Tue, 23 Nov 2010 20:29:45 -0500 |
Daniel Wyatt |
Code style updates.
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Tue, 23 Nov 2010 17:46:47 -0500 |
Daniel Wyatt |
Windows candidate list support.
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Tue, 23 Nov 2010 17:44:10 -0500 |
Daniel Wyatt |
Add variables needed for win32 candidate list support.
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Tue, 23 Nov 2010 17:43:10 -0500 |
Daniel Wyatt |
Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
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Fri, 19 Nov 2010 21:51:33 -0800 |
Andreas Schiffler |
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
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Tue, 16 Nov 2010 13:24:55 -0500 |
Daniel Wyatt |
Use SDL endian macros in libm.
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Tue, 16 Nov 2010 07:44:47 -0800 |
Andreas Schiffler |
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
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Tue, 16 Nov 2010 07:03:26 -0800 |
Andreas Schiffler |
Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
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Sat, 16 Oct 2010 17:15:19 -0700 |
Sam Lantinga |
This fixes some keyboard defs for Haiku.
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Sat, 16 Oct 2010 17:14:04 -0700 |
Sam Lantinga |
This fixes SDL_renderer_gl so that it builds with c89.
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Sun, 10 Oct 2010 15:45:58 -0700 |
Sam Lantinga |
Removed debug output
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Wed, 29 Sep 2010 21:24:50 -0700 |
Sam Lantinga |
Documentation clarification
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Wed, 29 Sep 2010 21:13:52 -0700 |
Sam Lantinga |
Make the union nameless to reduce the complexity of the API.
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Mon, 27 Sep 2010 01:30:42 -0700 |
Sam Lantinga |
Minor cleanup in patches from Coursoud
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Mon, 27 Sep 2010 01:24:05 -0700 |
Sam Lantinga |
Merged the Windows custom window system hooks into the union used by X11.
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Mon, 27 Sep 2010 00:50:46 -0700 |
Sam Lantinga |
attached is a patch to support DirectFB in include/SDL_syswm.h. It
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Mon, 27 Sep 2010 00:49:56 -0700 |
Sam Lantinga |
XDamageDestroy is called before use_damage is tested. This crashes on my
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Mon, 27 Sep 2010 00:49:34 -0700 |
Sam Lantinga |
SDL_DestroyWindow is setting window->magic to NULL too early. -
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Mon, 27 Sep 2010 00:48:56 -0700 |
Sam Lantinga |
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
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Sat, 25 Sep 2010 17:06:41 -0700 |
Sam Lantinga |
Fixed documentation typo
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Sun, 19 Sep 2010 16:46:56 -0700 |
Sam Lantinga |
Fixed compiling with mingw32/64
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Sun, 19 Sep 2010 16:19:22 -0400 |
Daniel Wyatt |
Fixed all MinGW problems (except libraries not added to build yet).
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Sun, 19 Sep 2010 14:41:18 -0400 |
Daniel Wyatt |
Added imm.h include, will be needed on MinGW.
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Sun, 19 Sep 2010 08:56:53 -0700 |
Sam Lantinga |
This patch fixes a dllexport directive warning on Haiku
SDL-1.2
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Sat, 18 Sep 2010 18:31:01 -0700 |
Sam Lantinga |
Fixed crash on systems that don't have StopTextInput
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Sat, 18 Sep 2010 18:15:08 -0700 |
Sam Lantinga |
Fixed crashing loading 48KHz audio, contributed by Terry Welsh
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Sat, 18 Sep 2010 17:16:36 -0700 |
Sam Lantinga |
Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku,
SDL-1.2
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Sat, 18 Sep 2010 17:12:19 -0700 |
Sam Lantinga |
Fixed grammar, thanks to Sheena's suggestion.
