2007-08-18 |
Sam Lantinga |
Okay, still some bugs, but everything builds again...
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2007-08-18 |
Sam Lantinga |
More work in progress integrating SDL_Surface and the new SDL_Texture API
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2007-08-17 |
Sam Lantinga |
More work in progress...
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2007-08-17 |
Sam Lantinga |
Enabled SSE2 intrinsics
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2007-08-17 |
Sam Lantinga |
More work in progress, still doesn't compile...
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2007-08-17 |
Sam Lantinga |
Work in progress: merging new texture features into SDL blit system
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2007-08-17 |
Sam Lantinga |
Enabled 3DNow! intrinsic support
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2007-08-17 |
Sam Lantinga |
indent
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2007-08-17 |
Sam Lantinga |
Date: Fri, 17 Aug 2007 01:12:31 +0200
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2007-08-17 |
Sam Lantinga |
Date: Fri, 17 Aug 2007 01:12:31 +0200
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2007-08-17 |
Sam Lantinga |
Moved the colorkey and per-surface alpha into the blit info,
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2007-08-16 |
Sam Lantinga |
Getting ready to add slow blitters. Everyone will love me. :)
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2007-08-16 |
Sam Lantinga |
Use MMX intrinsics over GCC inline assembly
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2007-08-16 |
Sam Lantinga |
Oops, didn't want to rename those files...
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2007-08-16 |
Sam Lantinga |
Added notes on the next steps for SDL 1.3
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2007-08-16 |
Sam Lantinga |
Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)
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2007-08-16 |
Sam Lantinga |
SSE and MMX intrinsics work with Visual Studio now...
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2007-08-16 |
Sam Lantinga |
Fixed a few compiler warnings.
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2007-08-16 |
Sam Lantinga |
Added SSE and MMX optimization for SDL_FillRect()
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2007-08-16 |
Sam Lantinga |
Okay, I figured out the intrinsics for SIMD memcpy
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2007-08-15 |
Sam Lantinga |
Removed hermes since it's LGPL and not compatible with a commercial license.
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2007-08-15 |
Sam Lantinga |
Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
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2007-08-15 |
Sam Lantinga |
Optimization suggested by Ryan:
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2007-08-15 |
Sam Lantinga |
indent
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2007-08-15 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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2007-08-15 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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2007-08-15 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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2007-08-15 |
Sam Lantinga |
Fixed crash setting 0 bpp video mode.
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