Fri, 04 Feb 2011 12:29:58 -0800 |
Sam Lantinga |
Added the Windows framebuffer implementation.
|
Fri, 04 Feb 2011 12:26:01 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
|
Fri, 04 Feb 2011 12:25:26 -0800 |
Sam Lantinga |
Standardized on using the managed texture pool.
|
Fri, 04 Feb 2011 12:24:28 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
|
Fri, 04 Feb 2011 12:22:52 -0800 |
Sam Lantinga |
Removed unused variables
|
Fri, 04 Feb 2011 09:07:39 -0800 |
Sam Lantinga |
Fixed compile error
SDL-1.2
|
Thu, 03 Feb 2011 21:13:55 -0800 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
|
Thu, 03 Feb 2011 17:42:58 -0800 |
Sam Lantinga |
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
|
Thu, 03 Feb 2011 16:57:38 -0800 |
Sam Lantinga |
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
|
Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
|
Thu, 03 Feb 2011 11:16:57 -0800 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
|
Thu, 03 Feb 2011 10:03:55 -0800 |
Sam Lantinga |
Added an intro to the features and goals of the 2D rendering API.
|
Thu, 03 Feb 2011 02:45:29 -0800 |
Sam Lantinga |
Making the API simpler, moved the surface drawing functions to the software renderer.
|
Thu, 03 Feb 2011 02:42:50 -0800 |
Sam Lantinga |
Updated for API changes
|
Thu, 03 Feb 2011 01:30:28 -0800 |
Sam Lantinga |
Fixed building for Android
|
Thu, 03 Feb 2011 01:19:10 -0800 |
Sam Lantinga |
Re-ordered platforms based on frequency
|
Thu, 03 Feb 2011 01:13:48 -0800 |
Sam Lantinga |
Create the video texture based on the available texture formats, not the backbuffer format.
|
Thu, 03 Feb 2011 00:54:29 -0800 |
Sam Lantinga |
Simplified and improved the process of creating a texture from a surface.
|
Thu, 03 Feb 2011 00:22:18 -0800 |
Sam Lantinga |
Making the API simpler, removed the writepixels interface
|
Thu, 03 Feb 2011 00:19:40 -0800 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
|
Wed, 02 Feb 2011 22:55:12 -0800 |
Sam Lantinga |
Fixed compiling on Windows
|
Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
|
Wed, 02 Feb 2011 14:34:24 -0800 |
Sam Lantinga |
Fixed compiling with the latest API changes
|
Tue, 01 Feb 2011 21:51:54 -0800 |
Sam Lantinga |
Removing Visual Studio projects for testpalette
|
Tue, 01 Feb 2011 21:51:09 -0800 |
Sam Lantinga |
SDL doesn't actually support the physical/logical palette split anymore.
|
Tue, 01 Feb 2011 21:40:03 -0800 |
Sam Lantinga |
Nobody is currently maintaining the QNX code, so removing it for now.
|
Tue, 01 Feb 2011 21:23:43 -0800 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
|
Tue, 01 Feb 2011 20:50:04 -0800 |
Sam Lantinga |
The DrawRect API is implemented using lines
|
Tue, 01 Feb 2011 19:19:43 -0800 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
|
Tue, 01 Feb 2011 19:15:42 -0800 |
Sam Lantinga |
Added functions to watch events as they go through the event queue.
|
Tue, 01 Feb 2011 15:02:21 -0800 |
Sam Lantinga |
Split the rendering API out into a separate header file.
|
Tue, 01 Feb 2011 12:54:27 -0800 |
Sam Lantinga |
The renderers always support texture modulation and blend modes.
|
Tue, 01 Feb 2011 12:44:52 -0800 |
Sam Lantinga |
Renumbered the renderer flags
|
Tue, 01 Feb 2011 12:19:46 -0800 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
|
Mon, 31 Jan 2011 23:37:30 -0800 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
|
Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
|
Mon, 31 Jan 2011 22:53:45 -0800 |
Sam Lantinga |
Removed more partially functional renderers
|
Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
|
Mon, 31 Jan 2011 22:21:29 -0800 |
Sam Lantinga |
Removed partially functional renderers
|
Tue, 01 Feb 2011 12:01:37 -0800 |
Sam Lantinga |
Spacing for documentation tweaks
|
Tue, 01 Feb 2011 11:53:29 -0800 |
Sam Lantinga |
Tweak for documentation
|
Tue, 01 Feb 2011 09:04:43 -0800 |
Sam Lantinga |
Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
|
Tue, 01 Feb 2011 09:02:53 -0800 |
Sam Lantinga |
Fixed spacing, adding vim spacing hints
|
Tue, 01 Feb 2011 09:00:47 -0800 |
Sam Lantinga |
Added vim spacing hints
|
Tue, 01 Feb 2011 08:59:22 -0800 |
Sam Lantinga |
Fixed spacing
|
Tue, 01 Feb 2011 08:54:34 -0800 |
Sam Lantinga |
Fixed bug #1112 (retina display support)
|
Tue, 01 Feb 2011 08:53:22 -0800 |
Sam Lantinga |
Fixed spacing
|
Tue, 01 Feb 2011 00:37:02 -0800 |
Eric Wing |
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
|
Sun, 30 Jan 2011 13:42:05 -0800 |
Sam Lantinga |
Fixed bug #1111
|
Sun, 30 Jan 2011 13:38:57 -0800 |
Sam Lantinga |
Fixed bug #1111
SDL-1.2
|
Fri, 28 Jan 2011 12:09:25 -0800 |
Sam Lantinga |
Added Edgar's blog to the haptic documentation
|
Fri, 28 Jan 2011 10:37:36 -0800 |
Sam Lantinga |
Updated main.c for API changes
|
Fri, 28 Jan 2011 10:21:58 -0800 |
Sam Lantinga |
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
|
Thu, 27 Jan 2011 22:44:08 -0800 |
Sam Lantinga |
Removed completely non-portable event thread hack.
|
Thu, 27 Jan 2011 20:51:54 -0800 |
Sam Lantinga |
Fixed test
|
Thu, 27 Jan 2011 20:49:07 -0800 |
Sam Lantinga |
Added CPU cache line size to the test output.
|
Thu, 27 Jan 2011 20:46:45 -0800 |
Sam Lantinga |
Added API function to get CPU cache line size.
|
Thu, 27 Jan 2011 20:37:54 -0800 |
Sam Lantinga |
Fixed quotes around Mercurial revision text
|
Thu, 27 Jan 2011 20:14:10 -0800 |
Sam Lantinga |
0 isn't a valid Mercurial revision
|
Thu, 27 Jan 2011 20:30:39 -0600 |
krogoway |
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
|