 2011 14:31:32 -0800 Sam Lantinga Fixed bug #1080 SDL-1.2
Mon, 24 Jan 2011 13:47:35 -0600 krogoway Renamed SDL_keysym to SDL_KeySym
Sun, 23 Jan 2011 21:55:04 -0800 Sam Lantinga Fixed bug #1011
Sun, 23 Jan 2011 22:34:19 -0800 Sam Lantinga Trying to close Andreas' branch again.
Sun, 23 Jan 2011 21:55:04 -0800 Sam Lantinga Fixed bug #1011
Sun, 23 Jan 2011 21:02:02 -0800 Sam Lantinga Michael Bicha to Sam SDL-1.2
Mon, 31 Jan 2011 07:36:12 -0800 Eric Wing iOS Xcode project template fixes/changes.
Mon, 31 Jan 2011 00:37:38 -0800 Eric Wing New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
Sat, 22 Jan 2011 15:58:21 -0800 Sam Lantinga Fixed size_t warnings on 64-bit build
Sat, 22 Jan 2011 15:47:35 -0800 Sam Lantinga Closing Andreas' commit. His changes don't apply to the tip code anymore.
Sat, 22 Jan 2011 00:33:37 -0800 Sam Lantinga Fixed bug in timer when the list of timers changed.
Fri, 21 Jan 2011 23:46:51 -0800 Sam Lantinga Fixed bug #1097
Sat, 22 Jan 2011 03:57:27 -0500 Ryan C. Gordon Whitespace change in a README.
Fri, 21 Jan 2011 21:45:55 -0800 Sam Lantinga HAVE_GCC_ATOMICS covers the test and set
Fri, 21 Jan 2011 21:43:56 -0800 Sam Lantinga Yeah, go iPhone!
Fri, 21 Jan 2011 21:42:04 -0800 Sam Lantinga Separated out the minimum functionality that we need from gcc for our spinlock fallback.
Fri, 21 Jan 2011 21:35:43 -0800 Sam Lantinga Fixed atomic intrinsic test
Fri, 21 Jan 2011 12:57:01 -0800 Sam Lantinga Fixed bug #859
Fri, 21 Jan 2011 12:43:25 -0800 Sam Lantinga Fixed bug #945
Fri, 21 Jan 2011 11:23:19 -0800 Sam Lantinga Fixed compile error on Mac OS X
Thu, 20 Jan 2011 18:42:41 -0800 Sam Lantinga Fixed bug #929
Thu, 20 Jan 2011 18:09:55 -0800 Sam Lantinga You can't have an empty union in the structure...
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Thu, 20 Jan 2011 17:33:06 -0800 Sam Lantinga Fixed mouse button index for additional mouse buttons
Thu, 20 Jan 2011 17:29:13 -0800 Sam Lantinga Fixed mouse button index for additional mouse buttons
Fri, 21 Jan 2011 00:25:08 +0100 Jjgod Jiang Fix double mouse motion in OS X
Thu, 20 Jan 2011 17:11:22 -0800 Sam Lantinga Moved function for consistency
Fri, 21 Jan 2011 00:15:18 +0100 Jjgod Jiang Fix mouse wheel events in fullscreen mode for OS X
Thu, 20 Jan 2011 16:05:59 -0800 Sam Lantinga Added the ability to get the UIKit window through the SDL API.
Thu, 20 Jan 2011 11:51:23 -0500 Ryan C. Gordon Disable .hgeol for now...it doesn't work well at the moment.
Thu, 20 Jan 2011 11:23:15 -0500 Ryan C. Gordon Added .hgeol to handle file EOL conversion.
Wed, 19 Jan 2011 23:56:16 -0800 Sam Lantinga Fixed bug #1026
Wed, 19 Jan 2011 23:47:50 -0800 Sam Lantinga Fixed bug #1028
Wed, 19 Jan 2011 23:45:29 -0800 Sam Lantinga Fixed bug #1027
Wed, 19 Jan 2011 22:55:51 -0800 Sam Lantinga SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
Wed, 19 Jan 2011 22:39:02 -0800 Sam Lantinga John Wilson 2010-08-17 17:09:16 PDT
Wed, 19 Jan 2011 22:25:40 -0800 Sam Lantinga PS3 Linux is no more...
Wed, 19 Jan 2011 22:21:31 -0800 Sam Lantinga Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
Wed, 19 Jan 2011 22:20:44 -0800 Sam Lantinga Clearing the API changes for the 1.3.0 release
Wed, 19 Jan 2011 22:18:45 -0800 Sam Lantinga Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
Wed, 19 Jan 2011 19:51:04 -0800 Sam Lantinga Removed debug print statements
Wed, 19 Jan 2011 16:06:47 -0800 Sam Lantinga Florian Forster to sdl
Wed, 19 Jan 2011 16:02:15 -0800 Sam Lantinga Window move events have the same problem as size events on Windows
Wed, 19 Jan 2011 15:28:01 -0800 Sam Lantinga Fixed using the native iconv library
Wed, 19 Jan 2011 15:02:11 -0800 Sam Lantinga Fixed test for libiconv
Wed, 19 Jan 2011 13:50:53 -0800 Sam Lantinga Use the debug C runtime for the debug configuration
Wed, 19 Jan 2011 13:44:55 -0800 Sam Lantinga Normalized line endings
Wed, 19 Jan 2011 13:44:44 -0800 Sam Lantinga Raw input is no longer used. Yay!
