2011-01-17 |
Sam Lantinga |
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
|
2011-01-16 |
Sam Lantinga |
Don't hose code that isn't expecting a windows include
|
2011-01-16 |
Sam Lantinga |
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
|
2011-01-15 |
Sam Lantinga |
Updated the atomic API for better use cases
|
2011-01-15 |
Sam Lantinga |
Added some missing config for the iPhone
|
2011-01-14 |
Sam Lantinga |
Added "mouse" support for the Android touch screen
|
2011-01-14 |
Sam Lantinga |
Cleaned up internal accelerometer interface
|
2011-01-14 |
Sam Lantinga |
Make sure we shut down the app if SDL_main() returns instead of exiting.
|
2011-01-13 |
Sam Lantinga |
The window is changed to reflect the actual screen dimensions, for now.
|
2011-01-13 |
Sam Lantinga |
Removed code from GetPrimtiveArrayCritical() experiment
|
2011-01-13 |
Sam Lantinga |
Fixed audio buffer lifecycle and implemented audio shutdown
|
2011-01-13 |
Sam Lantinga |
Working audio implementation contributed by Joseph Lunderville
|
2011-01-13 |
Sam Lantinga |
Added missing header
|
2011-01-13 |
Sam Lantinga |
Implemented translation from Android keycodes to SDL scancodes
|
2011-01-13 |
Sam Lantinga |
Added an extra line for consistency
|
2011-01-13 |
Sam Lantinga |
Fixed video mode format for unknown surface format
|
2011-01-13 |
Sam Lantinga |
Improved error message for unsupported texture format
|
2011-01-13 |
Sam Lantinga |
More Android cleanup:
|
2011-01-13 |
Sam Lantinga |
Whoops, need to pass that SDL format into native code
|
2011-01-12 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
|
2011-01-12 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
|
2011-01-12 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
|
2011-01-12 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
|
2011-01-12 |
Sam Lantinga |
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
|
2011-01-12 |
Sam Lantinga |
Added some missing pixel formats and SDL_GetPixelFormatName()
|
2011-01-12 |
Sam Lantinga |
Fill in the video mode with the correct screen format
|
2011-01-12 |
Sam Lantinga |
A bit of cleanup in the Android driver
|
2011-01-12 |
Sam Lantinga |
Added SDL errors to the Android log stream if DEBUG_ERROR is defined
|
2011-01-12 |
Sam Lantinga |
You can't change the resolution on some devices
|
2011-01-12 |
Sam Lantinga |
Use a valid window when creating the default renderer
|
2011-01-12 |
Sam Lantinga |
Added information about starting a command shell on the device
|
2011-01-12 |
Sam Lantinga |
Added information about doing a clean build
|
2011-01-12 |
Sam Lantinga |
Added info for building your code without optimizations on
|
2011-01-12 |
Sam Lantinga |
Added information about decoding native stack traces
|
2011-01-12 |
Sam Lantinga |
Fixed spacing in comments
|
2011-01-12 |
Sam Lantinga |
Updated headers to match wiki documentation
|
2011-01-10 |
Sam Lantinga |
Include the Android Makefile in the distribution files
|
2011-01-10 |
Sam Lantinga |
Need to include SDL_main.h ... eh, just include everything. :)
|
2011-01-09 |
Sam Lantinga |
Jcw87 to Sam
|
2011-01-07 |
Sam Lantinga |
Added some more information on how the port works
|
2011-01-07 |
Sam Lantinga |
Fixed return value
|
2011-01-07 |
Sam Lantinga |
Added the Android project and lots of info to README.android
|
2011-01-07 |
Sam Lantinga |
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
|
2011-01-05 |
Sam Lantinga |
Fixed screen texture format on Android
|
2011-01-05 |
Sam Lantinga |
Backed down to NDK R4b
|
2011-01-05 |
Sam Lantinga |
Android has OpenGL ES too...
