Sat, 30 Mar 2002 18:53:23 +0000 |
Sam Lantinga |
Fixes for GNU pthreads from Patrice
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Thu, 28 Mar 2002 16:20:10 +0000 |
Sam Lantinga |
Date: Thu, 28 Mar 2002 09:20:03 +0200
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Tue, 26 Mar 2002 17:37:31 +0000 |
Sam Lantinga |
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Sun, 24 Mar 2002 21:44:06 +0000 |
Sam Lantinga |
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Sun, 24 Mar 2002 01:12:57 +0000 |
Sam Lantinga |
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Sat, 23 Mar 2002 20:54:17 +0000 |
Sam Lantinga |
Added UNIX RDTSC code by Lompak (disabled by default)
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Sat, 23 Mar 2002 20:19:44 +0000 |
Sam Lantinga |
Date: Sat, 23 Mar 2002 13:53:37 +0200
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Fri, 22 Mar 2002 18:11:56 +0000 |
Sam Lantinga |
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Wed, 20 Mar 2002 02:37:44 +0000 |
Sam Lantinga |
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Wed, 20 Mar 2002 02:37:38 +0000 |
Sam Lantinga |
Used the glext.h from the SGI sample implementation
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Wed, 20 Mar 2002 02:24:29 +0000 |
Sam Lantinga |
Date: Fri, 15 Mar 2002 18:24:59 GMT+1
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Wed, 20 Mar 2002 02:21:46 +0000 |
Sam Lantinga |
Blit bug fix from John Popplewell
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Mon, 11 Mar 2002 17:38:56 +0000 |
Sam Lantinga |
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Sun, 10 Mar 2002 03:55:45 +0000 |
Sam Lantinga |
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Sun, 10 Mar 2002 03:49:25 +0000 |
Sam Lantinga |
This properly scales axes, and adds support for sliders/wheels
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Sun, 10 Mar 2002 03:38:32 +0000 |
Sam Lantinga |
Only put surfaces in video memory if there are accelerated blits
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Sun, 10 Mar 2002 03:33:59 +0000 |
Sam Lantinga |
Atari port cleanups from Patrice
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Sun, 10 Mar 2002 03:25:47 +0000 |
Sam Lantinga |
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Thu, 07 Mar 2002 20:29:04 +0000 |
Sam Lantinga |
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Thu, 07 Mar 2002 20:23:11 +0000 |
Sam Lantinga |
Added Atari joystick support (thanks Patrice!)
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Wed, 06 Mar 2002 19:14:17 +0000 |
Sam Lantinga |
Fixed dynamic arts support.
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Wed, 06 Mar 2002 19:14:12 +0000 |
Sam Lantinga |
Fixed dynamic arts support.
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Wed, 06 Mar 2002 18:25:45 +0000 |
Sam Lantinga |
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Wed, 06 Mar 2002 11:32:00 +0000 |
Sam Lantinga |
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Wed, 06 Mar 2002 11:23:08 +0000 |
Sam Lantinga |
Updated copyright information for 2002
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Wed, 06 Mar 2002 11:05:47 +0000 |
Sam Lantinga |
Removed the API changes to preserve SDL 1.2 stability
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Wed, 06 Mar 2002 05:37:21 +0000 |
Sam Lantinga |
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Wed, 06 Mar 2002 05:20:11 +0000 |
Sam Lantinga |
Added a new header file: SDL_loadso.h
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