Tue, 08 Feb 2011 23:13:28 -0800 |
Sam Lantinga |
Added the ability to turn on logging output to the test programs
|
Tue, 08 Feb 2011 22:40:19 -0800 |
Sam Lantinga |
Added a hint to control whether the OpenGL driver uses shaders.
|
Tue, 08 Feb 2011 22:11:16 -0800 |
Sam Lantinga |
Added a simple GLSL example using SDL
|
Tue, 08 Feb 2011 20:31:39 -0800 |
Sam Lantinga |
Made the shaders easier to debug when they don't compile
|
Tue, 08 Feb 2011 20:23:52 -0800 |
Sam Lantinga |
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
|
Tue, 08 Feb 2011 16:50:51 -0800 |
Sam Lantinga |
Fixed setting the texture unit, still doesn't work.
|
Tue, 08 Feb 2011 16:27:52 -0800 |
Sam Lantinga |
Beginning of a framework for OpenGL shaders
|
Tue, 08 Feb 2011 10:38:12 -0800 |
Sam Lantinga |
Reduce duplicated code in the texture update code paths
|
Tue, 08 Feb 2011 10:04:09 -0800 |
Sam Lantinga |
Made it possible to disable the rendering subsystem with configure --disable-render
|
Mon, 07 Feb 2011 22:57:33 -0800 |
Sam Lantinga |
It's now possible to disable the fast atomic operations, at a huge performance penalty.
|
Mon, 07 Feb 2011 20:06:26 -0800 |
Sam Lantinga |
Added function SDL_RenderSetClipRect()
|
Mon, 07 Feb 2011 20:05:52 -0800 |
Sam Lantinga |
Fixed stack overflow on Windows
|
Mon, 07 Feb 2011 17:44:07 -0800 |
Sam Lantinga |
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
|
Mon, 07 Feb 2011 16:45:40 -0800 |
Sam Lantinga |
Added a simple log message API
|
Mon, 07 Feb 2011 10:40:21 -0800 |
Sam Lantinga |
Renamed SDL_Key to SDL_Keycode to clarify terminology.
|
Mon, 07 Feb 2011 09:42:08 -0800 |
Sam Lantinga |
Renamed SDLKey and SDLMod for consistency
|