2011-02-08 |
Sam Lantinga |
Fixed stack overflow on Windows
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2011-02-08 |
Sam Lantinga |
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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2011-02-08 |
Sam Lantinga |
Added a simple log message API
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2011-02-07 |
Sam Lantinga |
Renamed SDL_Key to SDL_Keycode to clarify terminology.
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2011-02-07 |
Sam Lantinga |
Renamed SDLKey and SDLMod for consistency
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2011-02-07 |
Sam Lantinga |
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
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2011-02-07 |
Sam Lantinga |
Create an OpenGL 1.1 context by default, if available.
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2011-02-07 |
Sam Lantinga |
Updated testoverlay2 to use the SDL 2D rendering API
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2011-02-07 |
Sam Lantinga |
Removed obsolete file
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2011-02-07 |
Eric Wing |
removed sail.bmp from Xcode project
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2011-02-07 |
Eric Wing |
merged
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2011-02-07 |
Sam Lantinga |
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
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2011-02-07 |
Sam Lantinga |
OpenGL ES 2.0 rendering LIVES!
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2011-02-06 |
Sam Lantinga |
Fixed compiling source shaders
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2011-02-06 |
Sam Lantinga |
Whoops, duplicate case
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2011-02-06 |
Sam Lantinga |
At least allow returning the values that were set.
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2011-02-06 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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2011-02-06 |
Sam Lantinga |
Updated the iPhone demos for the new API
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2011-02-06 |
Sam Lantinga |
Since we changed the API entirely, just remove the old function names
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2011-02-06 |
Sam Lantinga |
Fixed crash when binary shaders are not available.
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2011-02-06 |
Sam Lantinga |
Updated Xcode project with moved and removed files
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2011-02-06 |
Sam Lantinga |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
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2011-02-06 |
Sam Lantinga |
Minor consistency cleanup and documentation link update.
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2011-02-06 |
Sam Lantinga |
Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
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2011-02-06 |
Sam Lantinga |
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
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2011-02-06 |
Sam Lantinga |
Created a simpler version of SDL_SetHint() that doesn't need a priority.
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2011-02-06 |
Sam Lantinga |
Updated the DirectFB support, from Couriersud
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2011-02-06 |
Sam Lantinga |
Updated Mac OS X and iOS projects
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2011-02-05 |
Sam Lantinga |
Fixed compiling the automated test
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2011-02-05 |
Sam Lantinga |
Updated projects
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2011-02-05 |
Sam Lantinga |
Renamed files for consistency
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2011-02-05 |
Sam Lantinga |
Fixed newlines
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2011-02-04 |
Sam Lantinga |
Updated Visual Studio 2010 project
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2011-02-05 |
Sam Lantinga |
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
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2011-02-05 |
Sam Lantinga |
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
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2011-02-05 |
Sam Lantinga |
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
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2011-02-05 |
Sam Lantinga |
Added a hint system to allow configuration hints to be specified by the application.
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2011-02-05 |
Sam Lantinga |
Removed execute permissions on source files.
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2011-02-05 |
Sam Lantinga |
Fixed permissions on the Android config header.
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2011-02-05 |
Sam Lantinga |
Updated the name of the Direct3D renderer.
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2011-02-05 |
Sam Lantinga |
Allow resizing of testsprite
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2011-02-05 |
Sam Lantinga |
Restored SDL_BLENDMODE_MOD for MAME
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2011-02-05 |
Sam Lantinga |
Removed a bunch of X11 support that we no longer need.
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2011-02-05 |
Sam Lantinga |
Added the X11 framebuffer implementation. Simple! :)
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2011-02-05 |
Sam Lantinga |
The format detection code works better with 555 and 565 pixel formats
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2011-02-05 |
Sam Lantinga |
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
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2011-02-05 |
Sam Lantinga |
These aren't executable files. :)
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2011-02-04 |
Sam Lantinga |
Fixed compiling on Windows CE
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2011-02-04 |
Sam Lantinga |
Removed missing file
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2011-02-04 |
Sam Lantinga |
Use the exact format of the window if possible, for speed.
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2011-02-04 |
Sam Lantinga |
Added the Windows framebuffer implementation.
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2011-02-04 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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2011-02-04 |
Sam Lantinga |
Standardized on using the managed texture pool.
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2011-02-04 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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2011-02-04 |
Sam Lantinga |
Removed unused variables
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2011-02-04 |
Sam Lantinga |
Fixed compile error
SDL-1.2
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2011-02-04 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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2011-02-04 |
Sam Lantinga |
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
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2011-02-04 |
Sam Lantinga |
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
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2011-02-03 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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