Thu, 26 Feb 2004 08:57:32 +0000 |
Ryan C. Gordon |
Attempt to get FSAA compiling on all versions of MacOS X.
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Tue, 24 Feb 2004 19:22:22 +0000 |
Sam Lantinga |
Date: Mon, 23 Feb 2004 19:00:23 +0100
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Tue, 24 Feb 2004 18:58:40 +0000 |
Sam Lantinga |
I noticed MacOSX SDL sets up working directory to parent of executable.
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Tue, 24 Feb 2004 16:21:19 +0000 |
Sam Lantinga |
*** empty log message ***
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Tue, 24 Feb 2004 07:42:19 +0000 |
Sam Lantinga |
Don't allow video modes larger than the maximum size
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Tue, 24 Feb 2004 06:53:22 +0000 |
Ryan C. Gordon |
Quartz fix:
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Mon, 23 Feb 2004 15:49:28 +0000 |
Sam Lantinga |
Doh!
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Mon, 23 Feb 2004 08:03:14 +0000 |
Sam Lantinga |
Added an endian detection and byte swapping test program
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Mon, 23 Feb 2004 06:09:21 +0000 |
Sam Lantinga |
Added inline byte swapping code for other architectures
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Mon, 23 Feb 2004 05:32:52 +0000 |
Sam Lantinga |
Avoid using kernel internal headers
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Sat, 21 Feb 2004 00:21:06 +0000 |
Sam Lantinga |
*** empty log message ***
release-1.2.7
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Fri, 20 Feb 2004 18:18:20 +0000 |
Sam Lantinga |
*** empty log message ***
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Thu, 19 Feb 2004 21:13:24 +0000 |
Sam Lantinga |
Fixed a bug in detecting surface mapping changes
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Wed, 18 Feb 2004 03:57:13 +0000 |
Sam Lantinga |
*** empty log message ***
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Tue, 17 Feb 2004 23:29:52 +0000 |
Sam Lantinga |
Updated SDL_opengl.h to include the latest version of glext.h
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