log

age author description
Tue, 12 Sep 2006 19:44:51 +0000 Patrice Mandin Reenable xbios usage to get relative mouse motion
Tue, 12 Sep 2006 19:43:29 +0000 Patrice Mandin Allow mouse to be locked when grabbed with GEM driver
Tue, 12 Sep 2006 19:23:51 +0000 Patrice Mandin Disable MiNT thread usage and use hw access for updating DMA audio pointers
Tue, 12 Sep 2006 08:45:48 +0000 Sam Lantinga Temporarily disabled framebuffer console support for SDL 1.3
Fri, 08 Sep 2006 19:18:02 +0000 Patrice Mandin Forgot to reshow mouse cursor when exiting grab/hide mode
Thu, 07 Sep 2006 20:50:13 +0000 Patrice Mandin /me dumb, sizeof(keymap != number of elements
Tue, 05 Sep 2006 19:32:35 +0000 Patrice Mandin Use correct function to free allocated mem
Sat, 02 Sep 2006 21:50:04 +0000 Ryan C. Gordon Fixed macosx audio initialization (passed wrong struct to CoreAudio).
Sat, 02 Sep 2006 21:19:00 +0000 Ryan C. Gordon Compile fixes.
Fri, 01 Sep 2006 22:48:43 +0000 Ryan C. Gordon Added a FIXME and macro to sun audio.
Fri, 01 Sep 2006 19:29:49 +0000 Ryan C. Gordon Replaced unions with calls to SDL_SwapFloat...
Fri, 01 Sep 2006 19:17:05 +0000 Ryan C. Gordon Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bit
Fri, 01 Sep 2006 19:16:26 +0000 Ryan C. Gordon Continuing my quest to replace all the bitwise operations on SDL_AudioFormats
Fri, 01 Sep 2006 18:07:41 +0000 Ryan C. Gordon Fixed broken audio conversions between float and unsigned datatypes.
Fri, 01 Sep 2006 18:04:01 +0000 Ryan C. Gordon Whoops, wrong tokens for int32 support in ALSA driver (specified unsigned
Fri, 01 Sep 2006 17:49:27 +0000 Ryan C. Gordon ALSA was testing if (format) was set to zero as an error condition, but
Fri, 01 Sep 2006 07:50:36 +0000 Ryan C. Gordon int32 support for windib and windx5 audio backends.
Fri, 01 Sep 2006 06:55:41 +0000 Ryan C. Gordon QNX6 support for int32/float32 (isn't this just ALSA?!)
Fri, 01 Sep 2006 06:43:41 +0000 Ryan C. Gordon Updated Tru64 audio to support int32.
Fri, 01 Sep 2006 06:32:54 +0000 Ryan C. Gordon MiNT audio driver cleanups for clamping types and channels to supported
Fri, 01 Sep 2006 06:01:03 +0000 Ryan C. Gordon Mac OS 9 support for int32/float32.
Fri, 01 Sep 2006 05:31:36 +0000 Ryan C. Gordon Mac OS X audio backend now supports int32/float32.
Fri, 01 Sep 2006 00:04:07 +0000 Ryan C. Gordon Cleaned up IRIX audio driver, added float32 support and fallbacks when
Thu, 31 Aug 2006 23:16:48 +0000 Ryan C. Gordon Actually, my silly logic bug was actually correct. :/
Thu, 31 Aug 2006 23:16:23 +0000 Ryan C. Gordon Let SDL convert to valid Dreamcast audio formats instead of failing if the
Thu, 31 Aug 2006 22:40:53 +0000 Ryan C. Gordon Let OS/2 DART backend use SDL converters at a higher level (would fail if
Thu, 31 Aug 2006 22:22:34 +0000 Ryan C. Gordon Fixed silly logic thing.
Thu, 31 Aug 2006 22:15:07 +0000 Ryan C. Gordon Added int32 and float32 support (and some others!) to BeOS audio backend.
Thu, 31 Aug 2006 21:43:25 +0000 Ryan C. Gordon Added int32 support to Amiga audio driver and cleaned up some other details
Thu, 31 Aug 2006 21:28:21 +0000 Ryan C. Gordon ALSA backend can handle int32 and float32 data directly.
Thu, 31 Aug 2006 21:00:10 +0000 Ryan C. Gordon Added int32 adn float32 support to SDL_LoadWAV_RW().
Thu, 31 Aug 2006 20:59:42 +0000 Ryan C. Gordon Reordered the favored audio format list a little.
Tue, 29 Aug 2006 08:24:16 +0000 Sam Lantinga Take advantage of the existing SDL blitters for normal copy blits.
