log

age author description
Mon, 10 Jan 2011 11:22:07 -0800 Sam Lantinga Need to include SDL_main.h ... eh, just include everything. :)
Sun, 09 Jan 2011 08:35:18 -0800 Sam Lantinga Jcw87 to Sam
Fri, 07 Jan 2011 15:18:17 -0800 Sam Lantinga Added some more information on how the port works
Fri, 07 Jan 2011 09:53:08 -0800 Sam Lantinga Fixed return value
Thu, 06 Jan 2011 17:12:31 -0800 Sam Lantinga Added the Android project and lots of info to README.android
Thu, 06 Jan 2011 16:11:21 -0800 Sam Lantinga Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Wed, 05 Jan 2011 00:09:19 -0800 Sam Lantinga Fixed screen texture format on Android
Tue, 04 Jan 2011 21:05:42 -0800 Sam Lantinga Backed down to NDK R4b
Tue, 04 Jan 2011 20:37:07 -0800 Sam Lantinga Android has OpenGL ES too...
Tue, 04 Jan 2011 20:36:39 -0800 Sam Lantinga Fixed 2D video on Android
Tue, 04 Jan 2011 20:30:54 -0800 Sam Lantinga Don't continually print stub message for testgles
Tue, 04 Jan 2011 18:55:23 -0800 Sam Lantinga We don't need these scripts anymore
Tue, 04 Jan 2011 15:25:49 -0800 Sam Lantinga Need to set something valid for argc/argv
Tue, 04 Jan 2011 12:49:48 -0800 Sam Lantinga Fixed problem with trailing space
Tue, 04 Jan 2011 12:46:49 -0800 Sam Lantinga Change from jlunder:
Tue, 04 Jan 2011 12:39:10 -0800 Sam Lantinga Added the step to edit local properties
Tue, 04 Jan 2011 11:39:52 -0800 Sam Lantinga Fixed prototype for SDL_main()
Tue, 04 Jan 2011 11:39:04 -0800 Sam Lantinga Android needs the SDL_main() redirect as well
Tue, 04 Jan 2011 11:22:43 -0800 Sam Lantinga Fixes the following warning:
Tue, 04 Jan 2011 11:07:27 -0800 Sam Lantinga Added the Android config include to the default config.h
Tue, 04 Jan 2011 10:19:24 -0800 Sam Lantinga The source rectangle isn't modified in SDL_UpperBlit
Mon, 03 Jan 2011 14:39:41 -0800 Sam Lantinga Fixed crash on Windows XP
Sat, 01 Jan 2011 20:46:39 -0800 Sam Lantinga Fixed trying to create an XRender texture for YUV formats
Sat, 01 Jan 2011 20:44:38 -0800 Sam Lantinga Missing math library for testgesture
Sat, 01 Jan 2011 20:04:50 -0800 Sam Lantinga Final touches on renaming SDL_eventtouch to SDL_x11touch
Sat, 01 Jan 2011 19:50:50 -0800 Sam Lantinga I am using SDL 1.3 on FreeBSD. I found two problems.
Sat, 01 Jan 2011 19:46:36 -0800 Sam Lantinga Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
Sat, 01 Jan 2011 19:38:56 -0800 Sam Lantinga Allow META-Enter to toggle fullscreen mode
Sat, 01 Jan 2011 19:38:23 -0800 Sam Lantinga Updated for NDK R5
Sat, 01 Jan 2011 16:56:54 -0800 Sam Lantinga Android has atan() and atan2()
Sat, 01 Jan 2011 16:41:29 -0800 Sam Lantinga Fixed restoring the desktop resolution when toggling fullscreen mode
Fri, 31 Dec 2010 16:51:03 -0800 Sam Lantinga Fixed compiling on Android
Fri, 31 Dec 2010 08:50:06 -0800 Sam Lantinga Don't crash when resizing non-shaped windows
Fri, 31 Dec 2010 08:42:47 -0800 Sam Lantinga Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
Fri, 31 Dec 2010 08:40:09 -0800 Sam Lantinga Return an error code if Mercurial isn't installed
Thu, 30 Dec 2010 13:21:39 -0800 Sam Lantinga Fixed compiling X11 touch interface
Thu, 30 Dec 2010 10:45:36 -0800 Sam Lantinga Hopefully fix X11 compile error
Wed, 29 Dec 2010 15:23:54 -0800 Sam Lantinga Removed carriage returns
Wed, 15 Dec 2010 21:31:12 -0500 Jim Grandpre Fixed SDL_VS2005.vcproj
Wed, 15 Dec 2010 21:21:13 -0500 Jim Grandpre Reverted SDL_VS2005.vcproj to revision 4634.