|
2011-01-05 |
Sam Lantinga |
Fixed 2D video on Android
|
2011-01-05 |
Sam Lantinga |
Don't continually print stub message for testgles
|
2011-01-05 |
Sam Lantinga |
We don't need these scripts anymore
|
2011-01-04 |
Sam Lantinga |
Need to set something valid for argc/argv
|
2011-01-04 |
Sam Lantinga |
Fixed problem with trailing space
|
2011-01-04 |
Sam Lantinga |
Change from jlunder:
|
2011-01-04 |
Sam Lantinga |
Added the step to edit local properties
|
2011-01-04 |
Sam Lantinga |
Fixed prototype for SDL_main()
|
2011-01-04 |
Sam Lantinga |
Android needs the SDL_main() redirect as well
|
2011-01-04 |
Sam Lantinga |
Fixes the following warning:
|
2011-01-04 |
Sam Lantinga |
Added the Android config include to the default config.h
|
2011-01-04 |
Sam Lantinga |
The source rectangle isn't modified in SDL_UpperBlit
|
2011-01-03 |
Sam Lantinga |
Fixed crash on Windows XP
|
2011-01-02 |
Sam Lantinga |
Fixed trying to create an XRender texture for YUV formats
|
2011-01-02 |
Sam Lantinga |
Missing math library for testgesture
|
2011-01-02 |
Sam Lantinga |
Final touches on renaming SDL_eventtouch to SDL_x11touch
|
2011-01-02 |
Sam Lantinga |
I am using SDL 1.3 on FreeBSD. I found two problems.
|
2011-01-02 |
Sam Lantinga |
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
|
2011-01-02 |
Sam Lantinga |
Allow META-Enter to toggle fullscreen mode
|
2011-01-02 |
Sam Lantinga |
Updated for NDK R5
|
2011-01-02 |
Sam Lantinga |
Android has atan() and atan2()
|
2011-01-02 |
Sam Lantinga |
Fixed restoring the desktop resolution when toggling fullscreen mode
|
2011-01-01 |
Sam Lantinga |
Fixed compiling on Android
|
2010-12-31 |
Sam Lantinga |
Don't crash when resizing non-shaped windows
|
2010-12-31 |
Sam Lantinga |
Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
|
2010-12-31 |
Sam Lantinga |
Return an error code if Mercurial isn't installed
|
2010-12-30 |
Sam Lantinga |
Fixed compiling X11 touch interface
|
2010-12-30 |
Sam Lantinga |
Hopefully fix X11 compile error
|
2010-12-29 |
Sam Lantinga |
Removed carriage returns
|
2010-12-16 |
Jim Grandpre |
Fixed SDL_VS2005.vcproj
|
2010-12-16 |
Jim Grandpre |
Reverted SDL_VS2005.vcproj to revision 4634.
|
2010-12-12 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
|
2010-12-04 |
Sam Lantinga |
Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
SDL-1.2
|
2010-12-02 |
Sam Lantinga |
Fixed touch events on Mac OS X 10.6
|
2010-12-01 |
Sam Lantinga |
Fixed the gcc include path when building on Mac OS X 10.5
|
2010-12-01 |
Sam Lantinga |
Removed support for 10.3.9
|
2010-12-01 |
Sam Lantinga |
Allow the SDK path to be rebased
|
2010-12-01 |
Sam Lantinga |
Renamed X11 touch files for consistency
|
2010-12-01 |
Sam Lantinga |
Don't conflict with glext.h if it's already been included
|
2010-12-01 |
Sam Lantinga |
Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
|
2010-12-01 |
Sam Lantinga |
Fixed massive stack memory usage in the gesture functions
|
2010-12-01 |
Sam Lantinga |
First pass at Windows multi-touch gesture support
|
2010-11-30 |
Sam Lantinga |
Added a Visual Studio project for testgesture
|
2010-11-30 |
Sam Lantinga |
Removed references to testwm
|
2010-11-29 |
Daniel Wyatt |
Better horizontal candidate list rendering.
|
2010-05-09 |
Jjgod Jiang |
Fix right mouse event handling in Cocoa
|
2010-11-24 |
Daniel Wyatt |
Code style updates.
|
2010-11-23 |
Daniel Wyatt |
Windows candidate list support.
|
2010-11-23 |
Daniel Wyatt |
Add variables needed for win32 candidate list support.
