log

age author description
2009-12-10 Sam Lantinga X11 driver compiles again, lines are not yet implemented
2009-12-10 Sam Lantinga Switch to mixed case for consistency with other enumerations
2009-12-09 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
2009-12-07 Sam Lantinga Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
2009-12-07 Sam Lantinga Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
2009-12-07 Sam Lantinga This fixes the OpenGL rendering test, at least with my ATI card...
2009-12-07 Sam Lantinga Fixed crash initializing the dummy driver
2009-12-07 Sam Lantinga On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
2009-12-06 Sam Lantinga The window position is display relative, at least for now...
2009-12-06 Sam Lantinga Fixed crash
2009-12-06 Sam Lantinga Added an API function to query geometry of multiple monitors:
2009-12-06 Sam Lantinga Fixed to use the correct display adapter
2009-12-05 Sam Lantinga Fixed compiler warnings
2009-12-05 Sam Lantinga Fixed compilation on Mac OS X 10.4
2009-12-05 Sam Lantinga Allow overriding the number of build jobs
2009-12-05 Sam Lantinga Made the window flag comments more consistent
2009-12-05 Sam Lantinga Added related functions
2009-12-04 Sam Lantinga Don't add any renderers if you can't add any displays
2009-12-04 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
2009-12-04 Sam Lantinga Fixed compiling the D3D renderer
2009-12-03 Sam Lantinga Added support for SDL 1.2 environment variables:
2009-12-03 Sam Lantinga Fixed mouse events for fullscreen windows on Mac OS X
2009-12-03 Sam Lantinga Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
2009-12-03 Sam Lantinga Missing pop over a jump
2009-12-02 Sam Lantinga Added Ctrl-Z common key binding
2009-12-02 Sam Lantinga Restore the desktop mode when requested
2009-12-02 Sam Lantinga If we're fullscreen on a single-head system and lose focus, minimize
2009-12-02 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
2009-12-02 Sam Lantinga Don't need to hide the menu bar if we're not on the main display
2009-12-02 Sam Lantinga Changed so that it's obvious that the two code blocks are related.