log

age author description
2008-12-05 Sam Lantinga Whoops, can't call glOrtho() repeatedly
2008-12-05 Sam Lantinga The matrices have already been set, so you don't have to re-set them.
2008-12-05 Sam Lantinga Fixed crashes when resizing video modes
2008-12-05 Sam Lantinga fixed formatting
2008-12-04 Sam Lantinga Allow resizing of SDL 1.2 compatibility video mode
2008-12-03 Sam Lantinga Added very slow software scaling to the X11 renderer
2008-12-03 Sam Lantinga If scaling isn't supported, do an unscaled copy instead of not showing anything.
2008-12-03 Sam Lantinga Fixed crash on 64-bit systems
2008-12-03 Sam Lantinga Date: Tue, 02 Dec 2008 23:38:26 +0100
2008-12-02 Sam Lantinga Added slow but complete blit fallback
2008-12-02 Sam Lantinga Added missing header
2008-12-02 Sam Lantinga Removed unused function
2008-12-02 Sam Lantinga You can't use memset() on screen formats with an alpha channel
2008-12-01 Sam Lantinga Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.
2008-12-01 Ryan C. Gordon Removed newline, to make sure revision control post-commit hook is working.
2008-12-01 Ryan C. Gordon Added a newline, to verify that revision control is functioning.
2008-12-01 Sam Lantinga Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
2008-12-01 Ryan C. Gordon Added *.dSYM to the ignore properties.
2008-12-01 Sam Lantinga Date: Mon, 01 Dec 2008 00:57:15 +0100
2008-12-01 Sam Lantinga indent
2008-12-01 Sam Lantinga Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
2008-12-01 Sam Lantinga Finally got the right mojo for Apple's YUV texture format.
2008-11-30 Sam Lantinga Fixed the list of supported YUV formats
2008-11-30 Sam Lantinga Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
2008-11-29 Sam Lantinga Temporary fix for Mac OS X crash in textoverlay
2008-11-29 Sam Lantinga Whoops, we need this for subrect updates (testsprite)
2008-11-29 Sam Lantinga The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
2008-11-29 Sam Lantinga Fixed testalpha screen clear for screen formats with an alpha channel
2008-11-29 Sam Lantinga Preserve the desire for RLE acceleration
2008-11-29 Sam Lantinga Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
2008-11-29 Sam Lantinga Fixed the texture format for the software fallback
2008-11-29 Sam Lantinga Fixed SW_SetTextureScaleMode()
2008-11-29 Sam Lantinga Fixed copy blit detection
2008-11-29 Sam Lantinga Added ARGB8888 destination format (used on Mac OS X)
2008-11-28 Sam Lantinga Again, map the color with the alpha channel filled in.
2008-11-28 Sam Lantinga Fixed crash in testalpha. I think this was supposed to clear those bits. :)
2008-11-28 Sam Lantinga Map to black, not necessarily 0
2008-11-28 Sam Lantinga Clear the screen to actual black based on the format of the screen.
2008-11-27 Sam Lantinga Set the alpha mask fixing software rendering in OpenGL
2008-11-27 Sam Lantinga Fixed mouse coordinate range on Mac OS X
2008-11-27 Sam Lantinga RemDisabled some video drivers which are not converted to 1.3 yet
2008-11-27 Sam Lantinga Show the grey background first before starting to blit sprites
2008-11-26 Sam Lantinga Date: Wed, 26 Nov 2008 19:50:31 +0100
2008-11-26 Sam Lantinga Both testsprite and testsprite2 use a grey background
2008-11-25 Sam Lantinga Fixed bug #605, per Martin's suggestion
2008-11-25 Sam Lantinga Updated with latest glext.h
2008-11-25 Sam Lantinga It turns out both the software and the OpenGL renderer had the same problem.