|
2010-11-23 |
Daniel Wyatt |
Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
|
2010-11-20 |
Andreas Schiffler |
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
|
2010-11-16 |
Daniel Wyatt |
Use SDL endian macros in libm.
|
2010-11-16 |
Andreas Schiffler |
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
|
2010-11-16 |
Andreas Schiffler |
Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
|
2010-10-17 |
Sam Lantinga |
This fixes some keyboard defs for Haiku.
|
2010-10-17 |
Sam Lantinga |
This fixes SDL_renderer_gl so that it builds with c89.
|
2010-10-10 |
Sam Lantinga |
Removed debug output
|
2010-09-30 |
Sam Lantinga |
Documentation clarification
|
2010-09-30 |
Sam Lantinga |
Make the union nameless to reduce the complexity of the API.
|
2010-09-27 |
Sam Lantinga |
Minor cleanup in patches from Coursoud
|
2010-09-27 |
Sam Lantinga |
Merged the Windows custom window system hooks into the union used by X11.
|
2010-09-27 |
Sam Lantinga |
attached is a patch to support DirectFB in include/SDL_syswm.h. It
|
2010-09-27 |
Sam Lantinga |
XDamageDestroy is called before use_damage is tested. This crashes on my
|
2010-09-27 |
Sam Lantinga |
SDL_DestroyWindow is setting window->magic to NULL too early. -
|
2010-09-27 |
Sam Lantinga |
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
|
2010-09-26 |
Sam Lantinga |
Fixed documentation typo
|
2010-09-19 |
Sam Lantinga |
Fixed compiling with mingw32/64
|
2010-09-19 |
Daniel Wyatt |
Fixed all MinGW problems (except libraries not added to build yet).
|
2010-09-19 |
Daniel Wyatt |
Added imm.h include, will be needed on MinGW.
|
2010-09-19 |
Sam Lantinga |
This patch fixes a dllexport directive warning on Haiku
SDL-1.2
|
2010-09-19 |
Sam Lantinga |
Fixed crash on systems that don't have StopTextInput
|
2010-09-19 |
Sam Lantinga |
Fixed crashing loading 48KHz audio, contributed by Terry Welsh
|
2010-09-19 |
Sam Lantinga |
Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku,
SDL-1.2
|
2010-09-19 |
Sam Lantinga |
Fixed grammar, thanks to Sheena's suggestion.
|
2010-09-17 |
Sam Lantinga |
Updated build for Visual Studio 2010
|
2010-09-16 |
Andreas Schiffler |
Remove superflous sample shapes (same BMPs)
|
2010-09-16 |
Andreas Schiffler |
- added directx include path to VS2008 solution
|
2010-09-15 |
Sam Lantinga |
Fixed documentation
|
2010-09-15 |
dewyatt |
Ensure compositions are committed when keyboard focus changes.
|
2010-09-08 |
Andreas Schiffler |
Add missing imm32.lib from VS2010 project
|
2010-08-24 |
Andreas Schiffler |
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
|
2010-08-30 |
Sam Lantinga |
Documentation consistency
|
2010-08-30 |
Sam Lantinga |
Documentation consistency
|
2010-08-30 |
Sam Lantinga |
Fixed typo in header
|
2010-08-30 |
Sam Lantinga |
Documentation clarification
|
2010-08-30 |
Sam Lantinga |
Suspending the screensaver defaults off.
|
2010-08-29 |
Sam Lantinga |
Compiling in atan()/atan2() implementation on Visual Studio 2008.
|
2010-08-29 |
Sam Lantinga |
Added atan implementation from uClibc
|
2010-08-29 |
Sam Lantinga |
Whoops, return "" even if the window is invalid.
|
2010-08-29 |
Sam Lantinga |
The title is stored internally as NULL if it's empty, and returned as ""
|
2010-08-29 |
Sam Lantinga |
Added atan2 implementation from uClibc
|
2010-08-29 |
Sam Lantinga |
Documentation clarification
|
2010-08-29 |
Sam Lantinga |
Fixed compiling with Visual Studio 2008
|
2010-08-29 |
Sam Lantinga |
While you can actually write to the error buffer, conceptually it's read-only.
