Sun, 30 Jul 2006 08:09:20 +0000 |
Sam Lantinga |
Hack to stop the beeping
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Sun, 30 Jul 2006 06:11:52 +0000 |
Sam Lantinga |
Removed debug code. :)
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Sun, 30 Jul 2006 06:11:24 +0000 |
Sam Lantinga |
Added numlock support
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Sun, 30 Jul 2006 05:18:33 +0000 |
Sam Lantinga |
Implemented Cocoa key event handling.
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Sat, 29 Jul 2006 23:00:15 +0000 |
Sam Lantinga |
Added right/other drag code for Cocoa windows
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Sat, 29 Jul 2006 22:42:48 +0000 |
Sam Lantinga |
Implemented Cocoa mouse wheel events
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Sat, 29 Jul 2006 21:51:00 +0000 |
Sam Lantinga |
Simplified driver window creation code.
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Sat, 29 Jul 2006 03:57:55 +0000 |
Sam Lantinga |
(none)
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Sat, 29 Jul 2006 03:56:35 +0000 |
Sam Lantinga |
Don't unload the OpenGL library before the X display is closed.
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Fri, 28 Jul 2006 08:46:24 +0000 |
Sam Lantinga |
We're not querying the glX attributes anymore...
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Fri, 28 Jul 2006 08:43:17 +0000 |
Sam Lantinga |
Implemented X11 OpenGL support.
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Thu, 27 Jul 2006 06:53:23 +0000 |
Sam Lantinga |
Initial work on X11 window code in.
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Wed, 26 Jul 2006 06:34:54 +0000 |
Sam Lantinga |
Started work on the new X11 driver.
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Wed, 26 Jul 2006 06:34:31 +0000 |
Sam Lantinga |
Placate versions of ranlib which complain about empty files (Mac OS X 10.4)
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Wed, 26 Jul 2006 04:22:32 +0000 |
Sam Lantinga |
Starting fresh with the X11 driver
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Wed, 26 Jul 2006 04:20:59 +0000 |
Sam Lantinga |
Oh yeah, more DGA removal
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Wed, 26 Jul 2006 03:57:45 +0000 |
Sam Lantinga |
Added the dummy audio driver to instructions
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Wed, 26 Jul 2006 03:55:56 +0000 |
Sam Lantinga |
PicoGUI is no longer maintained by the author.
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Wed, 26 Jul 2006 03:24:27 +0000 |
Sam Lantinga |
The AAlib driver is fun, but not worth rewriting for SDL 1.3
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Wed, 26 Jul 2006 03:15:41 +0000 |
Sam Lantinga |
The old windows video drivers are superceded by the unified win32 driver.
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Wed, 26 Jul 2006 03:12:05 +0000 |
Sam Lantinga |
Hopefully glSDL has been superceded by the OpenGL render driver.
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Wed, 26 Jul 2006 03:08:25 +0000 |
Sam Lantinga |
More DGA removal
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Wed, 26 Jul 2006 03:06:07 +0000 |
Sam Lantinga |
Removing DGA support for SDL 1.3 - it's still buggy years later, and now
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Tue, 25 Jul 2006 07:25:51 +0000 |
Sam Lantinga |
SDL applications no longer need to link with Cocoa (unless they want to)
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Tue, 25 Jul 2006 07:14:40 +0000 |
Sam Lantinga |
Actually use the function we took the trouble to get the pointer for.
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Tue, 25 Jul 2006 06:59:14 +0000 |
Sam Lantinga |
Fixed Objective-C memory leaks
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Tue, 25 Jul 2006 06:22:42 +0000 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
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Mon, 24 Jul 2006 23:30:14 +0000 |
Ryan C. Gordon |
Patch from 1.2 branch...fix compilation on Qtopia video target (reference
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Mon, 24 Jul 2006 07:21:16 +0000 |
Sam Lantinga |
Implemented Mac OS X video mode selection.