Mon, 28 Aug 2006 17:35:15 +0000 Sam Lantinga Clear the second texture stage explicitly
Mon, 28 Aug 2006 17:34:50 +0000 Sam Lantinga The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
Mon, 28 Aug 2006 14:10:46 +0000 Sam Lantinga Optimized the copy blitters a little bit
Mon, 28 Aug 2006 04:39:37 +0000 Sam Lantinga Figured out how texture stages work, thanks to this:
Mon, 28 Aug 2006 04:03:32 +0000 Sam Lantinga Implemented color modulation in the D3D renderer.
Mon, 28 Aug 2006 03:27:59 +0000 Sam Lantinga Cleanup for the last checkin
Mon, 28 Aug 2006 03:17:39 +0000 Sam Lantinga Added source color and alpha modulation support.
Thu, 24 Aug 2006 12:49:59 +0000 Ryan C. Gordon Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.
Thu, 24 Aug 2006 12:48:16 +0000 Ryan C. Gordon Forgot to check in updated SDL_audio.h ...
Thu, 24 Aug 2006 12:10:46 +0000 Ryan C. Gordon First shot at new audio data types (int32 and float32).
Thu, 10 Aug 2006 15:15:06 +0000 Sam Lantinga The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
Thu, 10 Aug 2006 14:55:45 +0000 Sam Lantinga Missed a Qtopia change.
Thu, 10 Aug 2006 14:55:00 +0000 Sam Lantinga MacOS Classic is no longer supported.
Thu, 10 Aug 2006 14:54:23 +0000 Sam Lantinga MacOS Classic is no longer supported.
Thu, 10 Aug 2006 14:35:42 +0000 Sam Lantinga David Hedbor is no longer maintaining the Qtopia code.
Mon, 07 Aug 2006 05:25:13 +0000 Sam Lantinga Whoops, remove debug code
Mon, 07 Aug 2006 05:24:13 +0000 Sam Lantinga Added resize support for GDI and Direct3D renderers
Sun, 06 Aug 2006 23:34:59 +0000 Sam Lantinga Added paletted OpenGL texture support.
Sun, 06 Aug 2006 08:55:37 +0000 Sam Lantinga Fixed fullscreen modes with Cocoa video driver.
Sun, 06 Aug 2006 07:29:38 +0000 Sam Lantinga Fixed bug recreating OpenGL textures on window resize
Sun, 06 Aug 2006 04:57:28 +0000 Sam Lantinga Added window resize support for the software renderer
Sun, 06 Aug 2006 04:39:13 +0000 Sam Lantinga Allow the render context to do necessary work when the video mode changes.
Sun, 06 Aug 2006 00:09:04 +0000 Sam Lantinga Clarified the difference between render drivers and render contexts
Sat, 05 Aug 2006 22:41:33 +0000 Sam Lantinga Updated header documentation
Sat, 05 Aug 2006 22:34:23 +0000 Sam Lantinga In general, fill in pointers to structures, rather than return them.
Sat, 05 Aug 2006 17:12:22 +0000 Sam Lantinga Removed old function
Sat, 05 Aug 2006 17:09:42 +0000 Sam Lantinga SDL constants are all uppercase.
Thu, 03 Aug 2006 19:34:05 +0000 Ryan C. Gordon 1.3 API proposals for audio subsystem. Nothing in here is guaranteed to
Wed, 02 Aug 2006 03:20:52 +0000 Sam Lantinga Added SDL_GetCurrentVideoDisplay()
Sun, 30 Jul 2006 08:09:20 +0000 Sam Lantinga Hack to stop the beeping
Sun, 30 Jul 2006 06:11:52 +0000 Sam Lantinga Removed debug code. :)
Sun, 30 Jul 2006 06:11:24 +0000 Sam Lantinga Added numlock support
Sun, 30 Jul 2006 05:18:33 +0000 Sam Lantinga Implemented Cocoa key event handling.
Sat, 29 Jul 2006 23:00:15 +0000 Sam Lantinga Added right/other drag code for Cocoa windows
Sat, 29 Jul 2006 22:42:48 +0000 Sam Lantinga Implemented Cocoa mouse wheel events
Sat, 29 Jul 2006 21:51:00 +0000 Sam Lantinga Simplified driver window creation code.
Sat, 29 Jul 2006 03:57:55 +0000 Sam Lantinga (none)
Sat, 29 Jul 2006 03:56:35 +0000 Sam Lantinga Don't unload the OpenGL library before the X display is closed.
Fri, 28 Jul 2006 08:46:24 +0000 Sam Lantinga We're not querying the glX attributes anymore...
Fri, 28 Jul 2006 08:43:17 +0000 Sam Lantinga Implemented X11 OpenGL support.
Thu, 27 Jul 2006 06:53:23 +0000 Sam Lantinga Initial work on X11 window code in.
