Sat, 29 Nov 2008 11:24:18 +0000 |
Sam Lantinga |
Fixed testalpha screen clear for screen formats with an alpha channel
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Sat, 29 Nov 2008 10:43:50 +0000 |
Sam Lantinga |
Preserve the desire for RLE acceleration
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Sat, 29 Nov 2008 06:29:33 +0000 |
Sam Lantinga |
Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
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Sat, 29 Nov 2008 06:27:26 +0000 |
Sam Lantinga |
Fixed the texture format for the software fallback
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Sat, 29 Nov 2008 00:11:35 +0000 |
Sam Lantinga |
Fixed SW_SetTextureScaleMode()
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Sat, 29 Nov 2008 00:10:59 +0000 |
Sam Lantinga |
Fixed copy blit detection
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Sat, 29 Nov 2008 00:08:29 +0000 |
Sam Lantinga |
Added ARGB8888 destination format (used on Mac OS X)
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Fri, 28 Nov 2008 20:09:32 +0000 |
Sam Lantinga |
Again, map the color with the alpha channel filled in.
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Fri, 28 Nov 2008 19:59:46 +0000 |
Sam Lantinga |
Fixed crash in testalpha. I think this was supposed to clear those bits. :)
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Fri, 28 Nov 2008 17:44:28 +0000 |
Sam Lantinga |
Map to black, not necessarily 0
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Fri, 28 Nov 2008 17:42:40 +0000 |
Sam Lantinga |
Clear the screen to actual black based on the format of the screen.
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Thu, 27 Nov 2008 22:11:01 +0000 |
Sam Lantinga |
Set the alpha mask fixing software rendering in OpenGL
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Thu, 27 Nov 2008 21:53:18 +0000 |
Sam Lantinga |
Fixed mouse coordinate range on Mac OS X
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Thu, 27 Nov 2008 05:29:12 +0000 |
Sam Lantinga |
RemDisabled some video drivers which are not converted to 1.3 yet
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Thu, 27 Nov 2008 04:51:34 +0000 |
Sam Lantinga |
Show the grey background first before starting to blit sprites
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Wed, 26 Nov 2008 21:59:35 +0000 |
Sam Lantinga |
Date: Wed, 26 Nov 2008 19:50:31 +0100
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Wed, 26 Nov 2008 15:52:00 +0000 |
Sam Lantinga |
Both testsprite and testsprite2 use a grey background
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Tue, 25 Nov 2008 20:06:27 +0000 |
Sam Lantinga |
Fixed bug #605, per Martin's suggestion
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Tue, 25 Nov 2008 08:40:52 +0000 |
Sam Lantinga |
Updated with latest glext.h
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Tue, 25 Nov 2008 05:29:14 +0000 |
Sam Lantinga |
It turns out both the software and the OpenGL renderer had the same problem.
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Tue, 25 Nov 2008 02:21:53 +0000 |
Sam Lantinga |
indent
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Tue, 25 Nov 2008 02:12:19 +0000 |
Sam Lantinga |
Fixed bug with converting colorkey surface to texture
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Tue, 25 Nov 2008 00:48:25 +0000 |
Sam Lantinga |
(none)
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Tue, 25 Nov 2008 00:29:44 +0000 |
Sam Lantinga |
Fixed Direct3D rendering
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Mon, 24 Nov 2008 23:55:18 +0000 |
Sam Lantinga |
Added testsprite test projects for Visual Studio
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Mon, 24 Nov 2008 23:25:36 +0000 |
Sam Lantinga |
Added software fallback for YUV overlay code when YUV textures aren't available.
