Sat, 09 Aug 2003 18:27:27 +0000 |
Sam Lantinga |
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Sat, 09 Aug 2003 18:22:16 +0000 |
Sam Lantinga |
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Sat, 09 Aug 2003 18:19:42 +0000 |
Sam Lantinga |
Fixed automake warnings about Objective C support
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Sat, 09 Aug 2003 18:12:11 +0000 |
Sam Lantinga |
Fix compilation on MacOS 10.1
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Fri, 08 Aug 2003 21:39:12 +0000 |
Sam Lantinga |
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Fri, 08 Aug 2003 21:31:18 +0000 |
Sam Lantinga |
Date: Mon, 28 Jul 2003 18:30:50 +0300
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Fri, 08 Aug 2003 20:09:15 +0000 |
Sam Lantinga |
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Fri, 08 Aug 2003 18:00:39 +0000 |
Sam Lantinga |
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Fri, 08 Aug 2003 15:08:41 +0000 |
Sam Lantinga |
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Fri, 08 Aug 2003 15:01:14 +0000 |
Sam Lantinga |
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Wed, 06 Aug 2003 21:54:32 +0000 |
Sam Lantinga |
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Wed, 06 Aug 2003 20:20:30 +0000 |
Sam Lantinga |
ate: Mon, 4 Aug 2003 19:10:14 +0300
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Wed, 06 Aug 2003 20:12:00 +0000 |
Sam Lantinga |
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Mon, 04 Aug 2003 01:00:30 +0000 |
Sam Lantinga |
Date: Sun, 3 Aug 2003 22:07:57 +0200
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Mon, 04 Aug 2003 00:52:42 +0000 |
Sam Lantinga |
Date: Sat, 2 Aug 2003 16:22:51 +0300
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Mon, 28 Jul 2003 01:47:55 +0000 |
Sam Lantinga |
Date: Sun, 27 Jul 2003 22:37:59 +0200
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Sun, 27 Jul 2003 17:00:40 +0000 |
Sam Lantinga |
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Sat, 26 Jul 2003 20:02:00 +0000 |
Sam Lantinga |
You can't create a YUV overlay in OpenGL mode
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Sat, 26 Jul 2003 19:50:00 +0000 |
Sam Lantinga |
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Wed, 23 Jul 2003 05:30:08 +0000 |
Sam Lantinga |
Use SDL's internal x, y for mouse button events - fixes relative motion bug.
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Wed, 23 Jul 2003 04:39:44 +0000 |
Sam Lantinga |
Date: Thu, 24 Jul 2003 01:40:17 +0200
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Tue, 22 Jul 2003 15:33:28 +0000 |
Sam Lantinga |
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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Tue, 22 Jul 2003 15:10:06 +0000 |
Sam Lantinga |
Date: Thu, 24 Apr 2003 15:13:47 -0400
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Tue, 22 Jul 2003 14:01:21 +0000 |
Sam Lantinga |
Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
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Tue, 22 Jul 2003 05:29:48 +0000 |
Sam Lantinga |
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Tue, 22 Jul 2003 04:50:38 +0000 |
Sam Lantinga |
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Wed, 16 Jul 2003 11:54:13 +0000 |
Patrice Mandin |
pmandin: Added Atari LDG shared object loader
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Sat, 12 Jul 2003 13:30:30 +0000 |
Ryan C. Gordon |
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
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Thu, 10 Jul 2003 07:56:19 +0000 |
Sam Lantinga |
Added some notes from the benefit of my experience. :)
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Thu, 10 Jul 2003 07:46:19 +0000 |
Sam Lantinga |
Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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