Tue, 18 Jan 2011 17:23:44 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
|
Tue, 18 Jan 2011 16:55:03 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
|
Tue, 18 Jan 2011 16:47:14 -0800 |
Sam Lantinga |
Fixed missing source files in static library target
|
Tue, 18 Jan 2011 15:07:53 -0800 |
Sam Lantinga |
Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
|
Tue, 18 Jan 2011 15:02:59 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
|
Tue, 18 Jan 2011 15:00:56 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
|
Tue, 18 Jan 2011 14:57:39 -0800 |
Sam Lantinga |
Fixed build against 10.4 SDK
|
Tue, 18 Jan 2011 14:26:30 -0800 |
Sam Lantinga |
Fixed compiler error with the latest Xcode package
|
Tue, 18 Jan 2011 14:21:10 -0800 |
Sam Lantinga |
Updated the snapshot script for Mercurial
|
Tue, 18 Jan 2011 10:57:28 -0800 |
Sam Lantinga |
Michael gave permission to use his test code
|
Mon, 17 Jan 2011 14:08:00 -0800 |
Sam Lantinga |
SDL_atomic.h is safe to include in the main header now.
|
Mon, 17 Jan 2011 14:07:15 -0800 |
Sam Lantinga |
Fixed compiler warnings using Windows intrinsics
|
Mon, 17 Jan 2011 14:05:43 -0800 |
Sam Lantinga |
Use compiler intrinsics on Windows
|
Mon, 17 Jan 2011 14:05:14 -0800 |
Sam Lantinga |
Fixed compiler error
|
Mon, 17 Jan 2011 13:54:13 -0800 |
Sam Lantinga |
Fixed compiler errors
|
Mon, 17 Jan 2011 13:53:31 -0800 |
Sam Lantinga |
Use compiler intrinsics, where available
|
Mon, 17 Jan 2011 13:52:40 -0800 |
Sam Lantinga |
Use the portable intrinsic
|
Mon, 17 Jan 2011 13:42:24 -0800 |
Sam Lantinga |
Added testatomic test project
|
Mon, 17 Jan 2011 09:09:15 -0800 |
Sam Lantinga |
Minor documentation consistency cleanup
|
Sun, 16 Jan 2011 17:48:04 -0800 |
Sam Lantinga |
Fixed compiler warning
|
Sun, 16 Jan 2011 17:47:52 -0800 |
Sam Lantinga |
Fixed compiler warning about symbol redefinition
|
Sun, 16 Jan 2011 17:45:42 -0800 |
Sam Lantinga |
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
|
Sun, 16 Jan 2011 15:31:09 -0800 |
Sam Lantinga |
Don't hose code that isn't expecting a windows include
|
Sun, 16 Jan 2011 15:16:39 -0800 |
Sam Lantinga |
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
|
Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
|
Sat, 15 Jan 2011 12:34:43 -0800 |
Sam Lantinga |
Added some missing config for the iPhone
|
Thu, 13 Jan 2011 18:31:15 -0800 |
Sam Lantinga |
Added "mouse" support for the Android touch screen
|
Thu, 13 Jan 2011 18:03:56 -0800 |
Sam Lantinga |
Cleaned up internal accelerometer interface
|
Thu, 13 Jan 2011 17:13:00 -0800 |
Sam Lantinga |
Make sure we shut down the app if SDL_main() returns instead of exiting.
|
Thu, 13 Jan 2011 15:10:17 -0800 |
Sam Lantinga |
The window is changed to reflect the actual screen dimensions, for now.
