log

age author description
Tue, 08 Feb 2011 10:38:12 -0800 Sam Lantinga Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 22:57:33 -0800 Sam Lantinga It's now possible to disable the fast atomic operations, at a huge performance penalty.
Mon, 07 Feb 2011 20:06:26 -0800 Sam Lantinga Added function SDL_RenderSetClipRect()
Mon, 07 Feb 2011 20:05:52 -0800 Sam Lantinga Fixed stack overflow on Windows
Mon, 07 Feb 2011 17:44:07 -0800 Sam Lantinga Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API
Mon, 07 Feb 2011 10:40:21 -0800 Sam Lantinga Renamed SDL_Key to SDL_Keycode to clarify terminology.
Mon, 07 Feb 2011 09:42:08 -0800 Sam Lantinga Renamed SDLKey and SDLMod for consistency
Mon, 07 Feb 2011 09:37:11 -0800 Sam Lantinga Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
Mon, 07 Feb 2011 09:23:01 -0800 Sam Lantinga Create an OpenGL 1.1 context by default, if available.
Mon, 07 Feb 2011 00:46:43 -0800 Sam Lantinga Updated testoverlay2 to use the SDL 2D rendering API
Mon, 07 Feb 2011 00:36:42 -0800 Sam Lantinga Removed obsolete file
Sun, 06 Feb 2011 23:48:31 -0800 Eric Wing removed sail.bmp from Xcode project
Sun, 06 Feb 2011 21:23:32 -0800 Eric Wing merged
Sun, 06 Feb 2011 20:56:21 -0800 Sam Lantinga You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
Sun, 06 Feb 2011 19:12:55 -0800 Sam Lantinga OpenGL ES 2.0 rendering LIVES!
Sun, 06 Feb 2011 10:59:37 -0800 Sam Lantinga Fixed compiling source shaders
Sun, 06 Feb 2011 10:27:05 -0800 Sam Lantinga Whoops, duplicate case
Sun, 06 Feb 2011 10:24:08 -0800 Sam Lantinga At least allow returning the values that were set.
Sun, 06 Feb 2011 10:22:25 -0800 Sam Lantinga Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sun, 06 Feb 2011 09:02:10 -0800 Sam Lantinga Updated the iPhone demos for the new API
Sun, 06 Feb 2011 08:57:29 -0800 Sam Lantinga Since we changed the API entirely, just remove the old function names
Sun, 06 Feb 2011 08:46:48 -0800 Sam Lantinga Fixed crash when binary shaders are not available.
Sun, 06 Feb 2011 02:41:32 -0800 Sam Lantinga Updated Xcode project with moved and removed files
Sun, 06 Feb 2011 02:35:14 -0800 Sam Lantinga Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:48:41 -0800 Sam Lantinga Minor consistency cleanup and documentation link update.
Sun, 06 Feb 2011 00:48:16 -0800 Sam Lantinga Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
Sun, 06 Feb 2011 00:00:13 -0800 Sam Lantinga Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Sat, 05 Feb 2011 20:02:37 -0800 Sam Lantinga Created a simpler version of SDL_SetHint() that doesn't need a priority.
Sat, 05 Feb 2011 16:07:10 -0800 Sam Lantinga Updated the DirectFB support, from Couriersud
Sat, 05 Feb 2011 16:02:30 -0800 Sam Lantinga Updated Mac OS X and iOS projects
Sat, 05 Feb 2011 13:06:50 -0800 Sam Lantinga Fixed compiling the automated test
Sat, 05 Feb 2011 12:01:36 -0800 Sam Lantinga Updated projects
Sat, 05 Feb 2011 12:01:11 -0800 Sam Lantinga Renamed files for consistency
Sat, 05 Feb 2011 11:54:46 -0800 Sam Lantinga Fixed newlines
Fri, 04 Feb 2011 14:06:01 -0800 Sam Lantinga Updated Visual Studio 2010 project
Sat, 05 Feb 2011 10:35:36 -0800 Sam Lantinga Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
Sat, 05 Feb 2011 10:11:27 -0800 Sam Lantinga Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
Sat, 05 Feb 2011 10:03:12 -0800 Sam Lantinga Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
Sat, 05 Feb 2011 10:02:39 -0800 Sam Lantinga Added a hint system to allow configuration hints to be specified by the application.
Sat, 05 Feb 2011 01:03:51 -0800 Sam Lantinga Removed execute permissions on source files.
Sat, 05 Feb 2011 01:02:24 -0800 Sam Lantinga Fixed permissions on the Android config header.
Sat, 05 Feb 2011 00:34:34 -0800 Sam Lantinga Updated the name of the Direct3D renderer.
