log

age author description
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Mon, 24 Jan 2011 15:10:16 -0800 Sam Lantinga Fixed compile error
Mon, 24 Jan 2011 14:36:12 -0800 Sam Lantinga Fixed bug #1080
Mon, 24 Jan 2011 14:34:58 -0800 Sam Lantinga Missed a small part of the patch SDL-1.2
Mon, 24 Jan 2011 14:31:32 -0800 Sam Lantinga Fixed bug #1080 SDL-1.2
Mon, 24 Jan 2011 13:47:35 -0600 krogoway Renamed SDL_keysym to SDL_KeySym
Sun, 23 Jan 2011 21:55:04 -0800 Sam Lantinga Fixed bug #1011
Sun, 23 Jan 2011 22:34:19 -0800 Sam Lantinga Trying to close Andreas' branch again.
Sun, 23 Jan 2011 21:55:04 -0800 Sam Lantinga Fixed bug #1011
Sun, 23 Jan 2011 21:02:02 -0800 Sam Lantinga Michael Bicha to Sam SDL-1.2
Mon, 31 Jan 2011 07:36:12 -0800 Eric Wing iOS Xcode project template fixes/changes.
Mon, 31 Jan 2011 00:37:38 -0800 Eric Wing New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
Sat, 22 Jan 2011 15:58:21 -0800 Sam Lantinga Fixed size_t warnings on 64-bit build
Sat, 22 Jan 2011 15:47:35 -0800 Sam Lantinga Closing Andreas' commit. His changes don't apply to the tip code anymore.
Sat, 22 Jan 2011 00:33:37 -0800 Sam Lantinga Fixed bug in timer when the list of timers changed.
Fri, 21 Jan 2011 23:46:51 -0800 Sam Lantinga Fixed bug #1097
Sat, 22 Jan 2011 03:57:27 -0500 Ryan C. Gordon Whitespace change in a README.
Fri, 21 Jan 2011 21:45:55 -0800 Sam Lantinga HAVE_GCC_ATOMICS covers the test and set
Fri, 21 Jan 2011 21:43:56 -0800 Sam Lantinga Yeah, go iPhone!
Fri, 21 Jan 2011 21:42:04 -0800 Sam Lantinga Separated out the minimum functionality that we need from gcc for our spinlock fallback.
Fri, 21 Jan 2011 21:35:43 -0800 Sam Lantinga Fixed atomic intrinsic test
Fri, 21 Jan 2011 12:57:01 -0800 Sam Lantinga Fixed bug #859
Fri, 21 Jan 2011 12:43:25 -0800 Sam Lantinga Fixed bug #945
Fri, 21 Jan 2011 11:23:19 -0800 Sam Lantinga Fixed compile error on Mac OS X
Thu, 20 Jan 2011 18:42:41 -0800 Sam Lantinga Fixed bug #929
Thu, 20 Jan 2011 18:09:55 -0800 Sam Lantinga You can't have an empty union in the structure...
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Thu, 20 Jan 2011 17:33:06 -0800 Sam Lantinga Fixed mouse button index for additional mouse buttons
Thu, 20 Jan 2011 17:29:13 -0800 Sam Lantinga Fixed mouse button index for additional mouse buttons
Fri, 21 Jan 2011 00:25:08 +0100 Jjgod Jiang Fix double mouse motion in OS X
Thu, 20 Jan 2011 17:11:22 -0800 Sam Lantinga Moved function for consistency
Fri, 21 Jan 2011 00:15:18 +0100 Jjgod Jiang Fix mouse wheel events in fullscreen mode for OS X
Thu, 20 Jan 2011 16:05:59 -0800 Sam Lantinga Added the ability to get the UIKit window through the SDL API.
Thu, 20 Jan 2011 11:51:23 -0500 Ryan C. Gordon Disable .hgeol for now...it doesn't work well at the moment.
Thu, 20 Jan 2011 11:23:15 -0500 Ryan C. Gordon Added .hgeol to handle file EOL conversion.
Wed, 19 Jan 2011 23:56:16 -0800 Sam Lantinga Fixed bug #1026
Wed, 19 Jan 2011 23:47:50 -0800 Sam Lantinga Fixed bug #1028
Wed, 19 Jan 2011 23:45:29 -0800 Sam Lantinga Fixed bug #1027
Wed, 19 Jan 2011 22:55:51 -0800 Sam Lantinga SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
Wed, 19 Jan 2011 22:39:02 -0800 Sam Lantinga John Wilson 2010-08-17 17:09:16 PDT
Wed, 19 Jan 2011 22:25:40 -0800 Sam Lantinga PS3 Linux is no more...
