2008-12-12 |
Sam Lantinga |
Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
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2008-12-10 |
Sam Lantinga |
Updated TODO list
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2008-12-08 |
Sam Lantinga |
Date: Sun, 07 Dec 2008 13:35:23 +0100
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2008-12-08 |
Sam Lantinga |
Updated copyright date
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2008-12-08 |
Sam Lantinga |
A little cleanup for SDL snapshot release
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2008-12-07 |
Sam Lantinga |
Don't need multi-threaded X11 for SDL 1.3
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2008-12-07 |
Sam Lantinga |
Default SSE2 off on iX86, since gcc will use it for floating point operations
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2008-12-07 |
Sam Lantinga |
Fixed palette sharing
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2008-12-07 |
Sam Lantinga |
Fixed updating the video surface when the palette changes
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2008-12-07 |
Sam Lantinga |
Fixed picking blit function when RLE fails
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2008-12-07 |
Sam Lantinga |
Better default format for Mac OS X
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2008-12-07 |
Sam Lantinga |
Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
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2008-12-07 |
Sam Lantinga |
Whoops, fixed pitch bug after resizing a surface
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2008-12-07 |
Sam Lantinga |
There's no reason to add extra code to notify the mice of window size changes.
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2008-12-07 |
Ryan C. Gordon |
Comment cleanup.
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2008-12-07 |
Ryan C. Gordon |
Don't hardcode RECT for fragment program texture targets.
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2008-12-07 |
Sam Lantinga |
Slight optimization of the shader, no need to scale into 0..255
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2008-12-07 |
Sam Lantinga |
Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
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2008-12-06 |
Sam Lantinga |
The YCbCr texture extension works now that bytes_per_pixel() returns the
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2008-12-06 |
Sam Lantinga |
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
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2008-12-06 |
Sam Lantinga |
Date: Sat, 06 Dec 2008 15:27:00 +0100
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2008-12-06 |
Sam Lantinga |
Date: Sat, 06 Dec 2008 14:54:10 +0100
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2008-12-06 |
Sam Lantinga |
The previous checkin fixes the crash, so at least we're not overrunning
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2008-12-06 |
Sam Lantinga |
Progress, maybe. :)
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2008-12-06 |
Sam Lantinga |
Fixed SDL_SetAlpha compatibility function to match the documentation
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2008-12-06 |
Sam Lantinga |
Fixed bug picking blitters
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2008-12-06 |
Sam Lantinga |
Rebind the context to the window area and update matrices when the window size changes
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2008-12-06 |
Ryan C. Gordon |
Initial pixel shader support for YUV textures in the GL renderer.
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2008-12-05 |
Sam Lantinga |
minor bug
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2008-12-05 |
Sam Lantinga |
Whoops, can't call glOrtho() repeatedly
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