Mon, 07 Feb 2011 20:05:52 -0800 |
Sam Lantinga |
Fixed stack overflow on Windows
|
Mon, 07 Feb 2011 17:44:07 -0800 |
Sam Lantinga |
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
|
Mon, 07 Feb 2011 16:45:40 -0800 |
Sam Lantinga |
Added a simple log message API
|
Mon, 07 Feb 2011 10:40:21 -0800 |
Sam Lantinga |
Renamed SDL_Key to SDL_Keycode to clarify terminology.
|
Mon, 07 Feb 2011 09:42:08 -0800 |
Sam Lantinga |
Renamed SDLKey and SDLMod for consistency
|
Mon, 07 Feb 2011 09:37:11 -0800 |
Sam Lantinga |
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
|
Mon, 07 Feb 2011 09:23:01 -0800 |
Sam Lantinga |
Create an OpenGL 1.1 context by default, if available.
|
Mon, 07 Feb 2011 00:46:43 -0800 |
Sam Lantinga |
Updated testoverlay2 to use the SDL 2D rendering API
|