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Mon, 24 Jul 2006 05:03:02 +0000 |
Sam Lantinga |
Implemented Cocoa window support
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Sun, 23 Jul 2006 09:16:14 +0000 |
Sam Lantinga |
Whoops, that's a while loop. :)
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Sun, 23 Jul 2006 09:11:10 +0000 |
Sam Lantinga |
The Mac OS X Cocoa video driver is under construction...
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Sun, 23 Jul 2006 00:55:25 +0000 |
Sam Lantinga |
Fixed compiler warnings
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Sun, 23 Jul 2006 00:48:12 +0000 |
Sam Lantinga |
Added an environment variable to select which driver the software renderer will use.
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Sun, 23 Jul 2006 00:19:12 +0000 |
Sam Lantinga |
Fixed crash with multiple windows
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Sat, 22 Jul 2006 23:04:41 +0000 |
Sam Lantinga |
OpenGL renderer is feature complete!
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Sat, 22 Jul 2006 21:58:17 +0000 |
Sam Lantinga |
Added SDL_GL_ExtensionSupported()
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Sat, 22 Jul 2006 21:17:37 +0000 |
Sam Lantinga |
Query the maximum texture size for the D3D renderer.
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Sat, 22 Jul 2006 21:02:57 +0000 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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Sat, 22 Jul 2006 19:51:48 +0000 |
Sam Lantinga |
Switch OpenGL contexts when switching render contexts.
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Sat, 22 Jul 2006 19:03:31 +0000 |
Sam Lantinga |
Fixed OpenGL blend modes, added power of 2 texture code
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Sat, 22 Jul 2006 18:01:56 +0000 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
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Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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Wed, 19 Jul 2006 08:46:57 +0000 |
Sam Lantinga |
Fixed to compile while the OpenGL renderer is under construction
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Wed, 19 Jul 2006 07:18:45 +0000 |
Sam Lantinga |
Starting on the OpenGL renderer...
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Wed, 19 Jul 2006 05:45:42 +0000 |
Sam Lantinga |
Implemented scaling in the D3D renderer
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Wed, 19 Jul 2006 05:03:21 +0000 |
Sam Lantinga |
Implemented blend modes in the D3D renderer
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Wed, 19 Jul 2006 04:24:41 +0000 |
Sam Lantinga |
Implemented multi-window OpenGL program with test framework.
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Tue, 18 Jul 2006 07:49:51 +0000 |
Sam Lantinga |
Added a test program framework for easy initialization.
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Mon, 17 Jul 2006 06:47:33 +0000 |
Sam Lantinga |
Implemented Windows OpenGL support
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Sun, 16 Jul 2006 09:34:01 +0000 |
Sam Lantinga |
Setting up the OpenGL support
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Sun, 16 Jul 2006 03:35:44 +0000 |
Sam Lantinga |
Create a fake desktop mode for windowed mode apps
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Sun, 16 Jul 2006 03:32:06 +0000 |
Sam Lantinga |
Fixed building on Mac OS X without the Carbon and Cocoa video drivers
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Sat, 15 Jul 2006 19:30:18 +0000 |
Sam Lantinga |
Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
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Sat, 15 Jul 2006 19:29:42 +0000 |
Sam Lantinga |
Implemented fully featured dummy renderer
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Sat, 15 Jul 2006 09:46:36 +0000 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
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Fri, 14 Jul 2006 08:24:43 +0000 |
Sam Lantinga |
Changed the name of the dummy renderer
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Fri, 14 Jul 2006 08:22:45 +0000 |
Sam Lantinga |
Prefer the D3D renderer over GDI, at least for testing.
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Fri, 14 Jul 2006 07:41:16 +0000 |
Sam Lantinga |
Yay! D3D renderer works!
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Fri, 14 Jul 2006 06:40:53 +0000 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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Thu, 13 Jul 2006 08:15:35 +0000 |
Sam Lantinga |
Updated Visual C++ 2005 project
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Thu, 13 Jul 2006 08:13:02 +0000 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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Wed, 12 Jul 2006 09:25:17 +0000 |
Sam Lantinga |
First stab at a D3D renderer, only 30FPS so far... ?
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Wed, 12 Jul 2006 08:09:57 +0000 |
Sam Lantinga |
debug cleanup
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