|
Thu, 13 Jan 2011 12:36:59 -0800 |
Sam Lantinga |
Removed code from GetPrimtiveArrayCritical() experiment
|
Thu, 13 Jan 2011 12:32:55 -0800 |
Sam Lantinga |
Fixed audio buffer lifecycle and implemented audio shutdown
|
Thu, 13 Jan 2011 11:14:20 -0800 |
Sam Lantinga |
Working audio implementation contributed by Joseph Lunderville
|
Thu, 13 Jan 2011 09:15:51 -0800 |
Sam Lantinga |
Added missing header
|
Wed, 12 Jan 2011 21:21:21 -0800 |
Sam Lantinga |
Implemented translation from Android keycodes to SDL scancodes
|
Wed, 12 Jan 2011 21:21:08 -0800 |
Sam Lantinga |
Added an extra line for consistency
|
Wed, 12 Jan 2011 19:33:29 -0800 |
Sam Lantinga |
Fixed video mode format for unknown surface format
|
Wed, 12 Jan 2011 19:33:04 -0800 |
Sam Lantinga |
Improved error message for unsupported texture format
|
Wed, 12 Jan 2011 17:53:06 -0800 |
Sam Lantinga |
More Android cleanup:
|
Wed, 12 Jan 2011 16:35:03 -0800 |
Sam Lantinga |
Whoops, need to pass that SDL format into native code
|
Wed, 12 Jan 2011 15:58:53 -0800 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
|
Wed, 12 Jan 2011 15:42:26 -0800 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
|
Wed, 12 Jan 2011 15:23:19 -0800 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
|
Wed, 12 Jan 2011 15:22:29 -0800 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
|
Wed, 12 Jan 2011 15:21:12 -0800 |
Sam Lantinga |
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
|
Wed, 12 Jan 2011 14:53:23 -0800 |
Sam Lantinga |
Added some missing pixel formats and SDL_GetPixelFormatName()
|
Wed, 12 Jan 2011 14:29:01 -0800 |
Sam Lantinga |
Fill in the video mode with the correct screen format
|
Wed, 12 Jan 2011 13:52:41 -0800 |
Sam Lantinga |
A bit of cleanup in the Android driver
|
Wed, 12 Jan 2011 13:52:27 -0800 |
Sam Lantinga |
Added SDL errors to the Android log stream if DEBUG_ERROR is defined
|
Wed, 12 Jan 2011 13:46:37 -0800 |
Sam Lantinga |
You can't change the resolution on some devices
|
Wed, 12 Jan 2011 13:38:10 -0800 |
Sam Lantinga |
Use a valid window when creating the default renderer
|
Wed, 12 Jan 2011 12:40:11 -0800 |
Sam Lantinga |
Added information about starting a command shell on the device
|
Wed, 12 Jan 2011 12:35:46 -0800 |
Sam Lantinga |
Added information about doing a clean build
|
Wed, 12 Jan 2011 12:34:23 -0800 |
Sam Lantinga |
Added info for building your code without optimizations on
|
Wed, 12 Jan 2011 12:31:51 -0800 |
Sam Lantinga |
Added information about decoding native stack traces
|
Wed, 12 Jan 2011 11:55:02 -0800 |
Sam Lantinga |
Fixed spacing in comments
|
Wed, 12 Jan 2011 09:47:33 -0800 |
Sam Lantinga |
Updated headers to match wiki documentation
|
Mon, 10 Jan 2011 12:15:16 -0800 |
Sam Lantinga |
Include the Android Makefile in the distribution files
|
Mon, 10 Jan 2011 11:22:07 -0800 |
Sam Lantinga |
Need to include SDL_main.h ... eh, just include everything. :)
|
Sun, 09 Jan 2011 08:35:18 -0800 |
Sam Lantinga |
Jcw87 to Sam
|
Fri, 07 Jan 2011 15:18:17 -0800 |
Sam Lantinga |
Added some more information on how the port works
|
Fri, 07 Jan 2011 09:53:08 -0800 |
Sam Lantinga |
Fixed return value
|
Thu, 06 Jan 2011 17:12:31 -0800 |
Sam Lantinga |
Added the Android project and lots of info to README.android
|
Thu, 06 Jan 2011 16:11:21 -0800 |
Sam Lantinga |
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
|
Wed, 05 Jan 2011 00:09:19 -0800 |
Sam Lantinga |
Fixed screen texture format on Android
|
Tue, 04 Jan 2011 21:05:42 -0800 |
Sam Lantinga |
Backed down to NDK R4b
|
Tue, 04 Jan 2011 20:37:07 -0800 |
Sam Lantinga |
Android has OpenGL ES too...