Wed, 19 Jan 2011 13:44:21 -0800 Sam Lantinga The clipboard API was missing from the 2010 project
Wed, 19 Jan 2011 13:07:25 -0800 Sam Lantinga Added post build step to copy SDL and data files into the test projects
Wed, 19 Jan 2011 13:07:06 -0800 Sam Lantinga Added testshape to the Debug configuration
Wed, 19 Jan 2011 11:35:54 -0800 Sam Lantinga Added post build step to copy SDL and data files into the test projects
Wed, 19 Jan 2011 11:35:31 -0800 Sam Lantinga Removed extra space
Wed, 19 Jan 2011 10:14:11 -0800 Sam Lantinga Added XFlush() so changes happen immediately instead of waiting for the next event loop.
Wed, 19 Jan 2011 00:07:43 -0800 Sam Lantinga Greg Jandl to SDL
Tue, 18 Jan 2011 22:40:45 -0800 Sam Lantinga Greg Jandl to SDL
Tue, 18 Jan 2011 22:10:37 -0800 Sam Lantinga Whoops, good catch from Greg Jandl
Tue, 18 Jan 2011 17:23:44 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 16:55:03 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 16:47:14 -0800 Sam Lantinga Fixed missing source files in static library target
Tue, 18 Jan 2011 15:07:53 -0800 Sam Lantinga Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
Tue, 18 Jan 2011 15:02:59 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 15:00:56 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 14:57:39 -0800 Sam Lantinga Fixed build against 10.4 SDK
Tue, 18 Jan 2011 14:26:30 -0800 Sam Lantinga Fixed compiler error with the latest Xcode package
Tue, 18 Jan 2011 14:21:10 -0800 Sam Lantinga Updated the snapshot script for Mercurial
Tue, 18 Jan 2011 10:57:28 -0800 Sam Lantinga Michael gave permission to use his test code
Mon, 17 Jan 2011 14:08:00 -0800 Sam Lantinga SDL_atomic.h is safe to include in the main header now.
Mon, 17 Jan 2011 14:07:15 -0800 Sam Lantinga Fixed compiler warnings using Windows intrinsics
Mon, 17 Jan 2011 14:05:43 -0800 Sam Lantinga Use compiler intrinsics on Windows
Mon, 17 Jan 2011 14:05:14 -0800 Sam Lantinga Fixed compiler error
Mon, 17 Jan 2011 13:54:13 -0800 Sam Lantinga Fixed compiler errors
Mon, 17 Jan 2011 13:53:31 -0800 Sam Lantinga Use compiler intrinsics, where available
Mon, 17 Jan 2011 13:52:40 -0800 Sam Lantinga Use the portable intrinsic
Mon, 17 Jan 2011 13:42:24 -0800 Sam Lantinga Added testatomic test project
Mon, 17 Jan 2011 09:09:15 -0800 Sam Lantinga Minor documentation consistency cleanup
Sun, 16 Jan 2011 17:48:04 -0800 Sam Lantinga Fixed compiler warning
Sun, 16 Jan 2011 17:47:52 -0800 Sam Lantinga Fixed compiler warning about symbol redefinition
Sun, 16 Jan 2011 17:45:42 -0800 Sam Lantinga Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
Sun, 16 Jan 2011 15:31:09 -0800 Sam Lantinga Don't hose code that isn't expecting a windows include
Sun, 16 Jan 2011 15:16:39 -0800 Sam Lantinga Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Sat, 15 Jan 2011 12:41:59 -0800 Sam Lantinga Updated the atomic API for better use cases
Sat, 15 Jan 2011 12:34:43 -0800 Sam Lantinga Added some missing config for the iPhone
Thu, 13 Jan 2011 18:31:15 -0800 Sam Lantinga Added "mouse" support for the Android touch screen
Thu, 13 Jan 2011 18:03:56 -0800 Sam Lantinga Cleaned up internal accelerometer interface
Thu, 13 Jan 2011 17:13:00 -0800 Sam Lantinga Make sure we shut down the app if SDL_main() returns instead of exiting.
Thu, 13 Jan 2011 15:10:17 -0800 Sam Lantinga The window is changed to reflect the actual screen dimensions, for now.
