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Wed, 02 Jun 2010 11:55:40 +0530
Sunny Sachanandani
It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
Wed, 02 Jun 2010 11:45:15 +0530
Sunny Sachanandani
Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.
Wed, 02 Jun 2010 09:01:37 +0530
Sunny Sachanandani
Fix the rendering color channels to be premultiplied with the alpha channel as thats what Xrender expects. Small fixes in X11_CreateTexture. Add some new functions in SDL_x11sym.h as well as support for Xrender.
Mon, 31 May 2010 17:04:20 +0530
Sunny Sachanandani
X11_RenderPresent now uses XRender to blit back-buffers to the screen.
Mon, 31 May 2010 15:09:36 +0530
Sunny Sachanandani
Xrender uses 16 bit color per channel. Fixed the color handling in X11_RenderFillRects to match this. Xrender just works now for filling rectangles :D .
Mon, 31 May 2010 13:27:27 +0530
Sunny Sachanandani
Modified configure.in to allow building with Xrender. Fixed all problems that prevented compilation.
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