Thu, 24 Aug 2006 12:49:59 +0000 |
Ryan C. Gordon |
Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.
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Thu, 24 Aug 2006 12:48:16 +0000 |
Ryan C. Gordon |
Forgot to check in updated SDL_audio.h ...
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Thu, 24 Aug 2006 12:10:46 +0000 |
Ryan C. Gordon |
First shot at new audio data types (int32 and float32).
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Thu, 10 Aug 2006 15:15:06 +0000 |
Sam Lantinga |
The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
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Thu, 10 Aug 2006 14:55:45 +0000 |
Sam Lantinga |
Missed a Qtopia change.
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Thu, 10 Aug 2006 14:55:00 +0000 |
Sam Lantinga |
MacOS Classic is no longer supported.
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Thu, 10 Aug 2006 14:54:23 +0000 |
Sam Lantinga |
MacOS Classic is no longer supported.
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Thu, 10 Aug 2006 14:35:42 +0000 |
Sam Lantinga |
David Hedbor is no longer maintaining the Qtopia code.
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Mon, 07 Aug 2006 05:25:13 +0000 |
Sam Lantinga |
Whoops, remove debug code
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Mon, 07 Aug 2006 05:24:13 +0000 |
Sam Lantinga |
Added resize support for GDI and Direct3D renderers
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Sun, 06 Aug 2006 23:34:59 +0000 |
Sam Lantinga |
Added paletted OpenGL texture support.
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Sun, 06 Aug 2006 08:55:37 +0000 |
Sam Lantinga |
Fixed fullscreen modes with Cocoa video driver.
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Sun, 06 Aug 2006 07:29:38 +0000 |
Sam Lantinga |
Fixed bug recreating OpenGL textures on window resize
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Sun, 06 Aug 2006 04:57:28 +0000 |
Sam Lantinga |
Added window resize support for the software renderer
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Sun, 06 Aug 2006 04:39:13 +0000 |
Sam Lantinga |
Allow the render context to do necessary work when the video mode changes.
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Sun, 06 Aug 2006 00:09:04 +0000 |
Sam Lantinga |
Clarified the difference between render drivers and render contexts
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Sat, 05 Aug 2006 22:41:33 +0000 |
Sam Lantinga |
Updated header documentation
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Sat, 05 Aug 2006 22:34:23 +0000 |
Sam Lantinga |
In general, fill in pointers to structures, rather than return them.
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Sat, 05 Aug 2006 17:12:22 +0000 |
Sam Lantinga |
Removed old function
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Sat, 05 Aug 2006 17:09:42 +0000 |
Sam Lantinga |
SDL constants are all uppercase.
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Thu, 03 Aug 2006 19:34:05 +0000 |
Ryan C. Gordon |
1.3 API proposals for audio subsystem. Nothing in here is guaranteed to
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Wed, 02 Aug 2006 03:20:52 +0000 |
Sam Lantinga |
Added SDL_GetCurrentVideoDisplay()
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Sun, 30 Jul 2006 08:09:20 +0000 |
Sam Lantinga |
Hack to stop the beeping
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Sun, 30 Jul 2006 06:11:52 +0000 |
Sam Lantinga |
Removed debug code. :)
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Sun, 30 Jul 2006 06:11:24 +0000 |
Sam Lantinga |
Added numlock support
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Sun, 30 Jul 2006 05:18:33 +0000 |
Sam Lantinga |
Implemented Cocoa key event handling.
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Sat, 29 Jul 2006 23:00:15 +0000 |
Sam Lantinga |
Added right/other drag code for Cocoa windows
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Sat, 29 Jul 2006 22:42:48 +0000 |
Sam Lantinga |
Implemented Cocoa mouse wheel events
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Sat, 29 Jul 2006 21:51:00 +0000 |
Sam Lantinga |
Simplified driver window creation code.
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Sat, 29 Jul 2006 03:57:55 +0000 |
Sam Lantinga |
(none)
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Sat, 29 Jul 2006 03:56:35 +0000 |
Sam Lantinga |
Don't unload the OpenGL library before the X display is closed.
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Fri, 28 Jul 2006 08:46:24 +0000 |
Sam Lantinga |
We're not querying the glX attributes anymore...
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Fri, 28 Jul 2006 08:43:17 +0000 |
Sam Lantinga |
Implemented X11 OpenGL support.