Thu, 13 Jan 2011 12:36:59 -0800 Sam Lantinga Removed code from GetPrimtiveArrayCritical() experiment
Thu, 13 Jan 2011 12:32:55 -0800 Sam Lantinga Fixed audio buffer lifecycle and implemented audio shutdown
Thu, 13 Jan 2011 11:14:20 -0800 Sam Lantinga Working audio implementation contributed by Joseph Lunderville
Thu, 13 Jan 2011 09:15:51 -0800 Sam Lantinga Added missing header
Wed, 12 Jan 2011 21:21:21 -0800 Sam Lantinga Implemented translation from Android keycodes to SDL scancodes
Wed, 12 Jan 2011 21:21:08 -0800 Sam Lantinga Added an extra line for consistency
Wed, 12 Jan 2011 19:33:29 -0800 Sam Lantinga Fixed video mode format for unknown surface format
Wed, 12 Jan 2011 19:33:04 -0800 Sam Lantinga Improved error message for unsupported texture format
Wed, 12 Jan 2011 17:53:06 -0800 Sam Lantinga More Android cleanup:
Wed, 12 Jan 2011 16:35:03 -0800 Sam Lantinga Whoops, need to pass that SDL format into native code
Wed, 12 Jan 2011 15:58:53 -0800 Sam Lantinga Set blend mode for textures that were created from surfaces with a colorkey
Wed, 12 Jan 2011 15:42:26 -0800 Sam Lantinga Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
Wed, 12 Jan 2011 15:23:19 -0800 Sam Lantinga Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
Wed, 12 Jan 2011 15:22:29 -0800 Sam Lantinga Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
Wed, 12 Jan 2011 15:21:12 -0800 Sam Lantinga Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
Wed, 12 Jan 2011 14:53:23 -0800 Sam Lantinga Added some missing pixel formats and SDL_GetPixelFormatName()
Wed, 12 Jan 2011 14:29:01 -0800 Sam Lantinga Fill in the video mode with the correct screen format
Wed, 12 Jan 2011 13:52:41 -0800 Sam Lantinga A bit of cleanup in the Android driver
Wed, 12 Jan 2011 13:52:27 -0800 Sam Lantinga Added SDL errors to the Android log stream if DEBUG_ERROR is defined
Wed, 12 Jan 2011 13:46:37 -0800 Sam Lantinga You can't change the resolution on some devices
Wed, 12 Jan 2011 13:38:10 -0800 Sam Lantinga Use a valid window when creating the default renderer
Wed, 12 Jan 2011 12:40:11 -0800 Sam Lantinga Added information about starting a command shell on the device
Wed, 12 Jan 2011 12:35:46 -0800 Sam Lantinga Added information about doing a clean build
Wed, 12 Jan 2011 12:34:23 -0800 Sam Lantinga Added info for building your code without optimizations on
Wed, 12 Jan 2011 12:31:51 -0800 Sam Lantinga Added information about decoding native stack traces
Wed, 12 Jan 2011 11:55:02 -0800 Sam Lantinga Fixed spacing in comments
Wed, 12 Jan 2011 09:47:33 -0800 Sam Lantinga Updated headers to match wiki documentation
Mon, 10 Jan 2011 12:15:16 -0800 Sam Lantinga Include the Android Makefile in the distribution files
Mon, 10 Jan 2011 11:22:07 -0800 Sam Lantinga Need to include SDL_main.h ... eh, just include everything. :)
Sun, 09 Jan 2011 08:35:18 -0800 Sam Lantinga Jcw87 to Sam
Fri, 07 Jan 2011 15:18:17 -0800 Sam Lantinga Added some more information on how the port works
Fri, 07 Jan 2011 09:53:08 -0800 Sam Lantinga Fixed return value
Thu, 06 Jan 2011 17:12:31 -0800 Sam Lantinga Added the Android project and lots of info to README.android
Thu, 06 Jan 2011 16:11:21 -0800 Sam Lantinga Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Wed, 05 Jan 2011 00:09:19 -0800 Sam Lantinga Fixed screen texture format on Android
Tue, 04 Jan 2011 21:05:42 -0800 Sam Lantinga Backed down to NDK R4b
Tue, 04 Jan 2011 20:37:07 -0800 Sam Lantinga Android has OpenGL ES too...
Tue, 04 Jan 2011 20:36:39 -0800 Sam Lantinga Fixed 2D video on Android
Tue, 04 Jan 2011 20:30:54 -0800 Sam Lantinga Don't continually print stub message for testgles
Tue, 04 Jan 2011 18:55:23 -0800 Sam Lantinga We don't need these scripts anymore
Tue, 04 Jan 2011 15:25:49 -0800 Sam Lantinga Need to set something valid for argc/argv
Tue, 04 Jan 2011 12:49:48 -0800 Sam Lantinga Fixed problem with trailing space
Tue, 04 Jan 2011 12:46:49 -0800 Sam Lantinga Change from jlunder:
Tue, 04 Jan 2011 12:39:10 -0800 Sam Lantinga Added the step to edit local properties
Tue, 04 Jan 2011 11:39:52 -0800 Sam Lantinga Fixed prototype for SDL_main()
Tue, 04 Jan 2011 11:39:04 -0800 Sam Lantinga Android needs the SDL_main() redirect as well
Tue, 04 Jan 2011 11:22:43 -0800 Sam Lantinga Fixes the following warning:
Tue, 04 Jan 2011 11:07:27 -0800 Sam Lantinga Added the Android config include to the default config.h
Tue, 04 Jan 2011 10:19:24 -0800 Sam Lantinga The source rectangle isn't modified in SDL_UpperBlit
Mon, 03 Jan 2011 14:39:41 -0800 Sam Lantinga Fixed crash on Windows XP
Sat, 01 Jan 2011 20:46:39 -0800 Sam Lantinga Fixed trying to create an XRender texture for YUV formats
Sat, 01 Jan 2011 20:44:38 -0800 Sam Lantinga Missing math library for testgesture
Sat, 01 Jan 2011 20:04:50 -0800 Sam Lantinga Final touches on renaming SDL_eventtouch to SDL_x11touch
Sat, 01 Jan 2011 19:50:50 -0800 Sam Lantinga I am using SDL 1.3 on FreeBSD. I found two problems.