2008-11-25 Sam Lantinga indent
2008-11-25 Sam Lantinga Fixed bug with converting colorkey surface to texture
2008-11-25 Sam Lantinga (none)
2008-11-25 Sam Lantinga Fixed Direct3D rendering
2008-11-24 Sam Lantinga Added testsprite test projects for Visual Studio
2008-11-24 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
2008-11-24 Sam Lantinga Disable spurious warning
2008-11-24 Sam Lantinga Fixed Bugzilla bug #205
2008-11-22 Sam Lantinga Preliminary support for YUV textures
2008-11-17 Sam Lantinga Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
2008-11-08 Sam Lantinga Sort by HID usage, which makes more sense and is more cross-platform
2008-10-29 Sam Lantinga We'd never port SDL to Minix... would we? :)
2008-10-18 Sam Lantinga Added dummy shared object files, fixing linker errors
2008-10-18 Sam Lantinga (none)
2008-10-16 Sam Lantinga Added the SDL_haptic files to the project
2008-10-16 Sam Lantinga Disabled the Haptic API on iPhone, changed the order of the header to match
2008-10-14 Edgar Simo Fixed compilation on mingw32.
2008-10-12 Sam Lantinga Added missing math.h functionality for SDL_audiocvt.c
2008-10-12 Sam Lantinga Don't include <math.h> when HAVE_MATH_H isn't defined
2008-10-12 Sam Lantinga This can be static
2008-10-12 Sam Lantinga Fixed memory leak in raw mouse input processing.
2008-10-04 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-09-17 Ryan C. Gordon Add XInput support to Xcode project (untested!).
2008-09-17 Ryan C. Gordon Some cleanups on the new XInput code.
2008-09-15 Ryan C. Gordon Removed zap_ptr hack from Bugzilla #602...it was incorrect.
2008-09-15 Sam Lantinga Almost got this compiling on Cygwin32, just needs DirectInput 7
2008-09-15 Sam Lantinga Updated Visual C++ build
2008-09-15 Sam Lantinga more more!
2008-09-15 Sam Lantinga Yet more math...
2008-09-15 Sam Lantinga Whoops, missed a file...
2008-09-15 Sam Lantinga Expanded the libm support and put it into a separate directory.
2008-09-15 Sam Lantinga (none)
2008-09-15 Ryan C. Gordon Merged r4087:4088 from branches/SDL-1.2: missing semicolon.
2008-09-15 Sam Lantinga indent
2008-09-15 Sam Lantinga http://sources.redhat.com/ml/newlib/2002/msg00230.html
2008-09-08 Ryan C. Gordon Merged r4082:4083 from branches/SDL-1.2: sparc64 crash fix.
2008-09-06 Darren Alton Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
2008-09-06 Darren Alton Initial work for NDS haptic support.
2008-09-04 Edgar Simo Allow testing haptic devices by index.
2008-09-02 Holmes Futrell Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
2008-09-02 Holmes Futrell Serves a similar purpose as SDL_opengl.h, except for OpenGLES.
2008-09-02 Holmes Futrell Added support for OpenGL ES renderer
2008-09-02 Holmes Futrell Ran GNU indent on file
2008-09-02 Holmes Futrell Rolling back changes to revision 4071 ... made some mistakes, will try merging work again.
2008-09-02 Holmes Futrell Added retained backing attribute, reference to UIKit renderer
2008-09-02 Holmes Futrell This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
2008-09-02 Holmes Futrell Added OpenGL ES support
2008-09-02 Holmes Futrell These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
2008-09-01 Sam Lantinga Fixed a bunch of compile warnings on Mac OS X
2008-08-31 Sam Lantinga Date: Sun, 31 Aug 2008 17:53:59 +0200
2008-08-31 Sam Lantinga indent
2008-08-27 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-27 Szymon Wilczek Many mouse and tablet linux test file added
2008-08-26 Edgar Simo Fix for mingw compilation by Alam.
2008-08-26 Edgar Simo Changed spaces to tabs.
2008-08-26 Edgar Simo svn:ignore files generated by xcode.
2008-08-26 Edgar Simo Update to xcode to include haptic subsystem stuff by Alam.
2008-08-26 Edgar Simo Missing an include.
2008-08-26 Sam Lantinga Fixed Visual Studio compilation problems
2008-08-26 Sam Lantinga Fixed crash when tablet isn't detected properly
2008-08-26 Sam Lantinga Dynamically load wintab32.dll
2008-08-26 Sam Lantinga indent
2008-08-26 Sam Lantinga Added Wacom API headers.
2008-08-26 Sam Lantinga Couriersud fixed bug #603
2008-08-26 Sam Lantinga indent. *sigh*