Sun, 16 Jan 2011 17:45:42 -0800 |
Sam Lantinga |
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
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Sun, 16 Jan 2011 15:31:09 -0800 |
Sam Lantinga |
Don't hose code that isn't expecting a windows include
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Sun, 16 Jan 2011 15:16:39 -0800 |
Sam Lantinga |
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
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Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
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Sat, 15 Jan 2011 12:34:43 -0800 |
Sam Lantinga |
Added some missing config for the iPhone
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Thu, 13 Jan 2011 18:31:15 -0800 |
Sam Lantinga |
Added "mouse" support for the Android touch screen
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Thu, 13 Jan 2011 18:03:56 -0800 |
Sam Lantinga |
Cleaned up internal accelerometer interface
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Thu, 13 Jan 2011 17:13:00 -0800 |
Sam Lantinga |
Make sure we shut down the app if SDL_main() returns instead of exiting.
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Thu, 13 Jan 2011 15:10:17 -0800 |
Sam Lantinga |
The window is changed to reflect the actual screen dimensions, for now.
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Thu, 13 Jan 2011 12:36:59 -0800 |
Sam Lantinga |
Removed code from GetPrimtiveArrayCritical() experiment
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Thu, 13 Jan 2011 12:32:55 -0800 |
Sam Lantinga |
Fixed audio buffer lifecycle and implemented audio shutdown
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Thu, 13 Jan 2011 11:14:20 -0800 |
Sam Lantinga |
Working audio implementation contributed by Joseph Lunderville
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Thu, 13 Jan 2011 09:15:51 -0800 |
Sam Lantinga |
Added missing header
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Wed, 12 Jan 2011 21:21:21 -0800 |
Sam Lantinga |
Implemented translation from Android keycodes to SDL scancodes
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Wed, 12 Jan 2011 21:21:08 -0800 |
Sam Lantinga |
Added an extra line for consistency
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Wed, 12 Jan 2011 19:33:29 -0800 |
Sam Lantinga |
Fixed video mode format for unknown surface format
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Wed, 12 Jan 2011 19:33:04 -0800 |
Sam Lantinga |
Improved error message for unsupported texture format
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Wed, 12 Jan 2011 17:53:06 -0800 |
Sam Lantinga |
More Android cleanup:
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Wed, 12 Jan 2011 16:35:03 -0800 |
Sam Lantinga |
Whoops, need to pass that SDL format into native code
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Wed, 12 Jan 2011 15:58:53 -0800 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
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Wed, 12 Jan 2011 15:42:26 -0800 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
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Wed, 12 Jan 2011 15:23:19 -0800 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
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Wed, 12 Jan 2011 15:22:29 -0800 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
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Wed, 12 Jan 2011 15:21:12 -0800 |
Sam Lantinga |
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
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