Sat, 01 Jan 2011 19:46:36 -0800 Sam Lantinga Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
Sat, 01 Jan 2011 19:38:56 -0800 Sam Lantinga Allow META-Enter to toggle fullscreen mode
Sat, 01 Jan 2011 19:38:23 -0800 Sam Lantinga Updated for NDK R5
Sat, 01 Jan 2011 16:56:54 -0800 Sam Lantinga Android has atan() and atan2()
Sat, 01 Jan 2011 16:41:29 -0800 Sam Lantinga Fixed restoring the desktop resolution when toggling fullscreen mode
Fri, 31 Dec 2010 16:51:03 -0800 Sam Lantinga Fixed compiling on Android
Fri, 31 Dec 2010 08:50:06 -0800 Sam Lantinga Don't crash when resizing non-shaped windows
Fri, 31 Dec 2010 08:42:47 -0800 Sam Lantinga Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
Fri, 31 Dec 2010 08:40:09 -0800 Sam Lantinga Return an error code if Mercurial isn't installed
Thu, 30 Dec 2010 13:21:39 -0800 Sam Lantinga Fixed compiling X11 touch interface
Thu, 30 Dec 2010 10:45:36 -0800 Sam Lantinga Hopefully fix X11 compile error
Wed, 29 Dec 2010 15:23:54 -0800 Sam Lantinga Removed carriage returns
Wed, 15 Dec 2010 21:31:12 -0500 Jim Grandpre Fixed SDL_VS2005.vcproj
Wed, 15 Dec 2010 21:21:13 -0500 Jim Grandpre Reverted SDL_VS2005.vcproj to revision 4634.
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Fri, 03 Dec 2010 16:55:25 -0800 Sam Lantinga Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow. SDL-1.2
Thu, 02 Dec 2010 11:56:23 -0800 Sam Lantinga Fixed touch events on Mac OS X 10.6
Wed, 01 Dec 2010 12:52:48 -0800 Sam Lantinga Fixed the gcc include path when building on Mac OS X 10.5
Wed, 01 Dec 2010 12:23:16 -0800 Sam Lantinga Removed support for 10.3.9
Wed, 01 Dec 2010 12:22:29 -0800 Sam Lantinga Allow the SDK path to be rebased
Wed, 01 Dec 2010 12:17:12 -0800 Sam Lantinga Renamed X11 touch files for consistency
Wed, 01 Dec 2010 12:02:52 -0800 Sam Lantinga Don't conflict with glext.h if it's already been included
Tue, 30 Nov 2010 18:08:01 -0800 Sam Lantinga Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
Tue, 30 Nov 2010 18:07:31 -0800 Sam Lantinga Fixed massive stack memory usage in the gesture functions
Tue, 30 Nov 2010 17:58:51 -0800 Sam Lantinga First pass at Windows multi-touch gesture support
Tue, 30 Nov 2010 12:38:46 -0800 Sam Lantinga Added a Visual Studio project for testgesture
Tue, 30 Nov 2010 12:04:01 -0800 Sam Lantinga Removed references to testwm
Sun, 28 Nov 2010 22:30:16 -0500 Daniel Wyatt Better horizontal candidate list rendering.
Sun, 09 May 2010 12:58:58 +0800 Jjgod Jiang Fix right mouse event handling in Cocoa
Tue, 23 Nov 2010 20:29:45 -0500 Daniel Wyatt Code style updates.
Tue, 23 Nov 2010 17:46:47 -0500 Daniel Wyatt Windows candidate list support.
Tue, 23 Nov 2010 17:44:10 -0500 Daniel Wyatt Add variables needed for win32 candidate list support.
Tue, 23 Nov 2010 17:43:10 -0500 Daniel Wyatt Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
Fri, 19 Nov 2010 21:51:33 -0800 Andreas Schiffler Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Tue, 16 Nov 2010 13:24:55 -0500 Daniel Wyatt Use SDL endian macros in libm.
Tue, 16 Nov 2010 07:44:47 -0800 Andreas Schiffler Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
Tue, 16 Nov 2010 07:03:26 -0800 Andreas Schiffler Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
Sat, 16 Oct 2010 17:15:19 -0700 Sam Lantinga This fixes some keyboard defs for Haiku.
Sat, 16 Oct 2010 17:14:04 -0700 Sam Lantinga This fixes SDL_renderer_gl so that it builds with c89.
Sun, 10 Oct 2010 15:45:58 -0700 Sam Lantinga Removed debug output
Wed, 29 Sep 2010 21:24:50 -0700 Sam Lantinga Documentation clarification
Wed, 29 Sep 2010 21:13:52 -0700 Sam Lantinga Make the union nameless to reduce the complexity of the API.
Mon, 27 Sep 2010 01:30:42 -0700 Sam Lantinga Minor cleanup in patches from Coursoud
Mon, 27 Sep 2010 01:24:05 -0700 Sam Lantinga Merged the Windows custom window system hooks into the union used by X11.
Mon, 27 Sep 2010 00:50:46 -0700 Sam Lantinga attached is a patch to support DirectFB in include/SDL_syswm.h. It
Mon, 27 Sep 2010 00:49:56 -0700 Sam Lantinga XDamageDestroy is called before use_damage is tested. This crashes on my
Mon, 27 Sep 2010 00:49:34 -0700 Sam Lantinga SDL_DestroyWindow is setting window->magic to NULL too early. -
Mon, 27 Sep 2010 00:48:56 -0700 Sam Lantinga Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
Sat, 25 Sep 2010 17:06:41 -0700 Sam Lantinga Fixed documentation typo
Sun, 19 Sep 2010 16:46:56 -0700 Sam Lantinga Fixed compiling with mingw32/64
Sun, 19 Sep 2010 16:19:22 -0400 Daniel Wyatt Fixed all MinGW problems (except libraries not added to build yet).