|
2010-08-29 |
Sam Lantinga |
Added a typedef for the thread function to simplify documentation
|
2010-08-24 |
Andreas Schiffler |
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
|
2010-08-23 |
Sam Lantinga |
Fixed documentation typo
|
2010-08-22 |
Sam Lantinga |
Fixed obsolete documentation
|
2010-08-22 |
Sam Lantinga |
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
|
2010-08-22 |
Sam Lantinga |
Merged no changes?
|
2010-08-17 |
egottlieb |
Create all shaped windows at -1000,-1000 and save the real coordinates.
|
2010-08-16 |
egottlieb |
Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
|
2010-08-16 |
egottlieb |
Moved the +1 to mostly eliminate the visual artifact.
|
2010-08-16 |
egottlieb |
Raised binarization cutoff to eliminate alpha-blending of trollface.
|
2010-08-16 |
egottlieb |
Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
|
2010-08-16 |
Eli Gottlieb |
Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
|
2010-08-16 |
egottlieb |
Removed useless debugging code.
|
2010-08-16 |
Eli Gottlieb |
Added last test shape. Because.
|
2010-08-16 |
egottlieb |
Added hiding-as-positioning trick and finally fixed flags.
|
2010-08-15 |
Eli Gottlieb |
Changed flags and positioning (for the fake-hiding) as Andreas recommended.
|
2010-08-15 |
egottlieb |
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
|
2010-08-14 |
egottlieb |
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
|
2010-08-12 |
Eli Gottlieb |
Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.
|
2010-08-10 |
egottlieb |
Fixing variable naming style.
|
2010-08-10 |
Eli Gottlieb |
Fixed a bug in X11 shaping that refused to use color-key mode.
|
2010-08-10 |
Eli Gottlieb |
Fixing bugs introduced into X11 shaping implementation by merge.
|
2010-08-10 |
egottlieb |
Switched over to poly-polygon region building and shape-tree traversal for Win32.
|
2010-08-10 |
Eli Gottlieb |
Fixed formatting of SDL_shape.c post-merge again.
|
2010-08-10 |
Eli Gottlieb |
Merged branches again.
|
2010-08-10 |
Eli Gottlieb |
Fixed overwriting of SDL_shape.c in merge.
|
2010-08-09 |
egottlieb |
Updated shapes folder.
|
2010-08-09 |
Eli Gottlieb |
Merging branches. Will begin correcting mistakes introduced by merging.
|
2010-08-09 |
Eli Gottlieb |
Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
|
2010-08-07 |
egottlieb |
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
|
2010-08-06 |
egottlieb |
Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().
|
2010-08-06 |
egottlieb |
Finally figured out how to use autorelease pools.
|
2010-08-05 |
egottlieb |
Improving Cocoa implementation and fixed a small bug in SDL_shape.c.
|
2010-08-05 |
egottlieb |
Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
|
2010-08-05 |
egottlieb |
Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.
|
2010-08-04 |
egottlieb |
Building under OS X with command-line tools now works.
|
2010-08-04 |
egottlieb |
Compiling for cocoa now works. Does it run? We'll see.
|
2010-08-04 |
egottlieb |
Implemented shaped windows for Cocoa. Still need to see if they actually work.
|
2010-08-03 |
egottlieb |
Removed superfluous VS2010 build files.
|
2010-08-03 |
egottlieb |
Got basic, pre-actually-writing-anything Cocoa to build.
|
2010-08-03 |
Eli Gottlieb |
Why wasn't this in the repository?
|
2010-08-03 |
Eli Gottlieb |
Added SDL_cocoashape.h
|
2010-08-03 |
egottlieb |
Added and re-added VS2010 solution files.
|
2010-08-03 |
egottlieb |
Added VS2010 build files.
|
2010-08-02 |
egottlieb |
Worked on Windows implementation and the quad-trees.
|
2010-08-02 |
egottlieb |
Added VS2010 tests solution file.
|
2010-08-02 |
egottlieb |
Added Windows build files for testshape.
|
2010-08-02 |
egottlieb |
Converted some project files to VS2010, adding new files. Backups were made.
|
2010-08-02 |
egottlieb |
Changed the file name to its correct, required one.
