log

age author description
2007-08-18 Sam Lantinga Okay, still some bugs, but everything builds again...
2007-08-18 Sam Lantinga More work in progress integrating SDL_Surface and the new SDL_Texture API
2007-08-17 Sam Lantinga More work in progress...
2007-08-17 Sam Lantinga Enabled SSE2 intrinsics
2007-08-17 Sam Lantinga More work in progress, still doesn't compile...
2007-08-17 Sam Lantinga Work in progress: merging new texture features into SDL blit system
2007-08-17 Sam Lantinga Enabled 3DNow! intrinsic support
2007-08-17 Sam Lantinga indent
2007-08-17 Sam Lantinga Date: Fri, 17 Aug 2007 01:12:31 +0200
2007-08-17 Sam Lantinga Date: Fri, 17 Aug 2007 01:12:31 +0200
2007-08-17 Sam Lantinga Moved the colorkey and per-surface alpha into the blit info,
2007-08-16 Sam Lantinga Getting ready to add slow blitters. Everyone will love me. :)
2007-08-16 Sam Lantinga Use MMX intrinsics over GCC inline assembly
2007-08-16 Sam Lantinga Oops, didn't want to rename those files...
2007-08-16 Sam Lantinga Added notes on the next steps for SDL 1.3
2007-08-16 Sam Lantinga Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)
2007-08-16 Sam Lantinga SSE and MMX intrinsics work with Visual Studio now...
2007-08-16 Sam Lantinga Fixed a few compiler warnings.
2007-08-16 Sam Lantinga Added SSE and MMX optimization for SDL_FillRect()
2007-08-16 Sam Lantinga Okay, I figured out the intrinsics for SIMD memcpy
2007-08-15 Sam Lantinga Removed hermes since it's LGPL and not compatible with a commercial license.
2007-08-15 Sam Lantinga Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
2007-08-15 Sam Lantinga Optimization suggested by Ryan:
2007-08-15 Sam Lantinga indent
2007-08-15 Sam Lantinga Date: Wed, 15 Aug 2007 01:08:38 +0200
2007-08-15 Sam Lantinga Date: Wed, 15 Aug 2007 01:08:38 +0200
2007-08-15 Sam Lantinga Date: Wed, 15 Aug 2007 01:08:38 +0200
2007-08-15 Sam Lantinga Fixed crash setting 0 bpp video mode.