Wed, 19 Jan 2011 22:21:31 -0800 Sam Lantinga Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
Wed, 19 Jan 2011 22:20:44 -0800 Sam Lantinga Clearing the API changes for the 1.3.0 release
Wed, 19 Jan 2011 22:18:45 -0800 Sam Lantinga Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
Wed, 19 Jan 2011 19:51:04 -0800 Sam Lantinga Removed debug print statements
Wed, 19 Jan 2011 16:06:47 -0800 Sam Lantinga Florian Forster to sdl
Wed, 19 Jan 2011 16:02:15 -0800 Sam Lantinga Window move events have the same problem as size events on Windows
Wed, 19 Jan 2011 15:28:01 -0800 Sam Lantinga Fixed using the native iconv library
Wed, 19 Jan 2011 15:02:11 -0800 Sam Lantinga Fixed test for libiconv
Wed, 19 Jan 2011 13:50:53 -0800 Sam Lantinga Use the debug C runtime for the debug configuration
Wed, 19 Jan 2011 13:44:55 -0800 Sam Lantinga Normalized line endings
Wed, 19 Jan 2011 13:44:44 -0800 Sam Lantinga Raw input is no longer used. Yay!
Wed, 19 Jan 2011 13:44:21 -0800 Sam Lantinga The clipboard API was missing from the 2010 project
Wed, 19 Jan 2011 13:07:25 -0800 Sam Lantinga Added post build step to copy SDL and data files into the test projects
Wed, 19 Jan 2011 13:07:06 -0800 Sam Lantinga Added testshape to the Debug configuration
Wed, 19 Jan 2011 11:35:54 -0800 Sam Lantinga Added post build step to copy SDL and data files into the test projects
Wed, 19 Jan 2011 11:35:31 -0800 Sam Lantinga Removed extra space
Wed, 19 Jan 2011 10:14:11 -0800 Sam Lantinga Added XFlush() so changes happen immediately instead of waiting for the next event loop.
Wed, 19 Jan 2011 00:07:43 -0800 Sam Lantinga Greg Jandl to SDL
Tue, 18 Jan 2011 22:40:45 -0800 Sam Lantinga Greg Jandl to SDL
Tue, 18 Jan 2011 22:10:37 -0800 Sam Lantinga Whoops, good catch from Greg Jandl
Tue, 18 Jan 2011 17:23:44 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 16:55:03 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 16:47:14 -0800 Sam Lantinga Fixed missing source files in static library target
Tue, 18 Jan 2011 15:07:53 -0800 Sam Lantinga Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
Tue, 18 Jan 2011 15:02:59 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 15:00:56 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 14:57:39 -0800 Sam Lantinga Fixed build against 10.4 SDK
Tue, 18 Jan 2011 14:26:30 -0800 Sam Lantinga Fixed compiler error with the latest Xcode package
Tue, 18 Jan 2011 14:21:10 -0800 Sam Lantinga Updated the snapshot script for Mercurial
Tue, 18 Jan 2011 10:57:28 -0800 Sam Lantinga Michael gave permission to use his test code
Mon, 17 Jan 2011 14:08:00 -0800 Sam Lantinga SDL_atomic.h is safe to include in the main header now.
Mon, 17 Jan 2011 14:07:15 -0800 Sam Lantinga Fixed compiler warnings using Windows intrinsics
Mon, 17 Jan 2011 14:05:43 -0800 Sam Lantinga Use compiler intrinsics on Windows
Mon, 17 Jan 2011 14:05:14 -0800 Sam Lantinga Fixed compiler error
Mon, 17 Jan 2011 13:54:13 -0800 Sam Lantinga Fixed compiler errors
Mon, 17 Jan 2011 13:53:31 -0800 Sam Lantinga Use compiler intrinsics, where available
Mon, 17 Jan 2011 13:52:40 -0800 Sam Lantinga Use the portable intrinsic
Mon, 17 Jan 2011 13:42:24 -0800 Sam Lantinga Added testatomic test project
Mon, 17 Jan 2011 09:09:15 -0800 Sam Lantinga Minor documentation consistency cleanup
Sun, 16 Jan 2011 17:48:04 -0800 Sam Lantinga Fixed compiler warning
Sun, 16 Jan 2011 17:47:52 -0800 Sam Lantinga Fixed compiler warning about symbol redefinition
Sun, 16 Jan 2011 17:45:42 -0800 Sam Lantinga Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
Sun, 16 Jan 2011 15:31:09 -0800 Sam Lantinga Don't hose code that isn't expecting a windows include
Sun, 16 Jan 2011 15:16:39 -0800 Sam Lantinga Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Sat, 15 Jan 2011 12:41:59 -0800 Sam Lantinga Updated the atomic API for better use cases
Sat, 15 Jan 2011 12:34:43 -0800 Sam Lantinga Added some missing config for the iPhone
Thu, 13 Jan 2011 18:31:15 -0800 Sam Lantinga Added "mouse" support for the Android touch screen
Thu, 13 Jan 2011 18:03:56 -0800 Sam Lantinga Cleaned up internal accelerometer interface
Thu, 13 Jan 2011 17:13:00 -0800 Sam Lantinga Make sure we shut down the app if SDL_main() returns instead of exiting.
