2009-12-10 |
Sam Lantinga |
X11 driver compiles again, lines are not yet implemented
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2009-12-10 |
Sam Lantinga |
Switch to mixed case for consistency with other enumerations
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2009-12-09 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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2009-12-07 |
Sam Lantinga |
Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
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2009-12-07 |
Sam Lantinga |
Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
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2009-12-07 |
Sam Lantinga |
This fixes the OpenGL rendering test, at least with my ATI card...
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2009-12-07 |
Sam Lantinga |
Fixed crash initializing the dummy driver
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2009-12-07 |
Sam Lantinga |
On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
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2009-12-06 |
Sam Lantinga |
The window position is display relative, at least for now...
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2009-12-06 |
Sam Lantinga |
Fixed crash
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2009-12-06 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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2009-12-06 |
Sam Lantinga |
Fixed to use the correct display adapter
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2009-12-05 |
Sam Lantinga |
Fixed compiler warnings
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2009-12-05 |
Sam Lantinga |
Fixed compilation on Mac OS X 10.4
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2009-12-05 |
Sam Lantinga |
Allow overriding the number of build jobs
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2009-12-05 |
Sam Lantinga |
Made the window flag comments more consistent
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2009-12-05 |
Sam Lantinga |
Added related functions
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2009-12-04 |
Sam Lantinga |
Don't add any renderers if you can't add any displays
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2009-12-04 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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2009-12-04 |
Sam Lantinga |
Fixed compiling the D3D renderer
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2009-12-03 |
Sam Lantinga |
Added support for SDL 1.2 environment variables:
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2009-12-03 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
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2009-12-03 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
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2009-12-03 |
Sam Lantinga |
Missing pop over a jump
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2009-12-02 |
Sam Lantinga |
Added Ctrl-Z common key binding
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2009-12-02 |
Sam Lantinga |
Restore the desktop mode when requested
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2009-12-02 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
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2009-12-02 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
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2009-12-02 |
Sam Lantinga |
Don't need to hide the menu bar if we're not on the main display
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2009-12-02 |
Sam Lantinga |
Changed so that it's obvious that the two code blocks are related.
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