Sun, 22 Aug 2010 12:43:27 -0700 |
Sam Lantinga |
Merged no changes?
|
Tue, 17 Aug 2010 01:11:11 -0400 |
egottlieb |
Create all shaped windows at -1000,-1000 and save the real coordinates.
|
Mon, 16 Aug 2010 14:01:00 -0400 |
egottlieb |
Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
|
Mon, 16 Aug 2010 10:48:54 -0400 |
egottlieb |
Moved the +1 to mostly eliminate the visual artifact.
|
Mon, 16 Aug 2010 09:55:35 -0400 |
egottlieb |
Raised binarization cutoff to eliminate alpha-blending of trollface.
|
Mon, 16 Aug 2010 01:17:19 -0400 |
egottlieb |
Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
|
Sun, 15 Aug 2010 23:57:50 -0400 |
Eli Gottlieb |
Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
|
Sun, 15 Aug 2010 22:03:38 -0400 |
egottlieb |
Removed useless debugging code.
|
Sun, 15 Aug 2010 21:46:46 -0400 |
Eli Gottlieb |
Added last test shape. Because.
|
Sun, 15 Aug 2010 21:46:04 -0400 |
egottlieb |
Added hiding-as-positioning trick and finally fixed flags.
|
Sun, 15 Aug 2010 18:52:57 -0400 |
Eli Gottlieb |
Changed flags and positioning (for the fake-hiding) as Andreas recommended.
|
Sat, 14 Aug 2010 20:29:51 -0400 |
egottlieb |
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
|