Thu, 13 Jan 2011 15:10:17 -0800 Sam Lantinga The window is changed to reflect the actual screen dimensions, for now.
Thu, 13 Jan 2011 12:36:59 -0800 Sam Lantinga Removed code from GetPrimtiveArrayCritical() experiment
Thu, 13 Jan 2011 12:32:55 -0800 Sam Lantinga Fixed audio buffer lifecycle and implemented audio shutdown
Thu, 13 Jan 2011 11:14:20 -0800 Sam Lantinga Working audio implementation contributed by Joseph Lunderville
Thu, 13 Jan 2011 09:15:51 -0800 Sam Lantinga Added missing header
Wed, 12 Jan 2011 21:21:21 -0800 Sam Lantinga Implemented translation from Android keycodes to SDL scancodes
Wed, 12 Jan 2011 21:21:08 -0800 Sam Lantinga Added an extra line for consistency
Wed, 12 Jan 2011 19:33:29 -0800 Sam Lantinga Fixed video mode format for unknown surface format
Wed, 12 Jan 2011 19:33:04 -0800 Sam Lantinga Improved error message for unsupported texture format
Wed, 12 Jan 2011 17:53:06 -0800 Sam Lantinga More Android cleanup:
Wed, 12 Jan 2011 16:35:03 -0800 Sam Lantinga Whoops, need to pass that SDL format into native code
Wed, 12 Jan 2011 15:58:53 -0800 Sam Lantinga Set blend mode for textures that were created from surfaces with a colorkey
Wed, 12 Jan 2011 15:42:26 -0800 Sam Lantinga Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
Wed, 12 Jan 2011 15:23:19 -0800 Sam Lantinga Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
Wed, 12 Jan 2011 15:22:29 -0800 Sam Lantinga Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
Wed, 12 Jan 2011 15:21:12 -0800 Sam Lantinga Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
Wed, 12 Jan 2011 14:53:23 -0800 Sam Lantinga Added some missing pixel formats and SDL_GetPixelFormatName()
Wed, 12 Jan 2011 14:29:01 -0800 Sam Lantinga Fill in the video mode with the correct screen format
Wed, 12 Jan 2011 13:52:41 -0800 Sam Lantinga A bit of cleanup in the Android driver
Wed, 12 Jan 2011 13:52:27 -0800 Sam Lantinga Added SDL errors to the Android log stream if DEBUG_ERROR is defined
Wed, 12 Jan 2011 13:46:37 -0800 Sam Lantinga You can't change the resolution on some devices
Wed, 12 Jan 2011 13:38:10 -0800 Sam Lantinga Use a valid window when creating the default renderer
Wed, 12 Jan 2011 12:40:11 -0800 Sam Lantinga Added information about starting a command shell on the device
Wed, 12 Jan 2011 12:35:46 -0800 Sam Lantinga Added information about doing a clean build
Wed, 12 Jan 2011 12:34:23 -0800 Sam Lantinga Added info for building your code without optimizations on
Wed, 12 Jan 2011 12:31:51 -0800 Sam Lantinga Added information about decoding native stack traces
Wed, 12 Jan 2011 11:55:02 -0800 Sam Lantinga Fixed spacing in comments
Wed, 12 Jan 2011 09:47:33 -0800 Sam Lantinga Updated headers to match wiki documentation
Mon, 10 Jan 2011 12:15:16 -0800 Sam Lantinga Include the Android Makefile in the distribution files
Mon, 10 Jan 2011 11:22:07 -0800 Sam Lantinga Need to include SDL_main.h ... eh, just include everything. :)
Sun, 09 Jan 2011 08:35:18 -0800 Sam Lantinga Jcw87 to Sam
Fri, 07 Jan 2011 15:18:17 -0800 Sam Lantinga Added some more information on how the port works
Fri, 07 Jan 2011 09:53:08 -0800 Sam Lantinga Fixed return value
Thu, 06 Jan 2011 17:12:31 -0800 Sam Lantinga Added the Android project and lots of info to README.android
Thu, 06 Jan 2011 16:11:21 -0800 Sam Lantinga Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Wed, 05 Jan 2011 00:09:19 -0800 Sam Lantinga Fixed screen texture format on Android
Tue, 04 Jan 2011 21:05:42 -0800 Sam Lantinga Backed down to NDK R4b
Tue, 04 Jan 2011 20:37:07 -0800 Sam Lantinga Android has OpenGL ES too...