Sun, 19 Sep 2010 14:41:18 -0400 Daniel Wyatt Added imm.h include, will be needed on MinGW.
Sun, 19 Sep 2010 08:56:53 -0700 Sam Lantinga This patch fixes a dllexport directive warning on Haiku SDL-1.2
Sat, 18 Sep 2010 18:31:01 -0700 Sam Lantinga Fixed crash on systems that don't have StopTextInput
Sat, 18 Sep 2010 18:15:08 -0700 Sam Lantinga Fixed crashing loading 48KHz audio, contributed by Terry Welsh
Sat, 18 Sep 2010 17:16:36 -0700 Sam Lantinga Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku, SDL-1.2
Sat, 18 Sep 2010 17:12:19 -0700 Sam Lantinga Fixed grammar, thanks to Sheena's suggestion.
Fri, 17 Sep 2010 09:08:47 -0700 Sam Lantinga Updated build for Visual Studio 2010
Wed, 15 Sep 2010 22:33:46 -0700 Andreas Schiffler Remove superflous sample shapes (same BMPs)
Wed, 15 Sep 2010 22:15:47 -0700 Andreas Schiffler - added directx include path to VS2008 solution
Tue, 14 Sep 2010 21:57:29 -0700 Sam Lantinga Fixed documentation
Wed, 15 Sep 2010 00:28:19 -0400 dewyatt Ensure compositions are committed when keyboard focus changes.
Tue, 07 Sep 2010 20:56:02 -0700 Andreas Schiffler Add missing imm32.lib from VS2010 project
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 29 Aug 2010 22:34:50 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:28:38 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:22:27 -0700 Sam Lantinga Fixed typo in header
Sun, 29 Aug 2010 22:12:59 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 21:41:11 -0700 Sam Lantinga Suspending the screensaver defaults off.
Sun, 29 Aug 2010 16:55:58 -0700 Sam Lantinga Compiling in atan()/atan2() implementation on Visual Studio 2008.
Sun, 29 Aug 2010 16:51:48 -0700 Sam Lantinga Added atan implementation from uClibc
Sun, 29 Aug 2010 16:28:04 -0700 Sam Lantinga Whoops, return "" even if the window is invalid.
Sun, 29 Aug 2010 16:26:35 -0700 Sam Lantinga The title is stored internally as NULL if it's empty, and returned as ""
Sun, 29 Aug 2010 16:05:34 -0700 Sam Lantinga Added atan2 implementation from uClibc
Sun, 29 Aug 2010 15:26:12 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 14:22:22 -0700 Sam Lantinga Fixed compiling with Visual Studio 2008
Sun, 29 Aug 2010 12:00:09 -0700 Sam Lantinga While you can actually write to the error buffer, conceptually it's read-only.
Sat, 28 Aug 2010 22:56:52 -0700 Sam Lantinga Added a typedef for the thread function to simplify documentation
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 22 Aug 2010 17:19:10 -0700 Sam Lantinga Fixed documentation typo
Sun, 22 Aug 2010 15:34:28 -0700 Sam Lantinga Fixed obsolete documentation
Sun, 22 Aug 2010 13:45:56 -0700 Sam Lantinga Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Sun, 22 Aug 2010 12:43:27 -0700 Sam Lantinga Merged no changes?
Tue, 17 Aug 2010 01:11:11 -0400 egottlieb Create all shaped windows at -1000,-1000 and save the real coordinates.
Mon, 16 Aug 2010 14:01:00 -0400 egottlieb Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
Mon, 16 Aug 2010 10:48:54 -0400 egottlieb Moved the +1 to mostly eliminate the visual artifact.
Mon, 16 Aug 2010 09:55:35 -0400 egottlieb Raised binarization cutoff to eliminate alpha-blending of trollface.
Mon, 16 Aug 2010 01:17:19 -0400 egottlieb Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
Sun, 15 Aug 2010 23:57:50 -0400 Eli Gottlieb Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
Sun, 15 Aug 2010 22:03:38 -0400 egottlieb Removed useless debugging code.
Sun, 15 Aug 2010 21:46:46 -0400 Eli Gottlieb Added last test shape. Because.
Sun, 15 Aug 2010 21:46:04 -0400 egottlieb Added hiding-as-positioning trick and finally fixed flags.
Sun, 15 Aug 2010 18:52:57 -0400 Eli Gottlieb Changed flags and positioning (for the fake-hiding) as Andreas recommended.
Sat, 14 Aug 2010 20:29:51 -0400 egottlieb Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Sat, 14 Aug 2010 16:14:36 -0400 egottlieb Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
Thu, 12 Aug 2010 18:17:15 -0400 Eli Gottlieb Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.
Tue, 10 Aug 2010 16:30:53 -0400 egottlieb Fixing variable naming style.
Tue, 10 Aug 2010 16:10:26 -0400 Eli Gottlieb Fixed a bug in X11 shaping that refused to use color-key mode.