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Mon, 24 Nov 2008 21:43:02 +0000 |
Sam Lantinga |
Disable spurious warning
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Mon, 24 Nov 2008 00:18:42 +0000 |
Sam Lantinga |
Fixed Bugzilla bug #205
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Sat, 22 Nov 2008 06:59:22 +0000 |
Sam Lantinga |
Preliminary support for YUV textures
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Mon, 17 Nov 2008 18:50:50 +0000 |
Sam Lantinga |
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
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Sat, 08 Nov 2008 07:34:21 +0000 |
Sam Lantinga |
Sort by HID usage, which makes more sense and is more cross-platform
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Wed, 29 Oct 2008 05:56:23 +0000 |
Sam Lantinga |
We'd never port SDL to Minix... would we? :)
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Sat, 18 Oct 2008 04:03:41 +0000 |
Sam Lantinga |
Added dummy shared object files, fixing linker errors
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Sat, 18 Oct 2008 03:21:32 +0000 |
Sam Lantinga |
(none)
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Thu, 16 Oct 2008 12:35:28 +0000 |
Sam Lantinga |
Added the SDL_haptic files to the project
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Thu, 16 Oct 2008 12:22:56 +0000 |
Sam Lantinga |
Disabled the Haptic API on iPhone, changed the order of the header to match
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Tue, 14 Oct 2008 18:28:28 +0000 |
Edgar Simo |
Fixed compilation on mingw32.
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Sun, 12 Oct 2008 16:30:42 +0000 |
Sam Lantinga |
Added missing math.h functionality for SDL_audiocvt.c
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Sun, 12 Oct 2008 16:21:36 +0000 |
Sam Lantinga |
Don't include <math.h> when HAVE_MATH_H isn't defined
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Sun, 12 Oct 2008 16:15:43 +0000 |
Sam Lantinga |
This can be static
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Sun, 12 Oct 2008 16:05:34 +0000 |
Sam Lantinga |
Fixed memory leak in raw mouse input processing.
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Sat, 04 Oct 2008 06:46:59 +0000 |
Sam Lantinga |
Final merge of Google Summer of Code 2008 work...
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Wed, 17 Sep 2008 08:24:51 +0000 |
Ryan C. Gordon |
Add XInput support to Xcode project (untested!).
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Wed, 17 Sep 2008 08:20:57 +0000 |
Ryan C. Gordon |
Some cleanups on the new XInput code.
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Mon, 15 Sep 2008 20:48:51 +0000 |
Ryan C. Gordon |
Removed zap_ptr hack from Bugzilla #602...it was incorrect.
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Mon, 15 Sep 2008 08:41:03 +0000 |
Sam Lantinga |
Almost got this compiling on Cygwin32, just needs DirectInput 7
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Mon, 15 Sep 2008 07:34:36 +0000 |
Sam Lantinga |
Updated Visual C++ build
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Mon, 15 Sep 2008 06:49:23 +0000 |
Sam Lantinga |
more more!
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Mon, 15 Sep 2008 06:48:41 +0000 |
Sam Lantinga |
Yet more math...
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Mon, 15 Sep 2008 06:46:23 +0000 |
Sam Lantinga |
Whoops, missed a file...
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Mon, 15 Sep 2008 06:33:23 +0000 |
Sam Lantinga |
Expanded the libm support and put it into a separate directory.
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Mon, 15 Sep 2008 05:14:11 +0000 |
Sam Lantinga |
(none)
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Mon, 15 Sep 2008 05:09:45 +0000 |
Ryan C. Gordon |
Merged r4087:4088 from branches/SDL-1.2: missing semicolon.
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Mon, 15 Sep 2008 04:32:36 +0000 |
Sam Lantinga |
indent
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Mon, 15 Sep 2008 04:31:30 +0000 |
Sam Lantinga |
http://sources.redhat.com/ml/newlib/2002/msg00230.html
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Mon, 08 Sep 2008 07:38:41 +0000 |
Ryan C. Gordon |
Merged r4082:4083 from branches/SDL-1.2: sparc64 crash fix.
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Sat, 06 Sep 2008 04:31:34 +0000 |
Darren Alton |
Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
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Sat, 06 Sep 2008 00:10:16 +0000 |
Darren Alton |
Initial work for NDS haptic support.
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Thu, 04 Sep 2008 13:43:39 +0000 |
Edgar Simo |
Allow testing haptic devices by index.
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Tue, 02 Sep 2008 20:27:47 +0000 |
Holmes Futrell |
Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
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