2011-01-17 |
Sam Lantinga |
Minor documentation consistency cleanup
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2011-01-17 |
Sam Lantinga |
Fixed compiler warning
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2011-01-17 |
Sam Lantinga |
Fixed compiler warning about symbol redefinition
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2011-01-17 |
Sam Lantinga |
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
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2011-01-16 |
Sam Lantinga |
Don't hose code that isn't expecting a windows include
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2011-01-16 |
Sam Lantinga |
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
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2011-01-15 |
Sam Lantinga |
Updated the atomic API for better use cases
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2011-01-15 |
Sam Lantinga |
Added some missing config for the iPhone
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2011-01-14 |
Sam Lantinga |
Added "mouse" support for the Android touch screen
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2011-01-14 |
Sam Lantinga |
Cleaned up internal accelerometer interface
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2011-01-14 |
Sam Lantinga |
Make sure we shut down the app if SDL_main() returns instead of exiting.
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2011-01-13 |
Sam Lantinga |
The window is changed to reflect the actual screen dimensions, for now.
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2011-01-13 |
Sam Lantinga |
Removed code from GetPrimtiveArrayCritical() experiment
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2011-01-13 |
Sam Lantinga |
Fixed audio buffer lifecycle and implemented audio shutdown
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2011-01-13 |
Sam Lantinga |
Working audio implementation contributed by Joseph Lunderville
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2011-01-13 |
Sam Lantinga |
Added missing header
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2011-01-13 |
Sam Lantinga |
Implemented translation from Android keycodes to SDL scancodes
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2011-01-13 |
Sam Lantinga |
Added an extra line for consistency
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2011-01-13 |
Sam Lantinga |
Fixed video mode format for unknown surface format
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2011-01-13 |
Sam Lantinga |
Improved error message for unsupported texture format
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2011-01-13 |
Sam Lantinga |
More Android cleanup:
|
2011-01-13 |
Sam Lantinga |
Whoops, need to pass that SDL format into native code
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2011-01-12 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
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2011-01-12 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
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2011-01-12 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
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2011-01-12 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
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2011-01-12 |
Sam Lantinga |
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
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2011-01-12 |
Sam Lantinga |
Added some missing pixel formats and SDL_GetPixelFormatName()
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2011-01-12 |
Sam Lantinga |
Fill in the video mode with the correct screen format
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2011-01-12 |
Sam Lantinga |
A bit of cleanup in the Android driver
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2011-01-12 |
Sam Lantinga |
Added SDL errors to the Android log stream if DEBUG_ERROR is defined
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2011-01-12 |
Sam Lantinga |
You can't change the resolution on some devices
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2011-01-12 |
Sam Lantinga |
Use a valid window when creating the default renderer
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2011-01-12 |
Sam Lantinga |
Added information about starting a command shell on the device
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2011-01-12 |
Sam Lantinga |
Added information about doing a clean build
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2011-01-12 |
Sam Lantinga |
Added info for building your code without optimizations on
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2011-01-12 |
Sam Lantinga |
Added information about decoding native stack traces
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2011-01-12 |
Sam Lantinga |
Fixed spacing in comments
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2011-01-12 |
Sam Lantinga |
Updated headers to match wiki documentation
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2011-01-10 |
Sam Lantinga |
Include the Android Makefile in the distribution files
|
2011-01-10 |
Sam Lantinga |
Need to include SDL_main.h ... eh, just include everything. :)
|
2011-01-09 |
Sam Lantinga |
Jcw87 to Sam
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2011-01-07 |
Sam Lantinga |
Added some more information on how the port works
|
2011-01-07 |
Sam Lantinga |
Fixed return value
|
2011-01-07 |
Sam Lantinga |
Added the Android project and lots of info to README.android
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2011-01-07 |
Sam Lantinga |
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
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2011-01-05 |
Sam Lantinga |
Fixed screen texture format on Android
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2011-01-05 |
Sam Lantinga |
Backed down to NDK R4b
|
2011-01-05 |
Sam Lantinga |
Android has OpenGL ES too...
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2011-01-05 |
Sam Lantinga |
Fixed 2D video on Android
|
2011-01-05 |
Sam Lantinga |
Don't continually print stub message for testgles
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2011-01-05 |
Sam Lantinga |
We don't need these scripts anymore
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2011-01-04 |
Sam Lantinga |
Need to set something valid for argc/argv
|
2011-01-04 |
Sam Lantinga |
Fixed problem with trailing space
|
2011-01-04 |
Sam Lantinga |
Change from jlunder:
|
2011-01-04 |
Sam Lantinga |
Added the step to edit local properties
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2011-01-04 |
Sam Lantinga |
Fixed prototype for SDL_main()
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2011-01-04 |
Sam Lantinga |
Android needs the SDL_main() redirect as well
|
2011-01-04 |
Sam Lantinga |
Fixes the following warning:
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2011-01-04 |
Sam Lantinga |
Added the Android config include to the default config.h
|
2011-01-04 |
Sam Lantinga |
The source rectangle isn't modified in SDL_UpperBlit
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2011-01-03 |
Sam Lantinga |
Fixed crash on Windows XP
|
2011-01-02 |
Sam Lantinga |
Fixed trying to create an XRender texture for YUV formats
|
2011-01-02 |
Sam Lantinga |
Missing math library for testgesture
|
2011-01-02 |
Sam Lantinga |
Final touches on renaming SDL_eventtouch to SDL_x11touch
|
2011-01-02 |
Sam Lantinga |
I am using SDL 1.3 on FreeBSD. I found two problems.
