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Tue, 01 Feb 2011 21:51:09 -0800
Sam Lantinga
SDL doesn't actually support the physical/logical palette split anymore.
Tue, 01 Feb 2011 21:40:03 -0800
Sam Lantinga
Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800
Sam Lantinga
Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800
Sam Lantinga
The DrawRect API is implemented using lines
Tue, 01 Feb 2011 19:19:43 -0800
Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 19:15:42 -0800
Sam Lantinga
Added functions to watch events as they go through the event queue.
Tue, 01 Feb 2011 15:02:21 -0800
Sam Lantinga
Split the rendering API out into a separate header file.
Tue, 01 Feb 2011 12:54:27 -0800
Sam Lantinga
The renderers always support texture modulation and blend modes.
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