|
Tue, 04 Jan 2011 20:36:39 -0800 |
Sam Lantinga |
Fixed 2D video on Android
|
Tue, 04 Jan 2011 20:30:54 -0800 |
Sam Lantinga |
Don't continually print stub message for testgles
|
Tue, 04 Jan 2011 18:55:23 -0800 |
Sam Lantinga |
We don't need these scripts anymore
|
Tue, 04 Jan 2011 15:25:49 -0800 |
Sam Lantinga |
Need to set something valid for argc/argv
|
Tue, 04 Jan 2011 12:49:48 -0800 |
Sam Lantinga |
Fixed problem with trailing space
|
Tue, 04 Jan 2011 12:46:49 -0800 |
Sam Lantinga |
Change from jlunder:
|
Tue, 04 Jan 2011 12:39:10 -0800 |
Sam Lantinga |
Added the step to edit local properties
|
Tue, 04 Jan 2011 11:39:52 -0800 |
Sam Lantinga |
Fixed prototype for SDL_main()
|
Tue, 04 Jan 2011 11:39:04 -0800 |
Sam Lantinga |
Android needs the SDL_main() redirect as well
|
Tue, 04 Jan 2011 11:22:43 -0800 |
Sam Lantinga |
Fixes the following warning:
|
Tue, 04 Jan 2011 11:07:27 -0800 |
Sam Lantinga |
Added the Android config include to the default config.h
|
Tue, 04 Jan 2011 10:19:24 -0800 |
Sam Lantinga |
The source rectangle isn't modified in SDL_UpperBlit
|
Mon, 03 Jan 2011 14:39:41 -0800 |
Sam Lantinga |
Fixed crash on Windows XP
|
Sat, 01 Jan 2011 20:46:39 -0800 |
Sam Lantinga |
Fixed trying to create an XRender texture for YUV formats
|
Sat, 01 Jan 2011 20:44:38 -0800 |
Sam Lantinga |
Missing math library for testgesture
|
Sat, 01 Jan 2011 20:04:50 -0800 |
Sam Lantinga |
Final touches on renaming SDL_eventtouch to SDL_x11touch
|
Sat, 01 Jan 2011 19:50:50 -0800 |
Sam Lantinga |
I am using SDL 1.3 on FreeBSD. I found two problems.
|
Sat, 01 Jan 2011 19:46:36 -0800 |
Sam Lantinga |
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
|
Sat, 01 Jan 2011 19:38:56 -0800 |
Sam Lantinga |
Allow META-Enter to toggle fullscreen mode
|
Sat, 01 Jan 2011 19:38:23 -0800 |
Sam Lantinga |
Updated for NDK R5
|
Sat, 01 Jan 2011 16:56:54 -0800 |
Sam Lantinga |
Android has atan() and atan2()
|
Sat, 01 Jan 2011 16:41:29 -0800 |
Sam Lantinga |
Fixed restoring the desktop resolution when toggling fullscreen mode
|
Fri, 31 Dec 2010 16:51:03 -0800 |
Sam Lantinga |
Fixed compiling on Android
|
Fri, 31 Dec 2010 08:50:06 -0800 |
Sam Lantinga |
Don't crash when resizing non-shaped windows
|
Fri, 31 Dec 2010 08:42:47 -0800 |
Sam Lantinga |
Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
|
Fri, 31 Dec 2010 08:40:09 -0800 |
Sam Lantinga |
Return an error code if Mercurial isn't installed
|
Thu, 30 Dec 2010 13:21:39 -0800 |
Sam Lantinga |
Fixed compiling X11 touch interface
|
Thu, 30 Dec 2010 10:45:36 -0800 |
Sam Lantinga |
Hopefully fix X11 compile error
|
Wed, 29 Dec 2010 15:23:54 -0800 |
Sam Lantinga |
Removed carriage returns
|
Wed, 15 Dec 2010 21:31:12 -0500 |
Jim Grandpre |
Fixed SDL_VS2005.vcproj
|
Wed, 15 Dec 2010 21:21:13 -0500 |
Jim Grandpre |
Reverted SDL_VS2005.vcproj to revision 4634.