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Fri, 03 Dec 2010 16:55:25 -0800 Sam Lantinga Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow. SDL-1.2
Thu, 02 Dec 2010 11:56:23 -0800 Sam Lantinga Fixed touch events on Mac OS X 10.6
Wed, 01 Dec 2010 12:52:48 -0800 Sam Lantinga Fixed the gcc include path when building on Mac OS X 10.5
Wed, 01 Dec 2010 12:23:16 -0800 Sam Lantinga Removed support for 10.3.9
Wed, 01 Dec 2010 12:22:29 -0800 Sam Lantinga Allow the SDK path to be rebased
Wed, 01 Dec 2010 12:17:12 -0800 Sam Lantinga Renamed X11 touch files for consistency
Wed, 01 Dec 2010 12:02:52 -0800 Sam Lantinga Don't conflict with glext.h if it's already been included
Tue, 30 Nov 2010 18:08:01 -0800 Sam Lantinga Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
Tue, 30 Nov 2010 18:07:31 -0800 Sam Lantinga Fixed massive stack memory usage in the gesture functions
Tue, 30 Nov 2010 17:58:51 -0800 Sam Lantinga First pass at Windows multi-touch gesture support
Tue, 30 Nov 2010 12:38:46 -0800 Sam Lantinga Added a Visual Studio project for testgesture
Tue, 30 Nov 2010 12:04:01 -0800 Sam Lantinga Removed references to testwm
Sun, 28 Nov 2010 22:30:16 -0500 Daniel Wyatt Better horizontal candidate list rendering.
Sun, 09 May 2010 12:58:58 +0800 Jjgod Jiang Fix right mouse event handling in Cocoa
Tue, 23 Nov 2010 20:29:45 -0500 Daniel Wyatt Code style updates.
Tue, 23 Nov 2010 17:46:47 -0500 Daniel Wyatt Windows candidate list support.
Tue, 23 Nov 2010 17:44:10 -0500 Daniel Wyatt Add variables needed for win32 candidate list support.
Tue, 23 Nov 2010 17:43:10 -0500 Daniel Wyatt Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
Fri, 19 Nov 2010 21:51:33 -0800 Andreas Schiffler Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Tue, 16 Nov 2010 13:24:55 -0500 Daniel Wyatt Use SDL endian macros in libm.
Tue, 16 Nov 2010 07:44:47 -0800 Andreas Schiffler Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
Tue, 16 Nov 2010 07:03:26 -0800 Andreas Schiffler Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
Sat, 16 Oct 2010 17:15:19 -0700 Sam Lantinga This fixes some keyboard defs for Haiku.
Sat, 16 Oct 2010 17:14:04 -0700 Sam Lantinga This fixes SDL_renderer_gl so that it builds with c89.
Sun, 10 Oct 2010 15:45:58 -0700 Sam Lantinga Removed debug output
Wed, 29 Sep 2010 21:24:50 -0700 Sam Lantinga Documentation clarification
Wed, 29 Sep 2010 21:13:52 -0700 Sam Lantinga Make the union nameless to reduce the complexity of the API.
Mon, 27 Sep 2010 01:30:42 -0700 Sam Lantinga Minor cleanup in patches from Coursoud
Mon, 27 Sep 2010 01:24:05 -0700 Sam Lantinga Merged the Windows custom window system hooks into the union used by X11.
Mon, 27 Sep 2010 00:50:46 -0700 Sam Lantinga attached is a patch to support DirectFB in include/SDL_syswm.h. It
Mon, 27 Sep 2010 00:49:56 -0700 Sam Lantinga XDamageDestroy is called before use_damage is tested. This crashes on my
Mon, 27 Sep 2010 00:49:34 -0700 Sam Lantinga SDL_DestroyWindow is setting window->magic to NULL too early. -
Mon, 27 Sep 2010 00:48:56 -0700 Sam Lantinga Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
Sat, 25 Sep 2010 17:06:41 -0700 Sam Lantinga Fixed documentation typo
Sun, 19 Sep 2010 16:46:56 -0700 Sam Lantinga Fixed compiling with mingw32/64
Sun, 19 Sep 2010 16:19:22 -0400 Daniel Wyatt Fixed all MinGW problems (except libraries not added to build yet).