|
2010-08-02 |
Eli Gottlieb |
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
|
2010-07-30 |
Eli Gottlieb |
Added Andreas's VS2010 patch for testshape.
|
2010-07-30 |
Eli Gottlieb |
Added Andreas's patch to fix my silly C++-style errors.
|
2010-07-29 |
Eli Gottlieb |
Added the header to the repo. Oops.
|
2010-07-29 |
Eli Gottlieb |
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
|
2010-07-27 |
Eli Gottlieb |
Added shapes folder to hg.
|
2010-07-27 |
Eli Gottlieb |
Working on Cocoa implementation.
|
2010-07-27 |
Eli Gottlieb |
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
|
2010-07-26 |
Eli Gottlieb |
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
|
2010-07-23 |
Eli Gottlieb |
More work on color-key mode.
|
2010-07-23 |
Eli Gottlieb |
Added color-key mode and redid the code to work with it.
|
2010-07-20 |
Eli Gottlieb |
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
|
2010-07-19 |
Eli Gottlieb |
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
|
2010-07-19 |
Eli Gottlieb |
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
|
2010-07-19 |
Eli Gottlieb |
Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.
|
2010-07-19 |
Eli Gottlieb |
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
|
2010-07-19 |
Eli Gottlieb |
Added #define's for error codes returned from SDL shaped-window API.
|
2010-07-19 |
Eli Gottlieb |
Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.
|
2010-07-19 |
Eli Gottlieb |
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
|
2010-07-18 |
Eli Gottlieb |
Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.
|
2010-07-18 |
Eli Gottlieb |
Added SDL_win32shape.h to version control. D'oh.
|
2010-07-15 |
Eli Gottlieb |
Added in Visual Studio patch.
|
2010-07-14 |
Eli Gottlieb |
Numerous bug fixes that keep testeyes from crashing and dying.
|
2010-07-13 |
Ryan C. Gordon |
Check configure-defined macro before doing _anything_ with XShape.
|
2010-07-13 |
Ryan C. Gordon |
Add XShape test to configure scripts.
|
2010-07-13 |
Ryan C. Gordon |
Removed compiled testeyes from revision control. Added it to ignore list.
|
2010-07-13 |
Ryan C. Gordon |
Make sure we have XShape symbols before we allow a shaped window.
|
2010-07-13 |
Ryan C. Gordon |
Add new X11 symbols that XShape support needs to the dynamic function list.
|
2010-07-11 |
Eli Gottlieb |
Fixed a pair of syntax errors.
|
2010-07-10 |
Eli Gottlieb |
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
|
2010-07-09 |
Eli Gottlieb |
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
|
2010-07-07 |
Eli Gottlieb |
Fixed up shape files as best I can.
|
2010-07-07 |
Eli Gottlieb |
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
|
2010-07-02 |
Eli Gottlieb |
Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.
|
2010-07-02 |
Eli Gottlieb |
Added SDL_x11shape.h.
|
2010-06-30 |
Eli Gottlieb |
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
|
2010-06-22 |
Eli Gottlieb |
Added Andreas's fixes to the header and stub file for SDL_shape.
|
2010-06-20 |
Eli Gottlieb |
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
|
2010-06-10 |
Eli Gottlieb |
Doxygen commenting is all finished up.
|
2010-06-10 |
Eli Gottlieb |
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
|
2010-06-05 |
Eli Gottlieb |
Fixed names of driver-specific implementation files.
|
2010-06-05 |
Eli Gottlieb |
Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
|
2010-06-05 |
Eli Gottlieb |
Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?
|
2010-06-05 |
Eli Gottlieb |
Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
|
2010-06-03 |
Eli Gottlieb |
Fixed up new functions and files so that they build as part of SDL.
|
2010-06-03 |
Eli Gottlieb |
Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
|
2010-06-03 |
Eli Gottlieb |
Added management and drawing functions for ellipses and polygons.
|
2010-06-01 |
Eli Gottlieb |
Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
|
2010-05-27 |
Eli Gottlieb |
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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2010-05-25 |
Eli Gottlieb |
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
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2010-05-23 |
Eli Gottlieb |
I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
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