|
Sun, 12 Dec 2010 15:19:05 -0800 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
|
Fri, 03 Dec 2010 16:55:25 -0800 |
Sam Lantinga |
Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
SDL-1.2
|
Thu, 02 Dec 2010 11:56:23 -0800 |
Sam Lantinga |
Fixed touch events on Mac OS X 10.6
|
Wed, 01 Dec 2010 12:52:48 -0800 |
Sam Lantinga |
Fixed the gcc include path when building on Mac OS X 10.5
|
Wed, 01 Dec 2010 12:23:16 -0800 |
Sam Lantinga |
Removed support for 10.3.9
|
Wed, 01 Dec 2010 12:22:29 -0800 |
Sam Lantinga |
Allow the SDK path to be rebased
|
Wed, 01 Dec 2010 12:17:12 -0800 |
Sam Lantinga |
Renamed X11 touch files for consistency
|
Wed, 01 Dec 2010 12:02:52 -0800 |
Sam Lantinga |
Don't conflict with glext.h if it's already been included
|
Tue, 30 Nov 2010 18:08:01 -0800 |
Sam Lantinga |
Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
|
Tue, 30 Nov 2010 18:07:31 -0800 |
Sam Lantinga |
Fixed massive stack memory usage in the gesture functions
|
Tue, 30 Nov 2010 17:58:51 -0800 |
Sam Lantinga |
First pass at Windows multi-touch gesture support
|
Tue, 30 Nov 2010 12:38:46 -0800 |
Sam Lantinga |
Added a Visual Studio project for testgesture
|
Tue, 30 Nov 2010 12:04:01 -0800 |
Sam Lantinga |
Removed references to testwm
|
Sun, 28 Nov 2010 22:30:16 -0500 |
Daniel Wyatt |
Better horizontal candidate list rendering.
|
Sun, 09 May 2010 12:58:58 +0800 |
Jjgod Jiang |
Fix right mouse event handling in Cocoa
|
Tue, 23 Nov 2010 20:29:45 -0500 |
Daniel Wyatt |
Code style updates.
|
Tue, 23 Nov 2010 17:46:47 -0500 |
Daniel Wyatt |
Windows candidate list support.
|
Tue, 23 Nov 2010 17:44:10 -0500 |
Daniel Wyatt |
Add variables needed for win32 candidate list support.
|
Tue, 23 Nov 2010 17:43:10 -0500 |
Daniel Wyatt |
Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
|
Fri, 19 Nov 2010 21:51:33 -0800 |
Andreas Schiffler |
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
|
Tue, 16 Nov 2010 13:24:55 -0500 |
Daniel Wyatt |
Use SDL endian macros in libm.
|
Tue, 16 Nov 2010 07:44:47 -0800 |
Andreas Schiffler |
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
|
Tue, 16 Nov 2010 07:03:26 -0800 |
Andreas Schiffler |
Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
|
Sat, 16 Oct 2010 17:15:19 -0700 |
Sam Lantinga |
This fixes some keyboard defs for Haiku.
|
Sat, 16 Oct 2010 17:14:04 -0700 |
Sam Lantinga |
This fixes SDL_renderer_gl so that it builds with c89.
|
Sun, 10 Oct 2010 15:45:58 -0700 |
Sam Lantinga |
Removed debug output
|
Wed, 29 Sep 2010 21:24:50 -0700 |
Sam Lantinga |
Documentation clarification
|
Wed, 29 Sep 2010 21:13:52 -0700 |
Sam Lantinga |
Make the union nameless to reduce the complexity of the API.