Sun, 19 Sep 2010 14:41:18 -0400 Daniel Wyatt Added imm.h include, will be needed on MinGW.
Sun, 19 Sep 2010 08:56:53 -0700 Sam Lantinga This patch fixes a dllexport directive warning on Haiku SDL-1.2
Sat, 18 Sep 2010 18:31:01 -0700 Sam Lantinga Fixed crash on systems that don't have StopTextInput
Sat, 18 Sep 2010 18:15:08 -0700 Sam Lantinga Fixed crashing loading 48KHz audio, contributed by Terry Welsh
Sat, 18 Sep 2010 17:16:36 -0700 Sam Lantinga Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku, SDL-1.2
Sat, 18 Sep 2010 17:12:19 -0700 Sam Lantinga Fixed grammar, thanks to Sheena's suggestion.
Fri, 17 Sep 2010 09:08:47 -0700 Sam Lantinga Updated build for Visual Studio 2010
Wed, 15 Sep 2010 22:33:46 -0700 Andreas Schiffler Remove superflous sample shapes (same BMPs)
Wed, 15 Sep 2010 22:15:47 -0700 Andreas Schiffler - added directx include path to VS2008 solution
Tue, 14 Sep 2010 21:57:29 -0700 Sam Lantinga Fixed documentation
Wed, 15 Sep 2010 00:28:19 -0400 dewyatt Ensure compositions are committed when keyboard focus changes.
Tue, 07 Sep 2010 20:56:02 -0700 Andreas Schiffler Add missing imm32.lib from VS2010 project
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 29 Aug 2010 22:34:50 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:28:38 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:22:27 -0700 Sam Lantinga Fixed typo in header
Sun, 29 Aug 2010 22:12:59 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 21:41:11 -0700 Sam Lantinga Suspending the screensaver defaults off.
Sun, 29 Aug 2010 16:55:58 -0700 Sam Lantinga Compiling in atan()/atan2() implementation on Visual Studio 2008.
Sun, 29 Aug 2010 16:51:48 -0700 Sam Lantinga Added atan implementation from uClibc
Sun, 29 Aug 2010 16:28:04 -0700 Sam Lantinga Whoops, return "" even if the window is invalid.
Sun, 29 Aug 2010 16:26:35 -0700 Sam Lantinga The title is stored internally as NULL if it's empty, and returned as ""
Sun, 29 Aug 2010 16:05:34 -0700 Sam Lantinga Added atan2 implementation from uClibc
Sun, 29 Aug 2010 15:26:12 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 14:22:22 -0700 Sam Lantinga Fixed compiling with Visual Studio 2008
Sun, 29 Aug 2010 12:00:09 -0700 Sam Lantinga While you can actually write to the error buffer, conceptually it's read-only.
Sat, 28 Aug 2010 22:56:52 -0700 Sam Lantinga Added a typedef for the thread function to simplify documentation
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 22 Aug 2010 17:19:10 -0700 Sam Lantinga Fixed documentation typo
Sun, 22 Aug 2010 15:34:28 -0700 Sam Lantinga Fixed obsolete documentation
Sun, 22 Aug 2010 13:45:56 -0700 Sam Lantinga Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Sun, 22 Aug 2010 12:43:27 -0700 Sam Lantinga Merged no changes?
Tue, 17 Aug 2010 01:11:11 -0400 egottlieb Create all shaped windows at -1000,-1000 and save the real coordinates.
Mon, 16 Aug 2010 14:01:00 -0400 egottlieb Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
Mon, 16 Aug 2010 10:48:54 -0400 egottlieb Moved the +1 to mostly eliminate the visual artifact.
Mon, 16 Aug 2010 09:55:35 -0400 egottlieb Raised binarization cutoff to eliminate alpha-blending of trollface.
Mon, 16 Aug 2010 01:17:19 -0400 egottlieb Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
Sun, 15 Aug 2010 23:57:50 -0400 Eli Gottlieb Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
Sun, 15 Aug 2010 22:03:38 -0400 egottlieb Removed useless debugging code.
Sun, 15 Aug 2010 21:46:46 -0400 Eli Gottlieb Added last test shape. Because.
Sun, 15 Aug 2010 21:46:04 -0400 egottlieb Added hiding-as-positioning trick and finally fixed flags.
Sun, 15 Aug 2010 18:52:57 -0400 Eli Gottlieb Changed flags and positioning (for the fake-hiding) as Andreas recommended.
Sat, 14 Aug 2010 20:29:51 -0400 egottlieb Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().