|
2011-01-02 |
Sam Lantinga |
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
|
2011-01-02 |
Sam Lantinga |
Allow META-Enter to toggle fullscreen mode
|
2011-01-02 |
Sam Lantinga |
Updated for NDK R5
|
2011-01-02 |
Sam Lantinga |
Android has atan() and atan2()
|
2011-01-02 |
Sam Lantinga |
Fixed restoring the desktop resolution when toggling fullscreen mode
|
2011-01-01 |
Sam Lantinga |
Fixed compiling on Android
|
2010-12-31 |
Sam Lantinga |
Don't crash when resizing non-shaped windows
|
2010-12-31 |
Sam Lantinga |
Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
|
2010-12-31 |
Sam Lantinga |
Return an error code if Mercurial isn't installed
|
2010-12-30 |
Sam Lantinga |
Fixed compiling X11 touch interface
|
2010-12-30 |
Sam Lantinga |
Hopefully fix X11 compile error
|
2010-12-29 |
Sam Lantinga |
Removed carriage returns
|
2010-12-16 |
Jim Grandpre |
Fixed SDL_VS2005.vcproj
|
2010-12-16 |
Jim Grandpre |
Reverted SDL_VS2005.vcproj to revision 4634.
|
2010-12-12 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
|
2010-12-04 |
Sam Lantinga |
Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
SDL-1.2
|
2010-12-02 |
Sam Lantinga |
Fixed touch events on Mac OS X 10.6
|
2010-12-01 |
Sam Lantinga |
Fixed the gcc include path when building on Mac OS X 10.5
|
2010-12-01 |
Sam Lantinga |
Removed support for 10.3.9
|
2010-12-01 |
Sam Lantinga |
Allow the SDK path to be rebased
|
2010-12-01 |
Sam Lantinga |
Renamed X11 touch files for consistency
|
2010-12-01 |
Sam Lantinga |
Don't conflict with glext.h if it's already been included
|
2010-12-01 |
Sam Lantinga |
Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
|
2010-12-01 |
Sam Lantinga |
Fixed massive stack memory usage in the gesture functions
|
2010-12-01 |
Sam Lantinga |
First pass at Windows multi-touch gesture support
|
2010-11-30 |
Sam Lantinga |
Added a Visual Studio project for testgesture
|
2010-11-30 |
Sam Lantinga |
Removed references to testwm
|
2010-11-29 |
Daniel Wyatt |
Better horizontal candidate list rendering.
|
2010-05-09 |
Jjgod Jiang |
Fix right mouse event handling in Cocoa
|
2010-11-24 |
Daniel Wyatt |
Code style updates.
|
2010-11-23 |
Daniel Wyatt |
Windows candidate list support.
|
2010-11-23 |
Daniel Wyatt |
Add variables needed for win32 candidate list support.
|
2010-11-23 |
Daniel Wyatt |
Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
|
2010-11-20 |
Andreas Schiffler |
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
|
2010-11-16 |
Daniel Wyatt |
Use SDL endian macros in libm.
|
2010-11-16 |
Andreas Schiffler |
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
|
2010-11-16 |
Andreas Schiffler |
Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
|
2010-10-17 |
Sam Lantinga |
This fixes some keyboard defs for Haiku.
|
2010-10-17 |
Sam Lantinga |
This fixes SDL_renderer_gl so that it builds with c89.
|
2010-10-10 |
Sam Lantinga |
Removed debug output
|
2010-09-30 |
Sam Lantinga |
Documentation clarification
|
2010-09-30 |
Sam Lantinga |
Make the union nameless to reduce the complexity of the API.
|
2010-09-27 |
Sam Lantinga |
Minor cleanup in patches from Coursoud
|
2010-09-27 |
Sam Lantinga |
Merged the Windows custom window system hooks into the union used by X11.
|
2010-09-27 |
Sam Lantinga |
attached is a patch to support DirectFB in include/SDL_syswm.h. It
|
2010-09-27 |
Sam Lantinga |
XDamageDestroy is called before use_damage is tested. This crashes on my
|
2010-09-27 |
Sam Lantinga |
SDL_DestroyWindow is setting window->magic to NULL too early. -
|
2010-09-27 |
Sam Lantinga |
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
|
2010-09-26 |
Sam Lantinga |
Fixed documentation typo
|
2010-09-19 |
Sam Lantinga |
Fixed compiling with mingw32/64
|
2010-09-19 |
Daniel Wyatt |
Fixed all MinGW problems (except libraries not added to build yet).
|
2010-09-19 |
Daniel Wyatt |
Added imm.h include, will be needed on MinGW.
|
2010-09-19 |
Sam Lantinga |
This patch fixes a dllexport directive warning on Haiku
SDL-1.2
|
2010-09-19 |
Sam Lantinga |
Fixed crash on systems that don't have StopTextInput
|