|
Mon, 27 Sep 2010 01:30:42 -0700 |
Sam Lantinga |
Minor cleanup in patches from Coursoud
|
Mon, 27 Sep 2010 01:24:05 -0700 |
Sam Lantinga |
Merged the Windows custom window system hooks into the union used by X11.
|
Mon, 27 Sep 2010 00:50:46 -0700 |
Sam Lantinga |
attached is a patch to support DirectFB in include/SDL_syswm.h. It
|
Mon, 27 Sep 2010 00:49:56 -0700 |
Sam Lantinga |
XDamageDestroy is called before use_damage is tested. This crashes on my
|
Mon, 27 Sep 2010 00:49:34 -0700 |
Sam Lantinga |
SDL_DestroyWindow is setting window->magic to NULL too early. -
|
Mon, 27 Sep 2010 00:48:56 -0700 |
Sam Lantinga |
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
|
Sat, 25 Sep 2010 17:06:41 -0700 |
Sam Lantinga |
Fixed documentation typo
|
Sun, 19 Sep 2010 16:46:56 -0700 |
Sam Lantinga |
Fixed compiling with mingw32/64
|
Sun, 19 Sep 2010 16:19:22 -0400 |
Daniel Wyatt |
Fixed all MinGW problems (except libraries not added to build yet).
|
Sun, 19 Sep 2010 14:41:18 -0400 |
Daniel Wyatt |
Added imm.h include, will be needed on MinGW.
|
Sun, 19 Sep 2010 08:56:53 -0700 |
Sam Lantinga |
This patch fixes a dllexport directive warning on Haiku
SDL-1.2
|
Sat, 18 Sep 2010 18:31:01 -0700 |
Sam Lantinga |
Fixed crash on systems that don't have StopTextInput
|
Sat, 18 Sep 2010 18:15:08 -0700 |
Sam Lantinga |
Fixed crashing loading 48KHz audio, contributed by Terry Welsh
|
Sat, 18 Sep 2010 17:16:36 -0700 |
Sam Lantinga |
Here's the patch we use when building SDL-1.2.14 and 1.2-hg on Haiku,
SDL-1.2
|
Sat, 18 Sep 2010 17:12:19 -0700 |
Sam Lantinga |
Fixed grammar, thanks to Sheena's suggestion.
|
Fri, 17 Sep 2010 09:08:47 -0700 |
Sam Lantinga |
Updated build for Visual Studio 2010
|
Wed, 15 Sep 2010 22:33:46 -0700 |
Andreas Schiffler |
Remove superflous sample shapes (same BMPs)
|
Wed, 15 Sep 2010 22:15:47 -0700 |
Andreas Schiffler |
- added directx include path to VS2008 solution
|
Tue, 14 Sep 2010 21:57:29 -0700 |
Sam Lantinga |
Fixed documentation
|
Wed, 15 Sep 2010 00:28:19 -0400 |
dewyatt |
Ensure compositions are committed when keyboard focus changes.
|
Tue, 07 Sep 2010 20:56:02 -0700 |
Andreas Schiffler |
Add missing imm32.lib from VS2010 project
|
Mon, 23 Aug 2010 23:44:28 -0700 |
Andreas Schiffler |
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
|
Sun, 29 Aug 2010 22:34:50 -0700 |
Sam Lantinga |
Documentation consistency
|
Sun, 29 Aug 2010 22:28:38 -0700 |
Sam Lantinga |
Documentation consistency
|
Sun, 29 Aug 2010 22:22:27 -0700 |
Sam Lantinga |
Fixed typo in header
|
Sun, 29 Aug 2010 22:12:59 -0700 |
Sam Lantinga |
Documentation clarification
|
Sun, 29 Aug 2010 21:41:11 -0700 |
Sam Lantinga |
Suspending the screensaver defaults off.
|
Sun, 29 Aug 2010 16:55:58 -0700 |
Sam Lantinga |
Compiling in atan()/atan2() implementation on Visual Studio 2008.
