log

age author description
2010-08-03 egottlieb Added and re-added VS2010 solution files.
2010-08-03 egottlieb Added VS2010 build files.
2010-08-02 egottlieb Worked on Windows implementation and the quad-trees.
2010-08-02 egottlieb Added VS2010 tests solution file.
2010-08-02 egottlieb Added Windows build files for testshape.
2010-08-02 egottlieb Converted some project files to VS2010, adding new files. Backups were made.
2010-08-02 egottlieb Changed the file name to its correct, required one.
2010-08-02 Eli Gottlieb Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
2010-07-30 Eli Gottlieb Added Andreas's VS2010 patch for testshape.
2010-07-30 Eli Gottlieb Added Andreas's patch to fix my silly C++-style errors.
2010-07-29 Eli Gottlieb Added the header to the repo. Oops.
2010-07-29 Eli Gottlieb Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
2010-07-27 Eli Gottlieb Added shapes folder to hg.
2010-07-27 Eli Gottlieb Working on Cocoa implementation.
2010-07-27 Eli Gottlieb OK, it appears that dramatic hacks are not necessary to make Cocoa work...
2010-07-26 Eli Gottlieb Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
2010-07-23 Eli Gottlieb More work on color-key mode.
2010-07-23 Eli Gottlieb Added color-key mode and redid the code to work with it.
2010-07-20 Eli Gottlieb Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
2010-07-19 Eli Gottlieb Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
2010-07-19 Eli Gottlieb Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
2010-07-19 Eli Gottlieb Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.
2010-07-19 Eli Gottlieb Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
2010-07-19 Eli Gottlieb Added #define's for error codes returned from SDL shaped-window API.
2010-07-19 Eli Gottlieb Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.
2010-07-19 Eli Gottlieb Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
2010-07-18 Eli Gottlieb Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.
2010-07-18 Eli Gottlieb Added SDL_win32shape.h to version control. D'oh.
2010-07-15 Eli Gottlieb Added in Visual Studio patch.
2010-07-14 Eli Gottlieb Numerous bug fixes that keep testeyes from crashing and dying.
2010-07-13 Ryan C. Gordon Check configure-defined macro before doing _anything_ with XShape.
2010-07-13 Ryan C. Gordon Add XShape test to configure scripts.
2010-07-13 Ryan C. Gordon Removed compiled testeyes from revision control. Added it to ignore list.
2010-07-13 Ryan C. Gordon Make sure we have XShape symbols before we allow a shaped window.
2010-07-13 Ryan C. Gordon Add new X11 symbols that XShape support needs to the dynamic function list.
2010-07-11 Eli Gottlieb Fixed a pair of syntax errors.
2010-07-10 Eli Gottlieb Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
2010-07-09 Eli Gottlieb Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
2010-07-07 Eli Gottlieb Fixed up shape files as best I can.
2010-07-07 Eli Gottlieb Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
2010-07-02 Eli Gottlieb Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.
2010-07-02 Eli Gottlieb Added SDL_x11shape.h.
2010-06-30 Eli Gottlieb Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
2010-06-22 Eli Gottlieb Added Andreas's fixes to the header and stub file for SDL_shape.
2010-06-20 Eli Gottlieb Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
2010-06-10 Eli Gottlieb Doxygen commenting is all finished up.
2010-06-10 Eli Gottlieb Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
2010-06-05 Eli Gottlieb Fixed names of driver-specific implementation files.
2010-06-05 Eli Gottlieb Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
2010-06-05 Eli Gottlieb Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?
2010-06-05 Eli Gottlieb Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
2010-06-03 Eli Gottlieb Fixed up new functions and files so that they build as part of SDL.
2010-06-03 Eli Gottlieb Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
2010-06-03 Eli Gottlieb Added management and drawing functions for ellipses and polygons.
2010-06-01 Eli Gottlieb Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
2010-05-27 Eli Gottlieb Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
2010-05-25 Eli Gottlieb Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
2010-05-23 Eli Gottlieb I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
2010-05-21 Eli Gottlieb Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
2010-05-21 Eli Gottlieb Added stub files, working on sample program SDLeyes.
2010-08-22 Sam Lantinga Removed Daniel's test code
2010-08-22 Sam Lantinga Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
2010-08-22 Sam Lantinga Cleanup from the Android commit
2010-08-22 Sam Lantinga Removed spurious carriage returns
2010-08-05 dewyatt Updated to fit SDL style a little more.