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Fri, 17 Sep 2010 09:08:47 -0700 |
Sam Lantinga |
Updated build for Visual Studio 2010
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Wed, 15 Sep 2010 22:33:46 -0700 |
Andreas Schiffler |
Remove superflous sample shapes (same BMPs)
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Wed, 15 Sep 2010 22:15:47 -0700 |
Andreas Schiffler |
- added directx include path to VS2008 solution
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Tue, 14 Sep 2010 21:57:29 -0700 |
Sam Lantinga |
Fixed documentation
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Wed, 15 Sep 2010 00:28:19 -0400 |
dewyatt |
Ensure compositions are committed when keyboard focus changes.
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Tue, 07 Sep 2010 20:56:02 -0700 |
Andreas Schiffler |
Add missing imm32.lib from VS2010 project
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Mon, 23 Aug 2010 23:44:28 -0700 |
Andreas Schiffler |
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
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Sun, 29 Aug 2010 22:34:50 -0700 |
Sam Lantinga |
Documentation consistency
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Sun, 29 Aug 2010 22:28:38 -0700 |
Sam Lantinga |
Documentation consistency
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Sun, 29 Aug 2010 22:22:27 -0700 |
Sam Lantinga |
Fixed typo in header
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Sun, 29 Aug 2010 22:12:59 -0700 |
Sam Lantinga |
Documentation clarification
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Sun, 29 Aug 2010 21:41:11 -0700 |
Sam Lantinga |
Suspending the screensaver defaults off.
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Sun, 29 Aug 2010 16:55:58 -0700 |
Sam Lantinga |
Compiling in atan()/atan2() implementation on Visual Studio 2008.
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Sun, 29 Aug 2010 16:51:48 -0700 |
Sam Lantinga |
Added atan implementation from uClibc
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Sun, 29 Aug 2010 16:28:04 -0700 |
Sam Lantinga |
Whoops, return "" even if the window is invalid.
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Sun, 29 Aug 2010 16:26:35 -0700 |
Sam Lantinga |
The title is stored internally as NULL if it's empty, and returned as ""
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Sun, 29 Aug 2010 16:05:34 -0700 |
Sam Lantinga |
Added atan2 implementation from uClibc
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Sun, 29 Aug 2010 15:26:12 -0700 |
Sam Lantinga |
Documentation clarification
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Sun, 29 Aug 2010 14:22:22 -0700 |
Sam Lantinga |
Fixed compiling with Visual Studio 2008
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Sun, 29 Aug 2010 12:00:09 -0700 |
Sam Lantinga |
While you can actually write to the error buffer, conceptually it's read-only.
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Sat, 28 Aug 2010 22:56:52 -0700 |
Sam Lantinga |
Added a typedef for the thread function to simplify documentation
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Mon, 23 Aug 2010 23:44:28 -0700 |
Andreas Schiffler |
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
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Sun, 22 Aug 2010 17:19:10 -0700 |
Sam Lantinga |
Fixed documentation typo
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Sun, 22 Aug 2010 15:34:28 -0700 |
Sam Lantinga |
Fixed obsolete documentation
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Sun, 22 Aug 2010 13:45:56 -0700 |
Sam Lantinga |
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
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Sun, 22 Aug 2010 12:43:27 -0700 |
Sam Lantinga |
Merged no changes?
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Tue, 17 Aug 2010 01:11:11 -0400 |
egottlieb |
Create all shaped windows at -1000,-1000 and save the real coordinates.
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Mon, 16 Aug 2010 14:01:00 -0400 |
egottlieb |
Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
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Mon, 16 Aug 2010 10:48:54 -0400 |
egottlieb |
Moved the +1 to mostly eliminate the visual artifact.
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Mon, 16 Aug 2010 09:55:35 -0400 |
egottlieb |
Raised binarization cutoff to eliminate alpha-blending of trollface.
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Mon, 16 Aug 2010 01:17:19 -0400 |
egottlieb |
Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
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Sun, 15 Aug 2010 23:57:50 -0400 |
Eli Gottlieb |
Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
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