Tue, 04 Jan 2011 20:36:39 -0800 Sam Lantinga Fixed 2D video on Android
Tue, 04 Jan 2011 20:30:54 -0800 Sam Lantinga Don't continually print stub message for testgles
Tue, 04 Jan 2011 18:55:23 -0800 Sam Lantinga We don't need these scripts anymore
Tue, 04 Jan 2011 15:25:49 -0800 Sam Lantinga Need to set something valid for argc/argv
Tue, 04 Jan 2011 12:49:48 -0800 Sam Lantinga Fixed problem with trailing space
Tue, 04 Jan 2011 12:46:49 -0800 Sam Lantinga Change from jlunder:
Tue, 04 Jan 2011 12:39:10 -0800 Sam Lantinga Added the step to edit local properties
Tue, 04 Jan 2011 11:39:52 -0800 Sam Lantinga Fixed prototype for SDL_main()
Tue, 04 Jan 2011 11:39:04 -0800 Sam Lantinga Android needs the SDL_main() redirect as well
Tue, 04 Jan 2011 11:22:43 -0800 Sam Lantinga Fixes the following warning:
Tue, 04 Jan 2011 11:07:27 -0800 Sam Lantinga Added the Android config include to the default config.h
Tue, 04 Jan 2011 10:19:24 -0800 Sam Lantinga The source rectangle isn't modified in SDL_UpperBlit
Mon, 03 Jan 2011 14:39:41 -0800 Sam Lantinga Fixed crash on Windows XP
Sat, 01 Jan 2011 20:46:39 -0800 Sam Lantinga Fixed trying to create an XRender texture for YUV formats
Sat, 01 Jan 2011 20:44:38 -0800 Sam Lantinga Missing math library for testgesture
Sat, 01 Jan 2011 20:04:50 -0800 Sam Lantinga Final touches on renaming SDL_eventtouch to SDL_x11touch
Sat, 01 Jan 2011 19:50:50 -0800 Sam Lantinga I am using SDL 1.3 on FreeBSD. I found two problems.
Sat, 01 Jan 2011 19:46:36 -0800 Sam Lantinga Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
Sat, 01 Jan 2011 19:38:56 -0800 Sam Lantinga Allow META-Enter to toggle fullscreen mode
Sat, 01 Jan 2011 19:38:23 -0800 Sam Lantinga Updated for NDK R5
Sat, 01 Jan 2011 16:56:54 -0800 Sam Lantinga Android has atan() and atan2()
Sat, 01 Jan 2011 16:41:29 -0800 Sam Lantinga Fixed restoring the desktop resolution when toggling fullscreen mode
Fri, 31 Dec 2010 16:51:03 -0800 Sam Lantinga Fixed compiling on Android
Fri, 31 Dec 2010 08:50:06 -0800 Sam Lantinga Don't crash when resizing non-shaped windows
Fri, 31 Dec 2010 08:42:47 -0800 Sam Lantinga Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
Fri, 31 Dec 2010 08:40:09 -0800 Sam Lantinga Return an error code if Mercurial isn't installed
Thu, 30 Dec 2010 13:21:39 -0800 Sam Lantinga Fixed compiling X11 touch interface
Thu, 30 Dec 2010 10:45:36 -0800 Sam Lantinga Hopefully fix X11 compile error
Wed, 29 Dec 2010 15:23:54 -0800 Sam Lantinga Removed carriage returns
Wed, 15 Dec 2010 21:31:12 -0500 Jim Grandpre Fixed SDL_VS2005.vcproj
Wed, 15 Dec 2010 21:21:13 -0500 Jim Grandpre Reverted SDL_VS2005.vcproj to revision 4634.
