Thu, 13 Jan 2011 11:14:20 -0800 |
Sam Lantinga |
Working audio implementation contributed by Joseph Lunderville
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Thu, 13 Jan 2011 09:15:51 -0800 |
Sam Lantinga |
Added missing header
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Wed, 12 Jan 2011 21:21:21 -0800 |
Sam Lantinga |
Implemented translation from Android keycodes to SDL scancodes
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Wed, 12 Jan 2011 21:21:08 -0800 |
Sam Lantinga |
Added an extra line for consistency
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Wed, 12 Jan 2011 19:33:29 -0800 |
Sam Lantinga |
Fixed video mode format for unknown surface format
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Wed, 12 Jan 2011 19:33:04 -0800 |
Sam Lantinga |
Improved error message for unsupported texture format
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Wed, 12 Jan 2011 17:53:06 -0800 |
Sam Lantinga |
More Android cleanup:
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Wed, 12 Jan 2011 16:35:03 -0800 |
Sam Lantinga |
Whoops, need to pass that SDL format into native code
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Wed, 12 Jan 2011 15:58:53 -0800 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
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Wed, 12 Jan 2011 15:42:26 -0800 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
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Wed, 12 Jan 2011 15:23:19 -0800 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
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Wed, 12 Jan 2011 15:22:29 -0800 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
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Wed, 12 Jan 2011 15:21:12 -0800 |
Sam Lantinga |
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
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Wed, 12 Jan 2011 14:53:23 -0800 |
Sam Lantinga |
Added some missing pixel formats and SDL_GetPixelFormatName()
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Wed, 12 Jan 2011 14:29:01 -0800 |
Sam Lantinga |
Fill in the video mode with the correct screen format
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