Fri, 04 Feb 2011 21:46:38 -0800 Sam Lantinga Allow resizing of testsprite
Fri, 04 Feb 2011 19:50:56 -0800 Sam Lantinga Restored SDL_BLENDMODE_MOD for MAME
Fri, 04 Feb 2011 19:18:08 -0800 Sam Lantinga Removed a bunch of X11 support that we no longer need.
Fri, 04 Feb 2011 18:05:20 -0800 Sam Lantinga Added the X11 framebuffer implementation. Simple! :)
Fri, 04 Feb 2011 16:55:50 -0800 Sam Lantinga The format detection code works better with 555 and 565 pixel formats
Sat, 05 Feb 2011 00:32:04 -0800 Sam Lantinga SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
Fri, 04 Feb 2011 23:31:56 -0800 Sam Lantinga These aren't executable files. :)
Fri, 04 Feb 2011 13:58:29 -0800 Sam Lantinga Fixed compiling on Windows CE
Fri, 04 Feb 2011 13:57:55 -0800 Sam Lantinga Removed missing file
Fri, 04 Feb 2011 13:47:02 -0800 Sam Lantinga Use the exact format of the window if possible, for speed.
Fri, 04 Feb 2011 12:29:58 -0800 Sam Lantinga Added the Windows framebuffer implementation.
Fri, 04 Feb 2011 12:26:01 -0800 Sam Lantinga Don't free the surface since the application might be still using it.
Fri, 04 Feb 2011 12:25:26 -0800 Sam Lantinga Standardized on using the managed texture pool.
Fri, 04 Feb 2011 12:24:28 -0800 Sam Lantinga Don't free the surface since the application might be still using it.
Fri, 04 Feb 2011 12:22:52 -0800 Sam Lantinga Removed unused variables
Fri, 04 Feb 2011 09:07:39 -0800 Sam Lantinga Fixed compile error SDL-1.2
Thu, 03 Feb 2011 21:13:55 -0800 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 17:42:58 -0800 Sam Lantinga Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
Thu, 03 Feb 2011 16:57:38 -0800 Sam Lantinga Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Sam Lantinga Extended SDL_SetWindowData() to allow arbitrary named values.
Thu, 03 Feb 2011 10:03:55 -0800 Sam Lantinga Added an intro to the features and goals of the 2D rendering API.
Thu, 03 Feb 2011 02:45:29 -0800 Sam Lantinga Making the API simpler, moved the surface drawing functions to the software renderer.
Thu, 03 Feb 2011 02:42:50 -0800 Sam Lantinga Updated for API changes
Thu, 03 Feb 2011 01:30:28 -0800 Sam Lantinga Fixed building for Android
Thu, 03 Feb 2011 01:19:10 -0800 Sam Lantinga Re-ordered platforms based on frequency
Thu, 03 Feb 2011 01:13:48 -0800 Sam Lantinga Create the video texture based on the available texture formats, not the backbuffer format.
Thu, 03 Feb 2011 00:54:29 -0800 Sam Lantinga Simplified and improved the process of creating a texture from a surface.
Thu, 03 Feb 2011 00:22:18 -0800 Sam Lantinga Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 22:55:12 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Wed, 02 Feb 2011 14:34:24 -0800 Sam Lantinga Fixed compiling with the latest API changes
Tue, 01 Feb 2011 21:51:54 -0800 Sam Lantinga Removing Visual Studio projects for testpalette
Tue, 01 Feb 2011 21:51:09 -0800 Sam Lantinga SDL doesn't actually support the physical/logical palette split anymore.
Tue, 01 Feb 2011 21:40:03 -0800 Sam Lantinga Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800 Sam Lantinga The DrawRect API is implemented using lines
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 19:15:42 -0800 Sam Lantinga Added functions to watch events as they go through the event queue.
Tue, 01 Feb 2011 15:02:21 -0800 Sam Lantinga Split the rendering API out into a separate header file.
Tue, 01 Feb 2011 12:54:27 -0800 Sam Lantinga The renderers always support texture modulation and blend modes.
Tue, 01 Feb 2011 12:44:52 -0800 Sam Lantinga Renumbered the renderer flags
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:37:30 -0800 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:53:45 -0800 Sam Lantinga Removed more partially functional renderers
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Mon, 31 Jan 2011 22:21:29 -0800 Sam Lantinga Removed partially functional renderers
Tue, 01 Feb 2011 12:01:37 -0800 Sam Lantinga Spacing for documentation tweaks
Tue, 01 Feb 2011 11:53:29 -0800 Sam Lantinga Tweak for documentation
Tue, 01 Feb 2011 09:04:43 -0800 Sam Lantinga Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)