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2008-12-08
Sam Lantinga
Updated copyright date
2008-12-08
Sam Lantinga
A little cleanup for SDL snapshot release
2008-12-07
Sam Lantinga
Don't need multi-threaded X11 for SDL 1.3
2008-12-07
Sam Lantinga
Default SSE2 off on iX86, since gcc will use it for floating point operations
2008-12-07
Sam Lantinga
Fixed palette sharing
2008-12-07
Sam Lantinga
Fixed updating the video surface when the palette changes
2008-12-07
Sam Lantinga
Fixed picking blit function when RLE fails
2008-12-07
Sam Lantinga
Better default format for Mac OS X
2008-12-07
Sam Lantinga
Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
2008-12-07
Sam Lantinga
Whoops, fixed pitch bug after resizing a surface
2008-12-07
Sam Lantinga
There's no reason to add extra code to notify the mice of window size changes.
2008-12-07
Ryan C. Gordon
Comment cleanup.
2008-12-07
Ryan C. Gordon
Don't hardcode RECT for fragment program texture targets.
2008-12-07
Sam Lantinga
Slight optimization of the shader, no need to scale into 0..255
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