|
Sun, 29 Aug 2010 16:51:48 -0700 |
Sam Lantinga |
Added atan implementation from uClibc
|
Sun, 29 Aug 2010 16:28:04 -0700 |
Sam Lantinga |
Whoops, return "" even if the window is invalid.
|
Sun, 29 Aug 2010 16:26:35 -0700 |
Sam Lantinga |
The title is stored internally as NULL if it's empty, and returned as ""
|
Sun, 29 Aug 2010 16:05:34 -0700 |
Sam Lantinga |
Added atan2 implementation from uClibc
|
Sun, 29 Aug 2010 15:26:12 -0700 |
Sam Lantinga |
Documentation clarification
|
Sun, 29 Aug 2010 14:22:22 -0700 |
Sam Lantinga |
Fixed compiling with Visual Studio 2008
|
Sun, 29 Aug 2010 12:00:09 -0700 |
Sam Lantinga |
While you can actually write to the error buffer, conceptually it's read-only.
|
Sat, 28 Aug 2010 22:56:52 -0700 |
Sam Lantinga |
Added a typedef for the thread function to simplify documentation
|
Mon, 23 Aug 2010 23:44:28 -0700 |
Andreas Schiffler |
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
|
Sun, 22 Aug 2010 17:19:10 -0700 |
Sam Lantinga |
Fixed documentation typo
|
Sun, 22 Aug 2010 15:34:28 -0700 |
Sam Lantinga |
Fixed obsolete documentation
|
Sun, 22 Aug 2010 13:45:56 -0700 |
Sam Lantinga |
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
|
Sun, 22 Aug 2010 12:43:27 -0700 |
Sam Lantinga |
Merged no changes?
|
Tue, 17 Aug 2010 01:11:11 -0400 |
egottlieb |
Create all shaped windows at -1000,-1000 and save the real coordinates.
|
Mon, 16 Aug 2010 14:01:00 -0400 |
egottlieb |
Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
|
Mon, 16 Aug 2010 10:48:54 -0400 |
egottlieb |
Moved the +1 to mostly eliminate the visual artifact.
|
Mon, 16 Aug 2010 09:55:35 -0400 |
egottlieb |
Raised binarization cutoff to eliminate alpha-blending of trollface.
|
Mon, 16 Aug 2010 01:17:19 -0400 |
egottlieb |
Condensed flag-setting code and put parantheses in the appropriate places. It was that, in the end.
|
Sun, 15 Aug 2010 23:57:50 -0400 |
Eli Gottlieb |
Set flag bits *exactly* as Andreas showed me in his screenshot. This shouldn't be different, but what do I know about C's order of operations?
|
Sun, 15 Aug 2010 22:03:38 -0400 |
egottlieb |
Removed useless debugging code.
|
Sun, 15 Aug 2010 21:46:46 -0400 |
Eli Gottlieb |
Added last test shape. Because.
|
Sun, 15 Aug 2010 21:46:04 -0400 |
egottlieb |
Added hiding-as-positioning trick and finally fixed flags.
|
Sun, 15 Aug 2010 18:52:57 -0400 |
Eli Gottlieb |
Changed flags and positioning (for the fake-hiding) as Andreas recommended.
|
Sat, 14 Aug 2010 20:29:51 -0400 |
egottlieb |
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
|
Sat, 14 Aug 2010 16:14:36 -0400 |
egottlieb |
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
|
Thu, 12 Aug 2010 18:17:15 -0400 |
Eli Gottlieb |
Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.
|
Tue, 10 Aug 2010 16:30:53 -0400 |
egottlieb |
Fixing variable naming style.
|
Tue, 10 Aug 2010 16:10:26 -0400 |
Eli Gottlieb |
Fixed a bug in X11 shaping that refused to use color-key mode.
|
Tue, 10 Aug 2010 15:45:59 -0400 |
Eli Gottlieb |
Fixing bugs introduced into X11 shaping implementation by merge.