2010-08-03 dewyatt Large commit with initial reading string support, TSF UILess code, etc.
2010-08-03 dewyatt Added SDL_wcslcpy and SDL_wcslcat.
2010-07-25 dewyatt Correctly draw cursor based on position.
2010-07-25 dewyatt Changed markedText to have its own storage to resolve multiple bugs.
2010-07-18 dewyatt Merge with main repo (mainly for non-printable character fix)
2010-07-13 dewyatt Added SDL_utf8strlcpy to copy at UTF-8 character boundaries.
2010-07-12 dewyatt Changed Start/StopTextInput back to not take any parameters.
2010-07-12 dewyatt Initial IMM implementation.
2010-07-10 dewyatt Changed StopTextInput to take an SDL_Window parameter.
2010-07-08 dewyatt Changed StartTextInput to take an SDL_Window parameter.
2010-07-06 Sam Lantinga Fixed fullscreen window position
2010-07-06 dewyatt Added missing line to make things compile.
2010-07-06 dewyatt Added empty text input functions for win32.
2010-07-06 dewyatt Merge
2010-07-06 dewyatt Many changes, preparing to pull/merge main repo to get SDL_GetKeyboardFocus.
2010-07-06 dewyatt Added mouse button click to toggle IMM.
2010-07-04 dewyatt Fixed window title (from GLTSF to GLIMM).
2010-07-04 dewyatt Added Get_IMM method to Window.
2010-06-30 dewyatt Added GLIMM (using IMM instead of TSF)
2010-06-28 dewyatt Added condition check macros to make the code clear and easier to debug.
2010-06-21 dewyatt Starting to implement ITextStoreACP.
2010-06-12 dewyatt Added support for On_Resized event to App.
2010-06-12 dewyatt Renamed Window::Update to Window::Handle_Events.
2010-06-11 dewyatt Added vs2008 project files for GLTSF (2008 is much faster on my old computer)
2010-06-10 dewyatt Added else to make things clear.
2010-06-09 dewyatt Added On_Char method to Window_Listener for WM_CHAR messages.
2010-06-08 dewyatt Change SDL to not use DefWindowProc as the window class' window procedure.
2010-05-30 dewyatt Implementing base parts of TSF
2010-05-28 dewyatt Adding some initial TSF code
2010-05-25 dewyatt Adding GLTSF (somewhat based on SFML, no actual TSF code yet)
2010-08-22 Sam Lantinga Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
2010-08-19 Sam Lantinga Removed obsolete test project
2010-08-17 Paul Hunkin Updated the readme
2010-08-17 Paul Hunkin Cleanups.
2010-08-14 Paul Hunkin Added initial README.android
2010-08-14 Paul Hunkin Working on the sound system
2010-07-27 Paul Hunkin More joystick stuff
2010-07-27 Paul Hunkin - Cleaned up a bunch of code
2010-07-27 Paul Hunkin Added accelerometer 'joystick'
2010-07-27 Paul Hunkin Oops, I wasn't using pthreads. Fixed so we can have mutexes and stuff
2010-07-27 Paul Hunkin Updated test app to init the sound system
2010-07-27 Paul Hunkin Added stub android sound system
2010-07-27 Paul Hunkin OK, /actually/ fixed the nativeQuit() crash this time
2010-07-27 Paul Hunkin Added resize hander stub and initial screen size setter
2010-07-27 Paul Hunkin Shut down the C application properly on quit instead of crashing in the most horrible way possible
2010-07-27 Paul Hunkin - Modified build system
2010-07-06 Paul Hunkin Added preliminary keyboard event support
2010-06-28 Paul Hunkin Code cleanup
2010-06-28 Paul Hunkin - Restructured threads and application structure.
2010-06-28 Paul Hunkin Last test version with GLSurface
2010-06-17 Paul Hunkin Tweaks to the libsdl side
2010-06-17 Paul Hunkin Added egl headers so we can use eglMakeCurrent()
2010-06-17 Paul Hunkin Removed old video subsystem, along with (now-unncessary) egl files.
2010-06-17 Paul Hunkin Testing out pthread support in android. Appears to work.
2010-06-17 Paul Hunkin Rotating pyramid!