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Thu, 27 Jul 2006 06:53:23 +0000 |
Sam Lantinga |
Initial work on X11 window code in.
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Wed, 26 Jul 2006 06:34:54 +0000 |
Sam Lantinga |
Started work on the new X11 driver.
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Wed, 26 Jul 2006 06:34:31 +0000 |
Sam Lantinga |
Placate versions of ranlib which complain about empty files (Mac OS X 10.4)
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Wed, 26 Jul 2006 04:22:32 +0000 |
Sam Lantinga |
Starting fresh with the X11 driver
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Wed, 26 Jul 2006 04:20:59 +0000 |
Sam Lantinga |
Oh yeah, more DGA removal
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Wed, 26 Jul 2006 03:57:45 +0000 |
Sam Lantinga |
Added the dummy audio driver to instructions
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Wed, 26 Jul 2006 03:55:56 +0000 |
Sam Lantinga |
PicoGUI is no longer maintained by the author.
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Wed, 26 Jul 2006 03:24:27 +0000 |
Sam Lantinga |
The AAlib driver is fun, but not worth rewriting for SDL 1.3
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Wed, 26 Jul 2006 03:15:41 +0000 |
Sam Lantinga |
The old windows video drivers are superceded by the unified win32 driver.
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Wed, 26 Jul 2006 03:12:05 +0000 |
Sam Lantinga |
Hopefully glSDL has been superceded by the OpenGL render driver.
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Wed, 26 Jul 2006 03:08:25 +0000 |
Sam Lantinga |
More DGA removal
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Wed, 26 Jul 2006 03:06:07 +0000 |
Sam Lantinga |
Removing DGA support for SDL 1.3 - it's still buggy years later, and now
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Tue, 25 Jul 2006 07:25:51 +0000 |
Sam Lantinga |
SDL applications no longer need to link with Cocoa (unless they want to)
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Tue, 25 Jul 2006 07:14:40 +0000 |
Sam Lantinga |
Actually use the function we took the trouble to get the pointer for.
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Tue, 25 Jul 2006 06:59:14 +0000 |
Sam Lantinga |
Fixed Objective-C memory leaks
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Tue, 25 Jul 2006 06:22:42 +0000 |
Sam Lantinga |
Implemented OpenGL support on Mac OS X
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Mon, 24 Jul 2006 23:30:14 +0000 |
Ryan C. Gordon |
Patch from 1.2 branch...fix compilation on Qtopia video target (reference
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Mon, 24 Jul 2006 07:21:16 +0000 |
Sam Lantinga |
Implemented Mac OS X video mode selection.
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Mon, 24 Jul 2006 05:03:02 +0000 |
Sam Lantinga |
Implemented Cocoa window support
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Sun, 23 Jul 2006 09:16:14 +0000 |
Sam Lantinga |
Whoops, that's a while loop. :)
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Sun, 23 Jul 2006 09:11:10 +0000 |
Sam Lantinga |
The Mac OS X Cocoa video driver is under construction...
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Sun, 23 Jul 2006 00:55:25 +0000 |
Sam Lantinga |
Fixed compiler warnings
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Sun, 23 Jul 2006 00:48:12 +0000 |
Sam Lantinga |
Added an environment variable to select which driver the software renderer will use.
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Sun, 23 Jul 2006 00:19:12 +0000 |
Sam Lantinga |
Fixed crash with multiple windows
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Sat, 22 Jul 2006 23:04:41 +0000 |
Sam Lantinga |
OpenGL renderer is feature complete!
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Sat, 22 Jul 2006 21:58:17 +0000 |
Sam Lantinga |
Added SDL_GL_ExtensionSupported()
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Sat, 22 Jul 2006 21:17:37 +0000 |
Sam Lantinga |
Query the maximum texture size for the D3D renderer.
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Sat, 22 Jul 2006 21:02:57 +0000 |
Sam Lantinga |
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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Sat, 22 Jul 2006 19:51:48 +0000 |
Sam Lantinga |
Switch OpenGL contexts when switching render contexts.
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Sat, 22 Jul 2006 19:03:31 +0000 |
Sam Lantinga |
Fixed OpenGL blend modes, added power of 2 texture code
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Sat, 22 Jul 2006 18:01:56 +0000 |
Sam Lantinga |
Bug fixes to the OpenGL renderer
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