Wed, 15 Aug 2007 03:52:31 +0000 |
Sam Lantinga |
Optimization suggested by Ryan:
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Wed, 15 Aug 2007 03:50:49 +0000 |
Sam Lantinga |
indent
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Wed, 15 Aug 2007 03:34:14 +0000 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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Wed, 15 Aug 2007 03:20:55 +0000 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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Wed, 15 Aug 2007 03:19:21 +0000 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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Wed, 15 Aug 2007 03:18:24 +0000 |
Sam Lantinga |
Fixed crash setting 0 bpp video mode.
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Mon, 13 Aug 2007 06:24:56 +0000 |
Sam Lantinga |
Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
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Mon, 13 Aug 2007 03:03:23 +0000 |
Sam Lantinga |
Shark rules!
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Mon, 13 Aug 2007 02:38:59 +0000 |
Sam Lantinga |
Advertise the most efficient format for the screen. Of course SDL code needs
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Sun, 12 Aug 2007 18:53:51 +0000 |
Sam Lantinga |
This is byte order dependent.
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Sun, 12 Aug 2007 18:44:49 +0000 |
Sam Lantinga |
indent
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Sun, 12 Aug 2007 18:27:44 +0000 |
Sam Lantinga |
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
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Sun, 12 Aug 2007 16:53:58 +0000 |
Sam Lantinga |
Test using glTextureRangeAPPLE
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Sun, 12 Aug 2007 16:26:10 +0000 |
Sam Lantinga |
indent
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