Fri, 16 Oct 2009 07:24:11 +0000 |
Sam Lantinga |
Allow the application to resize the window without destroying the OpenGL context
SDL-1.2
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Fri, 16 Oct 2009 05:12:20 +0000 |
Sam Lantinga |
patch-pulse (from ahoka@NetBSD.org):
SDL-1.2
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Fri, 16 Oct 2009 05:06:17 +0000 |
Sam Lantinga |
patch-ac (from mrg@NetBSD.org):
SDL-1.2
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Fri, 16 Oct 2009 05:05:21 +0000 |
Sam Lantinga |
patch-ab (from reinoud@NetBSD.org):
SDL-1.2
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Fri, 16 Oct 2009 04:29:27 +0000 |
Sam Lantinga |
It helps to use the right constant. :)
SDL-1.2
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Fri, 16 Oct 2009 04:24:03 +0000 |
Sam Lantinga |
Use SDL's byte order check, just to be sure
SDL-1.2
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Thu, 15 Oct 2009 05:29:49 +0000 |
Ryan C. Gordon |
Don't call it "ALSA 0.9 PCM audio" anymore, since we moved to the stable API.
SDL-1.2
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Thu, 15 Oct 2009 05:18:48 +0000 |
Sam Lantinga |
Fixed building on Mac OS X
SDL-1.2
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Thu, 15 Oct 2009 02:52:11 +0000 |
Sam Lantinga |
Fixed bug #728
SDL-1.2
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Wed, 14 Oct 2009 07:34:35 +0000 |
Sam Lantinga |
Thilo helped me track down the audio issue with 22050 hz stereo sound. Yay!
SDL-1.2
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Tue, 13 Oct 2009 18:14:13 +0000 |
Patrice Mandin |
Add a note for experimental Milan support.
SDL-1.2
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Tue, 13 Oct 2009 09:59:20 +0000 |
Sam Lantinga |
Use the plug: ALSA devices for surround sound formats, which have automatic sample format/rate conversion.
SDL-1.2
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Tue, 13 Oct 2009 09:56:15 +0000 |
Sam Lantinga |
Switched from setting the period size and count to setting the buffer size directly, based on feedback from the ALSA development list:
SDL-1.2
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Tue, 13 Oct 2009 09:35:37 +0000 |
Sam Lantinga |
ALSA's idea of a "frame" is the same as SDL's idea of a "sample". The frame is a single sample on a single channel, and we've defined the frames for each channel as being interleaved.
SDL-1.2
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