Tue, 25 Nov 2008 05:29:14 +0000 |
Sam Lantinga |
It turns out both the software and the OpenGL renderer had the same problem.
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Tue, 25 Nov 2008 02:21:53 +0000 |
Sam Lantinga |
indent
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Tue, 25 Nov 2008 02:12:19 +0000 |
Sam Lantinga |
Fixed bug with converting colorkey surface to texture
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Tue, 25 Nov 2008 00:48:25 +0000 |
Sam Lantinga |
(none)
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Tue, 25 Nov 2008 00:29:44 +0000 |
Sam Lantinga |
Fixed Direct3D rendering
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Mon, 24 Nov 2008 23:55:18 +0000 |
Sam Lantinga |
Added testsprite test projects for Visual Studio
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Mon, 24 Nov 2008 23:25:36 +0000 |
Sam Lantinga |
Added software fallback for YUV overlay code when YUV textures aren't available.
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Mon, 24 Nov 2008 21:43:02 +0000 |
Sam Lantinga |
Disable spurious warning
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Mon, 24 Nov 2008 00:18:42 +0000 |
Sam Lantinga |
Fixed Bugzilla bug #205
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Sat, 22 Nov 2008 06:59:22 +0000 |
Sam Lantinga |
Preliminary support for YUV textures
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Mon, 17 Nov 2008 18:50:50 +0000 |
Sam Lantinga |
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
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Sat, 08 Nov 2008 07:34:21 +0000 |
Sam Lantinga |
Sort by HID usage, which makes more sense and is more cross-platform
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Wed, 29 Oct 2008 05:56:23 +0000 |
Sam Lantinga |
We'd never port SDL to Minix... would we? :)
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Sat, 18 Oct 2008 04:03:41 +0000 |
Sam Lantinga |
Added dummy shared object files, fixing linker errors
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