2008-07-18 |
Holmes Futrell |
XCode and data files for demos
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
Just renamed it...
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
just a readme for the files located in this directory
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
Root directory for iPhone SDL Xcode projects.
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
Project files for iPhone SDL
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
Fixed typo
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
Added macros to detect if you are compiling for iPhone OS vs Mac OS X.
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
added SDL_LOADSO_DLOPEN macro
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
Added SDL_VIDEO_RENDER_OGL macro back in
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
Fixed a bug where SDL_SYS_JoystickUpdate would send update events even when the accelerometer delegate hadn't received new information from the hardware.
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
These files contain the specification for a class which receives updates from the iPhone accelerometer. The class holds the accelerometer information, and is queried by SDL_sysjoystick.m.
gsoc2008_iphone
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2008-07-18 |
Holmes Futrell |
test
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
Added declaration of UIKit video bootstrap. Added retained_backing property to glconfig structure.
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
Added support for OpenGL ES and UIKit Video Driver:
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
These files contain some environment storage necessary for an ugly hack I had to write so that SDL_QUIT events would be handled correctly on the platform. Please see the comment in UIKit_PumpEvents located in SDL_uikitevents.m and let me know if there is a better way to do this.
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
These files contain the events related functions for the UIKit video driver. Right now this is just UIKit_PumpEvents.
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
These files contain the window related functions for the UIKit video driver.
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc.
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
SDL_uikitopengles is responsible for OpenGLES related functions in the UIKit video driver. The main thing to note is UIKit_GL_CreateContext which creates an instance of the SDL_uikitopenglview class, an OpenGL ES View. Most the real functionality is in SDL_uikitopenglview.
gsoc2008_iphone
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2008-07-17 |
Holmes Futrell |
The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
Just the sysjoystick file for the iPhone accelerometer. It doesn't reveal anything under NDA, but I just wanted to make sure that adding files to the repository is working under XCode right now.
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
Just modified the macro so that iPhone will use the Mac OS X code here
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
Added Core Audio iPhone bootstrap
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
iPhone port uses custom main
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-11 |
Holmes Futrell |
(none)
gsoc2008_iphone
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2008-07-09 |
Holmes Futrell |
just testing commit ... please commit to the right place.
gsoc2008_iphone
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2008-04-23 |
Sam Lantinga |
Creating GSoC 2008 code branches
gsoc2008_iphone
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2008-03-18 |
Sam Lantinga |
So we don't forget to do this...
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2008-03-14 |
Bob Pendleton |
ran make indent
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2008-03-14 |
Bob Pendleton |
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
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2008-03-07 |
Bob Pendleton |
In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
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2008-03-07 |
Bob Pendleton |
oops, need to comment out some debug code.
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2008-03-07 |
Bob Pendleton |
Next version of internationalized input for X11. On my machine (famous last words :-) with a US English keyboard and locale I can compose ` and e and get a text
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2008-03-07 |
Bob Pendleton |
more valgrind errors fixed. Plus I ran make indent which changed a few files.
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2008-03-06 |
Bob Pendleton |
Fixed many valgrind errors. But, I broke testdyngl.
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2008-03-06 |
Bob Pendleton |
Fixing valgrind errors.
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2008-03-04 |
Bob Pendleton |
SetupWindowData in SDL_X11window.c was realloc()ing the display window list and incrementing numwindows even though those are being updated in functions that call
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2008-03-01 |
Bob Pendleton |
Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in
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