Thu, 31 Aug 2006 23:16:23 +0000 |
Ryan C. Gordon |
Let SDL convert to valid Dreamcast audio formats instead of failing if the
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Thu, 31 Aug 2006 22:40:53 +0000 |
Ryan C. Gordon |
Let OS/2 DART backend use SDL converters at a higher level (would fail if
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Thu, 31 Aug 2006 22:22:34 +0000 |
Ryan C. Gordon |
Fixed silly logic thing.
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Thu, 31 Aug 2006 22:15:07 +0000 |
Ryan C. Gordon |
Added int32 and float32 support (and some others!) to BeOS audio backend.
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Thu, 31 Aug 2006 21:43:25 +0000 |
Ryan C. Gordon |
Added int32 support to Amiga audio driver and cleaned up some other details
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Thu, 31 Aug 2006 21:28:21 +0000 |
Ryan C. Gordon |
ALSA backend can handle int32 and float32 data directly.
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Thu, 31 Aug 2006 21:00:10 +0000 |
Ryan C. Gordon |
Added int32 adn float32 support to SDL_LoadWAV_RW().
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Thu, 31 Aug 2006 20:59:42 +0000 |
Ryan C. Gordon |
Reordered the favored audio format list a little.
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Tue, 29 Aug 2006 08:24:16 +0000 |
Sam Lantinga |
Take advantage of the existing SDL blitters for normal copy blits.
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Mon, 28 Aug 2006 17:35:15 +0000 |
Sam Lantinga |
Clear the second texture stage explicitly
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Mon, 28 Aug 2006 17:34:50 +0000 |
Sam Lantinga |
The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
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Mon, 28 Aug 2006 14:10:46 +0000 |
Sam Lantinga |
Optimized the copy blitters a little bit
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Mon, 28 Aug 2006 04:39:37 +0000 |
Sam Lantinga |
Figured out how texture stages work, thanks to this:
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Mon, 28 Aug 2006 04:03:32 +0000 |
Sam Lantinga |
Implemented color modulation in the D3D renderer.
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Mon, 28 Aug 2006 03:27:59 +0000 |
Sam Lantinga |
Cleanup for the last checkin
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Mon, 28 Aug 2006 03:17:39 +0000 |
Sam Lantinga |
Added source color and alpha modulation support.
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