log

age author description
Sun, 12 Aug 2007 15:41:36 +0000 Sam Lantinga Fixed compiling the Altivec blit code
Sun, 12 Aug 2007 07:02:28 +0000 Sam Lantinga Optimized OpenGL renderer for Mac OS X.
Sun, 12 Aug 2007 05:48:51 +0000 Sam Lantinga Fixed crash if conversion fails. Use ISO name for Latin-1
Sun, 12 Aug 2007 00:01:41 +0000 Sam Lantinga Fixed compile warnings with Visual C++
Sat, 11 Aug 2007 23:26:03 +0000 Sam Lantinga Exported the software renderer texture functions to make easier to create
Sat, 11 Aug 2007 21:51:19 +0000 Sam Lantinga Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
Sat, 11 Aug 2007 21:44:49 +0000 Sam Lantinga Updated the credits for SDL 1.3
Sat, 11 Aug 2007 21:42:36 +0000 Sam Lantinga Whoops, it's not quite that easy - fixed bug in SDL_ClearDirtyRects()
Sat, 11 Aug 2007 21:34:08 +0000 Sam Lantinga Optimized dirty rect code
Sat, 11 Aug 2007 20:54:31 +0000 Sam Lantinga Emphasized the separation between SDL_Surface and SDL_Texture
Sat, 11 Aug 2007 20:46:24 +0000 Sam Lantinga indent
Sat, 11 Aug 2007 18:51:12 +0000 Sam Lantinga Don't run indent on the Xcode templates
Fri, 10 Aug 2007 16:03:35 +0000 Sam Lantinga Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Tue, 07 Aug 2007 07:08:25 +0000 Sam Lantinga 1.3 video API design chat
Tue, 07 Aug 2007 06:04:27 +0000 Sam Lantinga Some thoughts on 1.3 video written down
Thu, 26 Jul 2007 17:58:17 +0000 Bob Pendleton changed to use SDL_realloc()
Wed, 25 Jul 2007 21:23:28 +0000 Bob Pendleton make indent
Wed, 25 Jul 2007 21:22:55 +0000 Bob Pendleton Added gamma table support to X11. Also now supports DirectColor visuals.
Tue, 24 Jul 2007 18:46:45 +0000 Bob Pendleton make indent
Mon, 23 Jul 2007 18:46:09 +0000 Sam Lantinga Switched afxres.h to winresrc.h
Mon, 23 Jul 2007 16:55:38 +0000 Bob Pendleton Oops, meant PsuedoColor not TrueColor
Mon, 23 Jul 2007 01:17:38 +0000 Sam Lantinga indent
Mon, 23 Jul 2007 01:11:52 +0000 Sam Lantinga Added support for the --depth command line option
Sun, 22 Jul 2007 13:22:47 +0000 Sam Lantinga Fixed bug #467