Tue, 10 Aug 2010 15:45:59 -0400 Eli Gottlieb Fixing bugs introduced into X11 shaping implementation by merge.
Tue, 10 Aug 2010 15:39:46 -0400 egottlieb Switched over to poly-polygon region building and shape-tree traversal for Win32.
Mon, 09 Aug 2010 20:32:15 -0400 Eli Gottlieb Fixed formatting of SDL_shape.c post-merge again.
Mon, 09 Aug 2010 20:29:21 -0400 Eli Gottlieb Merged branches again.
Mon, 09 Aug 2010 20:27:45 -0400 Eli Gottlieb Fixed overwriting of SDL_shape.c in merge.
Mon, 09 Aug 2010 16:26:45 -0400 egottlieb Updated shapes folder.
Mon, 09 Aug 2010 15:41:33 -0400 Eli Gottlieb Merging branches. Will begin correcting mistakes introduced by merging.
Mon, 09 Aug 2010 15:37:20 -0400 Eli Gottlieb Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
Fri, 06 Aug 2010 20:22:14 -0400 egottlieb Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
Fri, 06 Aug 2010 13:52:38 -0400 egottlieb Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().
Thu, 05 Aug 2010 21:27:32 -0400 egottlieb Finally figured out how to use autorelease pools.
Thu, 05 Aug 2010 18:58:45 -0400 egottlieb Improving Cocoa implementation and fixed a small bug in SDL_shape.c.
Thu, 05 Aug 2010 01:03:24 -0400 egottlieb Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
Thu, 05 Aug 2010 00:53:38 -0400 egottlieb Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.
Tue, 03 Aug 2010 23:41:57 -0400 egottlieb Building under OS X with command-line tools now works.
Tue, 03 Aug 2010 23:22:31 -0400 egottlieb Compiling for cocoa now works. Does it run? We'll see.
Tue, 03 Aug 2010 21:56:05 -0400 egottlieb Implemented shaped windows for Cocoa. Still need to see if they actually work.
Tue, 03 Aug 2010 10:10:06 -0400 egottlieb Removed superfluous VS2010 build files.
Tue, 03 Aug 2010 00:47:33 -0400 egottlieb Got basic, pre-actually-writing-anything Cocoa to build.
Mon, 02 Aug 2010 23:58:22 -0400 Eli Gottlieb Why wasn't this in the repository?
Mon, 02 Aug 2010 23:33:04 -0400 Eli Gottlieb Added SDL_cocoashape.h
Mon, 02 Aug 2010 22:20:13 -0400 egottlieb Added and re-added VS2010 solution files.
Mon, 02 Aug 2010 21:43:08 -0400 egottlieb Added VS2010 build files.
Mon, 02 Aug 2010 01:54:59 -0400 egottlieb Worked on Windows implementation and the quad-trees.
Sun, 01 Aug 2010 23:27:22 -0400 egottlieb Added VS2010 tests solution file.
Sun, 01 Aug 2010 23:26:37 -0400 egottlieb Added Windows build files for testshape.
Sun, 01 Aug 2010 23:16:32 -0400 egottlieb Converted some project files to VS2010, adding new files. Backups were made.
Sun, 01 Aug 2010 23:07:59 -0400 egottlieb Changed the file name to its correct, required one.
Sun, 01 Aug 2010 21:10:42 -0400 Eli Gottlieb Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
Fri, 30 Jul 2010 18:04:21 -0400 Eli Gottlieb Added Andreas's VS2010 patch for testshape.
Thu, 29 Jul 2010 22:57:39 -0400 Eli Gottlieb Added Andreas's patch to fix my silly C++-style errors.
Thu, 29 Jul 2010 12:49:17 -0400 Eli Gottlieb Added the header to the repo. Oops.
Wed, 28 Jul 2010 23:35:24 -0400 Eli Gottlieb Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
Mon, 26 Jul 2010 21:49:32 -0400 Eli Gottlieb Added shapes folder to hg.
Mon, 26 Jul 2010 21:48:53 -0400 Eli Gottlieb Working on Cocoa implementation.
Mon, 26 Jul 2010 20:41:45 -0400 Eli Gottlieb OK, it appears that dramatic hacks are not necessary to make Cocoa work...
Mon, 26 Jul 2010 17:27:04 -0400 Eli Gottlieb Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
Fri, 23 Jul 2010 01:48:42 -0400 Eli Gottlieb More work on color-key mode.
Thu, 22 Jul 2010 23:11:01 -0400 Eli Gottlieb Added color-key mode and redid the code to work with it.
Tue, 20 Jul 2010 12:42:43 -0400 Eli Gottlieb Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
Mon, 19 Jul 2010 00:24:02 -0400 Eli Gottlieb Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
Sun, 18 Jul 2010 23:51:47 -0400 Eli Gottlieb Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
Sun, 18 Jul 2010 23:36:39 -0400 Eli Gottlieb Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.
Sun, 18 Jul 2010 23:05:40 -0400 Eli Gottlieb Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
Sun, 18 Jul 2010 22:24:52 -0400 Eli Gottlieb Added #define's for error codes returned from SDL shaped-window API.
Sun, 18 Jul 2010 22:17:52 -0400 Eli Gottlieb Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.
Sun, 18 Jul 2010 21:31:22 -0400 Eli Gottlieb Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
Sun, 18 Jul 2010 15:15:05 -0400 Eli Gottlieb Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.