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Fri, 03 Dec 2010 16:55:25 -0800 Sam Lantinga Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow. SDL-1.2
Thu, 02 Dec 2010 11:56:23 -0800 Sam Lantinga Fixed touch events on Mac OS X 10.6
Wed, 01 Dec 2010 12:52:48 -0800 Sam Lantinga Fixed the gcc include path when building on Mac OS X 10.5
Wed, 01 Dec 2010 12:23:16 -0800 Sam Lantinga Removed support for 10.3.9
Wed, 01 Dec 2010 12:22:29 -0800 Sam Lantinga Allow the SDK path to be rebased
Wed, 01 Dec 2010 12:17:12 -0800 Sam Lantinga Renamed X11 touch files for consistency
Wed, 01 Dec 2010 12:02:52 -0800 Sam Lantinga Don't conflict with glext.h if it's already been included
Tue, 30 Nov 2010 18:08:01 -0800 Sam Lantinga Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
Tue, 30 Nov 2010 18:07:31 -0800 Sam Lantinga Fixed massive stack memory usage in the gesture functions
Tue, 30 Nov 2010 17:58:51 -0800 Sam Lantinga First pass at Windows multi-touch gesture support
Tue, 30 Nov 2010 12:38:46 -0800 Sam Lantinga Added a Visual Studio project for testgesture
Tue, 30 Nov 2010 12:04:01 -0800 Sam Lantinga Removed references to testwm
Sun, 28 Nov 2010 22:30:16 -0500 Daniel Wyatt Better horizontal candidate list rendering.
Sun, 09 May 2010 12:58:58 +0800 Jjgod Jiang Fix right mouse event handling in Cocoa
Tue, 23 Nov 2010 20:29:45 -0500 Daniel Wyatt Code style updates.
Tue, 23 Nov 2010 17:46:47 -0500 Daniel Wyatt Windows candidate list support.
Tue, 23 Nov 2010 17:44:10 -0500 Daniel Wyatt Add variables needed for win32 candidate list support.
Tue, 23 Nov 2010 17:43:10 -0500 Daniel Wyatt Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
Fri, 19 Nov 2010 21:51:33 -0800 Andreas Schiffler Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
Tue, 16 Nov 2010 13:24:55 -0500 Daniel Wyatt Use SDL endian macros in libm.
Tue, 16 Nov 2010 07:44:47 -0800 Andreas Schiffler Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
Tue, 16 Nov 2010 07:03:26 -0800 Andreas Schiffler Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
Sat, 16 Oct 2010 17:15:19 -0700 Sam Lantinga This fixes some keyboard defs for Haiku.
Sat, 16 Oct 2010 17:14:04 -0700 Sam Lantinga This fixes SDL_renderer_gl so that it builds with c89.
Sun, 10 Oct 2010 15:45:58 -0700 Sam Lantinga Removed debug output
Wed, 29 Sep 2010 21:24:50 -0700 Sam Lantinga Documentation clarification
Wed, 29 Sep 2010 21:13:52 -0700 Sam Lantinga Make the union nameless to reduce the complexity of the API.
Mon, 27 Sep 2010 01:30:42 -0700 Sam Lantinga Minor cleanup in patches from Coursoud
Mon, 27 Sep 2010 01:24:05 -0700 Sam Lantinga Merged the Windows custom window system hooks into the union used by X11.
Mon, 27 Sep 2010 00:50:46 -0700 Sam Lantinga attached is a patch to support DirectFB in include/SDL_syswm.h. It
Mon, 27 Sep 2010 00:49:56 -0700 Sam Lantinga XDamageDestroy is called before use_damage is tested. This crashes on my
Mon, 27 Sep 2010 00:49:34 -0700 Sam Lantinga SDL_DestroyWindow is setting window->magic to NULL too early. -
Mon, 27 Sep 2010 00:48:56 -0700 Sam Lantinga Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
Sat, 25 Sep 2010 17:06:41 -0700 Sam Lantinga Fixed documentation typo
Sun, 19 Sep 2010 16:46:56 -0700 Sam Lantinga Fixed compiling with mingw32/64
Sun, 19 Sep 2010 16:19:22 -0400 Daniel Wyatt Fixed all MinGW problems (except libraries not added to build yet).
Sun, 19 Sep 2010 14:41:18 -0400 Daniel Wyatt Added imm.h include, will be needed on MinGW.