Wed, 26 Jul 2006 06:34:54 +0000 Sam Lantinga Started work on the new X11 driver.
Wed, 26 Jul 2006 06:34:31 +0000 Sam Lantinga Placate versions of ranlib which complain about empty files (Mac OS X 10.4)
Wed, 26 Jul 2006 04:22:32 +0000 Sam Lantinga Starting fresh with the X11 driver
Wed, 26 Jul 2006 04:20:59 +0000 Sam Lantinga Oh yeah, more DGA removal
Wed, 26 Jul 2006 03:57:45 +0000 Sam Lantinga Added the dummy audio driver to instructions
Wed, 26 Jul 2006 03:55:56 +0000 Sam Lantinga PicoGUI is no longer maintained by the author.
Wed, 26 Jul 2006 03:24:27 +0000 Sam Lantinga The AAlib driver is fun, but not worth rewriting for SDL 1.3
Wed, 26 Jul 2006 03:15:41 +0000 Sam Lantinga The old windows video drivers are superceded by the unified win32 driver.
Wed, 26 Jul 2006 03:12:05 +0000 Sam Lantinga Hopefully glSDL has been superceded by the OpenGL render driver.
Wed, 26 Jul 2006 03:08:25 +0000 Sam Lantinga More DGA removal
Wed, 26 Jul 2006 03:06:07 +0000 Sam Lantinga Removing DGA support for SDL 1.3 - it's still buggy years later, and now
Tue, 25 Jul 2006 07:25:51 +0000 Sam Lantinga SDL applications no longer need to link with Cocoa (unless they want to)
Tue, 25 Jul 2006 07:14:40 +0000 Sam Lantinga Actually use the function we took the trouble to get the pointer for.
Tue, 25 Jul 2006 06:59:14 +0000 Sam Lantinga Fixed Objective-C memory leaks
Tue, 25 Jul 2006 06:22:42 +0000 Sam Lantinga Implemented OpenGL support on Mac OS X
Mon, 24 Jul 2006 23:30:14 +0000 Ryan C. Gordon Patch from 1.2 branch...fix compilation on Qtopia video target (reference
Mon, 24 Jul 2006 07:21:16 +0000 Sam Lantinga Implemented Mac OS X video mode selection.
Mon, 24 Jul 2006 05:03:02 +0000 Sam Lantinga Implemented Cocoa window support
Sun, 23 Jul 2006 09:16:14 +0000 Sam Lantinga Whoops, that's a while loop. :)
Sun, 23 Jul 2006 09:11:10 +0000 Sam Lantinga The Mac OS X Cocoa video driver is under construction...
Sun, 23 Jul 2006 00:55:25 +0000 Sam Lantinga Fixed compiler warnings
Sun, 23 Jul 2006 00:48:12 +0000 Sam Lantinga Added an environment variable to select which driver the software renderer will use.
Sun, 23 Jul 2006 00:19:12 +0000 Sam Lantinga Fixed crash with multiple windows
Sat, 22 Jul 2006 23:04:41 +0000 Sam Lantinga OpenGL renderer is feature complete!
Sat, 22 Jul 2006 21:58:17 +0000 Sam Lantinga Added SDL_GL_ExtensionSupported()
Sat, 22 Jul 2006 21:17:37 +0000 Sam Lantinga Query the maximum texture size for the D3D renderer.
Sat, 22 Jul 2006 21:02:57 +0000 Sam Lantinga If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Sat, 22 Jul 2006 19:51:48 +0000 Sam Lantinga Switch OpenGL contexts when switching render contexts.
Sat, 22 Jul 2006 19:03:31 +0000 Sam Lantinga Fixed OpenGL blend modes, added power of 2 texture code
Sat, 22 Jul 2006 18:01:56 +0000 Sam Lantinga Bug fixes to the OpenGL renderer
Sat, 22 Jul 2006 08:33:18 +0000 Sam Lantinga Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
Wed, 19 Jul 2006 08:46:57 +0000 Sam Lantinga Fixed to compile while the OpenGL renderer is under construction
Wed, 19 Jul 2006 07:18:45 +0000 Sam Lantinga Starting on the OpenGL renderer...
Wed, 19 Jul 2006 05:45:42 +0000 Sam Lantinga Implemented scaling in the D3D renderer
Wed, 19 Jul 2006 05:03:21 +0000 Sam Lantinga Implemented blend modes in the D3D renderer
Wed, 19 Jul 2006 04:24:41 +0000 Sam Lantinga Implemented multi-window OpenGL program with test framework.
Tue, 18 Jul 2006 07:49:51 +0000 Sam Lantinga Added a test program framework for easy initialization.
Mon, 17 Jul 2006 06:47:33 +0000 Sam Lantinga Implemented Windows OpenGL support