Sun, 18 Jul 2010 14:47:04 -0400 Eli Gottlieb Added SDL_win32shape.h to version control. D'oh.
Thu, 15 Jul 2010 01:41:38 -0400 Eli Gottlieb Added in Visual Studio patch.
Wed, 14 Jul 2010 00:49:28 -0400 Eli Gottlieb Numerous bug fixes that keep testeyes from crashing and dying.
Tue, 13 Jul 2010 02:43:49 -0400 Ryan C. Gordon Check configure-defined macro before doing _anything_ with XShape.
Tue, 13 Jul 2010 02:43:10 -0400 Ryan C. Gordon Add XShape test to configure scripts.
Tue, 13 Jul 2010 02:27:59 -0400 Ryan C. Gordon Removed compiled testeyes from revision control. Added it to ignore list.
Tue, 13 Jul 2010 02:26:50 -0400 Ryan C. Gordon Make sure we have XShape symbols before we allow a shaped window.
Tue, 13 Jul 2010 02:12:14 -0400 Ryan C. Gordon Add new X11 symbols that XShape support needs to the dynamic function list.
Sun, 11 Jul 2010 17:11:22 -0400 Eli Gottlieb Fixed a pair of syntax errors.
Fri, 09 Jul 2010 20:24:44 -0400 Eli Gottlieb Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
Thu, 08 Jul 2010 22:52:49 -0400 Eli Gottlieb Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
Wed, 07 Jul 2010 16:20:54 -0400 Eli Gottlieb Fixed up shape files as best I can.
Tue, 06 Jul 2010 22:05:22 -0400 Eli Gottlieb Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
Fri, 02 Jul 2010 12:05:47 -0400 Eli Gottlieb Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.
Fri, 02 Jul 2010 12:02:18 -0400 Eli Gottlieb Added SDL_x11shape.h.
Wed, 30 Jun 2010 16:19:44 -0400 Eli Gottlieb Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Mon, 21 Jun 2010 23:08:10 -0400 Eli Gottlieb Added Andreas's fixes to the header and stub file for SDL_shape.
Sat, 19 Jun 2010 23:10:57 -0400 Eli Gottlieb Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
Thu, 10 Jun 2010 17:50:38 -0400 Eli Gottlieb Doxygen commenting is all finished up.
Thu, 10 Jun 2010 17:37:19 -0400 Eli Gottlieb Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
Sat, 05 Jun 2010 15:12:27 -0400 Eli Gottlieb Fixed names of driver-specific implementation files.
Sat, 05 Jun 2010 15:07:14 -0400 Eli Gottlieb Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
Sat, 05 Jun 2010 15:02:26 -0400 Eli Gottlieb Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?
Sat, 05 Jun 2010 15:01:40 -0400 Eli Gottlieb Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
Thu, 03 Jun 2010 17:21:40 -0400 Eli Gottlieb Fixed up new functions and files so that they build as part of SDL.
Thu, 03 Jun 2010 16:21:04 -0400 Eli Gottlieb Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
Thu, 03 Jun 2010 14:43:38 -0400 Eli Gottlieb Added management and drawing functions for ellipses and polygons.
Mon, 31 May 2010 21:23:06 -0400 Eli Gottlieb Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
Thu, 27 May 2010 16:44:35 -0400 Eli Gottlieb Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
Tue, 25 May 2010 00:23:41 -0400 Eli Gottlieb Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
Sun, 23 May 2010 01:27:09 -0400 Eli Gottlieb I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
Fri, 21 May 2010 17:28:12 -0400 Eli Gottlieb Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
Fri, 21 May 2010 14:50:04 -0400 Eli Gottlieb Added stub files, working on sample program SDLeyes.
Sun, 22 Aug 2010 12:39:56 -0700 Sam Lantinga Removed Daniel's test code
Sun, 22 Aug 2010 12:39:27 -0700 Sam Lantinga Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
Sun, 22 Aug 2010 12:35:34 -0700 Sam Lantinga Cleanup from the Android commit
Sun, 22 Aug 2010 12:34:31 -0700 Sam Lantinga Removed spurious carriage returns
Wed, 04 Aug 2010 23:17:12 -0400 dewyatt Updated to fit SDL style a little more.
Tue, 03 Aug 2010 16:57:49 -0400 dewyatt Large commit with initial reading string support, TSF UILess code, etc.
Tue, 03 Aug 2010 16:52:10 -0400 dewyatt Added SDL_wcslcpy and SDL_wcslcat.
Sun, 25 Jul 2010 13:17:31 -0400 dewyatt Correctly draw cursor based on position.
Sat, 24 Jul 2010 20:48:50 -0400 dewyatt Changed markedText to have its own storage to resolve multiple bugs.
Sun, 18 Jul 2010 13:48:23 -0400 dewyatt Merge with main repo (mainly for non-printable character fix)
Tue, 13 Jul 2010 15:05:45 -0400 dewyatt Added SDL_utf8strlcpy to copy at UTF-8 character boundaries.
Mon, 12 Jul 2010 14:17:43 -0400 dewyatt Changed Start/StopTextInput back to not take any parameters.
Mon, 12 Jul 2010 11:33:27 -0400 dewyatt Initial IMM implementation.
Sat, 10 Jul 2010 13:15:47 -0400 dewyatt Changed StopTextInput to take an SDL_Window parameter.