Sun, 19 Sep 2010 08:56:53 -0700 Sam Lantinga This patch fixes a dllexport directive warning on Haiku SDL-1.2
Sat, 18 Sep 2010 18:31:01 -0700 Sam Lantinga Fixed crash on systems that don't have StopTextInput
Sat, 18 Sep 2010 18:15:08 -0700 Sam Lantinga Fixed crashing loading 48KHz audio, contributed by Terry Welsh
Sat, 18 Sep 2010 17:16:36 -0700 Sam Lantinga Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku, SDL-1.2
Sat, 18 Sep 2010 17:12:19 -0700 Sam Lantinga Fixed grammar, thanks to Sheena's suggestion.
Fri, 17 Sep 2010 09:08:47 -0700 Sam Lantinga Updated build for Visual Studio 2010
Wed, 15 Sep 2010 22:33:46 -0700 Andreas Schiffler Remove superflous sample shapes (same BMPs)
Wed, 15 Sep 2010 22:15:47 -0700 Andreas Schiffler - added directx include path to VS2008 solution
Tue, 14 Sep 2010 21:57:29 -0700 Sam Lantinga Fixed documentation
Wed, 15 Sep 2010 00:28:19 -0400 dewyatt Ensure compositions are committed when keyboard focus changes.
Tue, 07 Sep 2010 20:56:02 -0700 Andreas Schiffler Add missing imm32.lib from VS2010 project
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 29 Aug 2010 22:34:50 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:28:38 -0700 Sam Lantinga Documentation consistency
Sun, 29 Aug 2010 22:22:27 -0700 Sam Lantinga Fixed typo in header
Sun, 29 Aug 2010 22:12:59 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 21:41:11 -0700 Sam Lantinga Suspending the screensaver defaults off.
Sun, 29 Aug 2010 16:55:58 -0700 Sam Lantinga Compiling in atan()/atan2() implementation on Visual Studio 2008.
Sun, 29 Aug 2010 16:51:48 -0700 Sam Lantinga Added atan implementation from uClibc
Sun, 29 Aug 2010 16:28:04 -0700 Sam Lantinga Whoops, return "" even if the window is invalid.
Sun, 29 Aug 2010 16:26:35 -0700 Sam Lantinga The title is stored internally as NULL if it's empty, and returned as ""
Sun, 29 Aug 2010 16:05:34 -0700 Sam Lantinga Added atan2 implementation from uClibc
Sun, 29 Aug 2010 15:26:12 -0700 Sam Lantinga Documentation clarification
Sun, 29 Aug 2010 14:22:22 -0700 Sam Lantinga Fixed compiling with Visual Studio 2008
Sun, 29 Aug 2010 12:00:09 -0700 Sam Lantinga While you can actually write to the error buffer, conceptually it's read-only.
Sat, 28 Aug 2010 22:56:52 -0700 Sam Lantinga Added a typedef for the thread function to simplify documentation
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 22 Aug 2010 17:19:10 -0700 Sam Lantinga Fixed documentation typo
Sun, 22 Aug 2010 15:34:28 -0700 Sam Lantinga Fixed obsolete documentation
Sun, 22 Aug 2010 13:45:56 -0700 Sam Lantinga Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Sun, 22 Aug 2010 12:43:27 -0700 Sam Lantinga Merged no changes?
Tue, 17 Aug 2010 01:11:11 -0400 egottlieb Create all shaped windows at -1000,-1000 and save the real coordinates.
Mon, 16 Aug 2010 14:01:00 -0400 egottlieb Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
Mon, 16 Aug 2010 10:48:54 -0400 egottlieb Moved the +1 to mostly eliminate the visual artifact.
Mon, 16 Aug 2010 09:55:35 -0400 egottlieb Raised binarization cutoff to eliminate alpha-blending of trollface.
Mon, 16 Aug 2010 01:17:19 -0400 egottlieb Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
Sun, 15 Aug 2010 23:57:50 -0400 Eli Gottlieb Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
Sun, 15 Aug 2010 22:03:38 -0400 egottlieb Removed useless debugging code.
Sun, 15 Aug 2010 21:46:46 -0400 Eli Gottlieb Added last test shape. Because.
Sun, 15 Aug 2010 21:46:04 -0400 egottlieb Added hiding-as-positioning trick and finally fixed flags.
Sun, 15 Aug 2010 18:52:57 -0400 Eli Gottlieb Changed flags and positioning (for the fake-hiding) as Andreas recommended.
Sat, 14 Aug 2010 20:29:51 -0400 egottlieb Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Sat, 14 Aug 2010 16:14:36 -0400 egottlieb Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!