log

age author description
2008-12-14 Sam Lantinga The X11 window and all pixmaps and images share the same visual and depth.
2008-12-13 Sam Lantinga Whoops, the X11 driver doesn't support fullscreen modes (yet)
2008-12-13 Sam Lantinga Fixed BadMatch error in X11 renderer
2008-12-13 Sam Lantinga Updated test for API changes
2008-12-13 Sam Lantinga Fixed SDL 1.2 compatibility problem.
2008-12-13 Sam Lantinga indent
2008-12-13 Sam Lantinga Updated TODO list
2008-12-12 Edgar Simo Some error checking when destroying the HelperWindow.
2008-12-12 Sam Lantinga Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
2008-12-10 Sam Lantinga Updated TODO list
2008-12-08 Sam Lantinga Date: Sun, 07 Dec 2008 13:35:23 +0100
2008-12-08 Sam Lantinga Updated copyright date
2008-12-08 Sam Lantinga A little cleanup for SDL snapshot release
2008-12-07 Sam Lantinga Don't need multi-threaded X11 for SDL 1.3
2008-12-07 Sam Lantinga Default SSE2 off on iX86, since gcc will use it for floating point operations
2008-12-07 Sam Lantinga Fixed palette sharing
2008-12-07 Sam Lantinga Fixed updating the video surface when the palette changes
2008-12-07 Sam Lantinga Fixed picking blit function when RLE fails
2008-12-07 Sam Lantinga Better default format for Mac OS X
2008-12-07 Sam Lantinga Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
2008-12-07 Sam Lantinga Whoops, fixed pitch bug after resizing a surface
2008-12-07 Sam Lantinga There's no reason to add extra code to notify the mice of window size changes.
2008-12-07 Ryan C. Gordon Comment cleanup.
2008-12-07 Ryan C. Gordon Don't hardcode RECT for fragment program texture targets.
2008-12-07 Sam Lantinga Slight optimization of the shader, no need to scale into 0..255
2008-12-07 Sam Lantinga Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
2008-12-06 Sam Lantinga The YCbCr texture extension works now that bytes_per_pixel() returns the
2008-12-06 Sam Lantinga Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
2008-12-06 Sam Lantinga Date: Sat, 06 Dec 2008 15:27:00 +0100
2008-12-06 Sam Lantinga Date: Sat, 06 Dec 2008 14:54:10 +0100
2008-12-06 Sam Lantinga The previous checkin fixes the crash, so at least we're not overrunning
2008-12-06 Sam Lantinga Progress, maybe. :)
2008-12-06 Sam Lantinga Fixed SDL_SetAlpha compatibility function to match the documentation
2008-12-06 Sam Lantinga Fixed bug picking blitters
2008-12-06 Sam Lantinga Rebind the context to the window area and update matrices when the window size changes
2008-12-06 Ryan C. Gordon Initial pixel shader support for YUV textures in the GL renderer.
2008-12-05 Sam Lantinga minor bug
2008-12-05 Sam Lantinga Whoops, can't call glOrtho() repeatedly
2008-12-05 Sam Lantinga The matrices have already been set, so you don't have to re-set them.
2008-12-05 Sam Lantinga Fixed crashes when resizing video modes
2008-12-05 Sam Lantinga fixed formatting
2008-12-04 Sam Lantinga Allow resizing of SDL 1.2 compatibility video mode
2008-12-03 Sam Lantinga Added very slow software scaling to the X11 renderer
2008-12-03 Sam Lantinga If scaling isn't supported, do an unscaled copy instead of not showing anything.
2008-12-03 Sam Lantinga Fixed crash on 64-bit systems
2008-12-03 Sam Lantinga Date: Tue, 02 Dec 2008 23:38:26 +0100
2008-12-02 Sam Lantinga Added slow but complete blit fallback
2008-12-02 Sam Lantinga Added missing header
2008-12-02 Sam Lantinga Removed unused function
2008-12-02 Sam Lantinga You can't use memset() on screen formats with an alpha channel
2008-12-01 Sam Lantinga Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.
2008-12-01 Ryan C. Gordon Removed newline, to make sure revision control post-commit hook is working.
2008-12-01 Ryan C. Gordon Added a newline, to verify that revision control is functioning.
2008-12-01 Sam Lantinga Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
2008-12-01 Ryan C. Gordon Added *.dSYM to the ignore properties.
2008-12-01 Sam Lantinga Date: Mon, 01 Dec 2008 00:57:15 +0100
2008-12-01 Sam Lantinga indent
2008-12-01 Sam Lantinga Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
2008-12-01 Sam Lantinga Finally got the right mojo for Apple's YUV texture format.
2008-11-30 Sam Lantinga Fixed the list of supported YUV formats