Thu, 08 Jul 2010 01:35:47 -0400 dewyatt Changed StartTextInput to take an SDL_Window parameter.
Tue, 06 Jul 2010 08:22:36 -0700 Sam Lantinga Fixed fullscreen window position
Tue, 06 Jul 2010 03:27:22 -0400 dewyatt Added missing line to make things compile.
Tue, 06 Jul 2010 02:34:49 -0400 dewyatt Added empty text input functions for win32.
Tue, 06 Jul 2010 02:07:42 -0400 dewyatt Merge
Tue, 06 Jul 2010 02:06:17 -0400 dewyatt Many changes, preparing to pull/merge main repo to get SDL_GetKeyboardFocus.
Tue, 06 Jul 2010 02:00:15 -0400 dewyatt Added mouse button click to toggle IMM.
Sun, 04 Jul 2010 06:15:42 -0400 dewyatt Fixed window title (from GLTSF to GLIMM).
Sun, 04 Jul 2010 06:07:38 -0400 dewyatt Added Get_IMM method to Window.
Wed, 30 Jun 2010 17:29:20 -0400 dewyatt Added GLIMM (using IMM instead of TSF)
Sun, 27 Jun 2010 22:03:08 -0400 dewyatt Added condition check macros to make the code clear and easier to debug.
Mon, 21 Jun 2010 17:16:37 -0400 dewyatt Starting to implement ITextStoreACP.
Sat, 12 Jun 2010 03:21:54 -0400 dewyatt Added support for On_Resized event to App.
Sat, 12 Jun 2010 03:19:43 -0400 dewyatt Renamed Window::Update to Window::Handle_Events.
Fri, 11 Jun 2010 18:32:18 -0400 dewyatt Added vs2008 project files for GLTSF (2008 is much faster on my old computer)
Wed, 09 Jun 2010 21:36:32 -0400 dewyatt Added else to make things clear.
Wed, 09 Jun 2010 00:03:54 -0400 dewyatt Added On_Char method to Window_Listener for WM_CHAR messages.
Tue, 08 Jun 2010 05:22:49 -0400 dewyatt Change SDL to not use DefWindowProc as the window class' window procedure.
Sun, 30 May 2010 15:48:16 -0400 dewyatt Implementing base parts of TSF
Thu, 27 May 2010 20:47:52 -0400 dewyatt Adding some initial TSF code
Tue, 25 May 2010 18:53:09 -0400 dewyatt Adding GLTSF (somewhat based on SFML, no actual TSF code yet)
Sun, 22 Aug 2010 12:23:55 -0700 Sam Lantinga Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
Thu, 19 Aug 2010 00:21:20 -0700 Sam Lantinga Removed obsolete test project
Tue, 17 Aug 2010 17:28:14 +1200 Paul Hunkin Updated the readme
Tue, 17 Aug 2010 15:35:56 +1200 Paul Hunkin Cleanups.
Sat, 14 Aug 2010 16:17:17 +1200 Paul Hunkin Added initial README.android
Sat, 14 Aug 2010 12:35:21 +1200 Paul Hunkin Working on the sound system
Tue, 27 Jul 2010 21:58:18 +0200 Paul Hunkin More joystick stuff
Tue, 27 Jul 2010 21:21:24 +0200 Paul Hunkin - Cleaned up a bunch of code
Tue, 27 Jul 2010 21:20:17 +0200 Paul Hunkin Added accelerometer 'joystick'
Tue, 27 Jul 2010 15:23:09 +0200 Paul Hunkin Oops, I wasn't using pthreads. Fixed so we can have mutexes and stuff
Tue, 27 Jul 2010 11:35:06 +0200 Paul Hunkin Updated test app to init the sound system
Tue, 27 Jul 2010 11:34:43 +0200 Paul Hunkin Added stub android sound system
Tue, 27 Jul 2010 11:02:07 +0200 Paul Hunkin OK, /actually/ fixed the nativeQuit() crash this time
Tue, 27 Jul 2010 10:49:11 +0200 Paul Hunkin Added resize hander stub and initial screen size setter
Tue, 27 Jul 2010 10:20:22 +0200 Paul Hunkin Shut down the C application properly on quit instead of crashing in the most horrible way possible
Tue, 27 Jul 2010 09:58:17 +0200 Paul Hunkin - Modified build system
Wed, 07 Jul 2010 00:43:23 +1200 Paul Hunkin Added preliminary keyboard event support
Tue, 29 Jun 2010 01:30:11 +1200 Paul Hunkin Code cleanup
Tue, 29 Jun 2010 00:40:12 +1200 Paul Hunkin - Restructured threads and application structure.
Mon, 28 Jun 2010 21:35:28 +1200 Paul Hunkin Last test version with GLSurface
Fri, 18 Jun 2010 01:29:14 +1200 Paul Hunkin Tweaks to the libsdl side
Fri, 18 Jun 2010 01:28:39 +1200 Paul Hunkin Added egl headers so we can use eglMakeCurrent()
Fri, 18 Jun 2010 00:03:09 +1200 Paul Hunkin Removed old video subsystem, along with (now-unncessary) egl files.
Fri, 18 Jun 2010 00:02:13 +1200 Paul Hunkin Testing out pthread support in android. Appears to work.
Thu, 17 Jun 2010 23:04:16 +1200 Paul Hunkin Rotating pyramid!