|
Tue, 10 Aug 2010 15:39:46 -0400 |
egottlieb |
Switched over to poly-polygon region building and shape-tree traversal for Win32.
|
Mon, 09 Aug 2010 20:32:15 -0400 |
Eli Gottlieb |
Fixed formatting of SDL_shape.c post-merge again.
|
Mon, 09 Aug 2010 20:29:21 -0400 |
Eli Gottlieb |
Merged branches again.
|
Mon, 09 Aug 2010 20:27:45 -0400 |
Eli Gottlieb |
Fixed overwriting of SDL_shape.c in merge.
|
Mon, 09 Aug 2010 16:26:45 -0400 |
egottlieb |
Updated shapes folder.
|
Mon, 09 Aug 2010 15:41:33 -0400 |
Eli Gottlieb |
Merging branches. Will begin correcting mistakes introduced by merging.
|
Mon, 09 Aug 2010 15:37:20 -0400 |
Eli Gottlieb |
Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
|
Fri, 06 Aug 2010 20:22:14 -0400 |
egottlieb |
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
|
Fri, 06 Aug 2010 13:52:38 -0400 |
egottlieb |
Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree().
|
Thu, 05 Aug 2010 21:27:32 -0400 |
egottlieb |
Finally figured out how to use autorelease pools.
|
Thu, 05 Aug 2010 18:58:45 -0400 |
egottlieb |
Improving Cocoa implementation and fixed a small bug in SDL_shape.c.
|
Thu, 05 Aug 2010 01:03:24 -0400 |
egottlieb |
Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors.
|
Thu, 05 Aug 2010 00:53:38 -0400 |
egottlieb |
Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code.
|
Tue, 03 Aug 2010 23:41:57 -0400 |
egottlieb |
Building under OS X with command-line tools now works.
|
Tue, 03 Aug 2010 23:22:31 -0400 |
egottlieb |
Compiling for cocoa now works. Does it run? We'll see.
|
Tue, 03 Aug 2010 21:56:05 -0400 |
egottlieb |
Implemented shaped windows for Cocoa. Still need to see if they actually work.
|
Tue, 03 Aug 2010 10:10:06 -0400 |
egottlieb |
Removed superfluous VS2010 build files.
|
Tue, 03 Aug 2010 00:47:33 -0400 |
egottlieb |
Got basic, pre-actually-writing-anything Cocoa to build.
|
Mon, 02 Aug 2010 23:58:22 -0400 |
Eli Gottlieb |
Why wasn't this in the repository?
|
Mon, 02 Aug 2010 23:33:04 -0400 |
Eli Gottlieb |
Added SDL_cocoashape.h
|
Mon, 02 Aug 2010 22:20:13 -0400 |
egottlieb |
Added and re-added VS2010 solution files.
|
Mon, 02 Aug 2010 21:43:08 -0400 |
egottlieb |
Added VS2010 build files.
|
Mon, 02 Aug 2010 01:54:59 -0400 |
egottlieb |
Worked on Windows implementation and the quad-trees.
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Sun, 01 Aug 2010 23:27:22 -0400 |
egottlieb |
Added VS2010 tests solution file.
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Sun, 01 Aug 2010 23:26:37 -0400 |
egottlieb |
Added Windows build files for testshape.
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Sun, 01 Aug 2010 23:16:32 -0400 |
egottlieb |
Converted some project files to VS2010, adding new files. Backups were made.
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Sun, 01 Aug 2010 23:07:59 -0400 |
egottlieb |
Changed the file name to its correct, required one.
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Sun, 01 Aug 2010 21:10:42 -0400 |
Eli Gottlieb |
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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Fri, 30 Jul 2010 18:04:21 -0400 |
Eli Gottlieb |
Added Andreas's VS2010 patch for testshape.
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Thu, 29 Jul 2010 22:57:39 -0400 |
Eli Gottlieb |
Added Andreas's patch to fix my silly C++-style errors.
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Thu, 29 Jul 2010 12:49:17 -0400 |
Eli Gottlieb |
Added the header to the repo. Oops.
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Wed, 28 Jul 2010 23:35:24 -0400 |
Eli Gottlieb |
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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Mon, 26 Jul 2010 21:49:32 -0400 |
Eli Gottlieb |
Added shapes folder to hg.
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Mon, 26 Jul 2010 21:48:53 -0400 |
Eli Gottlieb |
Working on Cocoa implementation.
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Mon, 26 Jul 2010 20:41:45 -0400 |
Eli Gottlieb |
OK, it appears that dramatic hacks are not necessary to make Cocoa work...
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Mon, 26 Jul 2010 17:27:04 -0400 |
Eli Gottlieb |
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
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Fri, 23 Jul 2010 01:48:42 -0400 |
Eli Gottlieb |
More work on color-key mode.
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Thu, 22 Jul 2010 23:11:01 -0400 |
Eli Gottlieb |
Added color-key mode and redid the code to work with it.
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Tue, 20 Jul 2010 12:42:43 -0400 |
Eli Gottlieb |
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
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Mon, 19 Jul 2010 00:24:02 -0400 |
Eli Gottlieb |
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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Sun, 18 Jul 2010 23:51:47 -0400 |
Eli Gottlieb |
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
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Sun, 18 Jul 2010 23:36:39 -0400 |
Eli Gottlieb |
Added code to make testshape switch shapes on keystrokes and exit on an ESC keystroke.
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Sun, 18 Jul 2010 23:05:40 -0400 |
Eli Gottlieb |
Minor bugfixes. testshape now draws a shaped window with bizarre, pixellated gashes of transparency across it, and in doing so seems to hog a system resource and slow the rest of the video system down.
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Sun, 18 Jul 2010 22:24:52 -0400 |
Eli Gottlieb |
Added #define's for error codes returned from SDL shaped-window API.
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Sun, 18 Jul 2010 22:17:52 -0400 |
Eli Gottlieb |
Same place as before, but optimizing a bit to try to isolate the spot in the program that locks things up.
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Sun, 18 Jul 2010 21:31:22 -0400 |
Eli Gottlieb |
Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
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Sun, 18 Jul 2010 15:15:05 -0400 |
Eli Gottlieb |
Updated testeyes.c. It now shows some kind of gibberish Missingno-type picture somewhere on the screen and, possibly, hangs the window system. On the upside, the Missingno is definitely a non-rectangular window.
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Sun, 18 Jul 2010 14:47:04 -0400 |
Eli Gottlieb |
Added SDL_win32shape.h to version control. D'oh.
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Thu, 15 Jul 2010 01:41:38 -0400 |
Eli Gottlieb |
Added in Visual Studio patch.
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Wed, 14 Jul 2010 00:49:28 -0400 |
Eli Gottlieb |
Numerous bug fixes that keep testeyes from crashing and dying.
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Tue, 13 Jul 2010 02:43:49 -0400 |
Ryan C. Gordon |
Check configure-defined macro before doing _anything_ with XShape.
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Tue, 13 Jul 2010 02:43:10 -0400 |
Ryan C. Gordon |
Add XShape test to configure scripts.
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Tue, 13 Jul 2010 02:27:59 -0400 |
Ryan C. Gordon |
Removed compiled testeyes from revision control. Added it to ignore list.
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Tue, 13 Jul 2010 02:26:50 -0400 |
Ryan C. Gordon |
Make sure we have XShape symbols before we allow a shaped window.
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Tue, 13 Jul 2010 02:12:14 -0400 |
Ryan C. Gordon |
Add new X11 symbols that XShape support needs to the dynamic function list.
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Sun, 11 Jul 2010 17:11:22 -0400 |
Eli Gottlieb |
Fixed a pair of syntax errors.
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Fri, 09 Jul 2010 20:24:44 -0400 |
Eli Gottlieb |
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
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