Sat, 22 Jul 2006 08:33:18 +0000 |
Sam Lantinga |
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
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Wed, 19 Jul 2006 08:46:57 +0000 |
Sam Lantinga |
Fixed to compile while the OpenGL renderer is under construction
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Wed, 19 Jul 2006 07:18:45 +0000 |
Sam Lantinga |
Starting on the OpenGL renderer...
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Wed, 19 Jul 2006 05:45:42 +0000 |
Sam Lantinga |
Implemented scaling in the D3D renderer
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Wed, 19 Jul 2006 05:03:21 +0000 |
Sam Lantinga |
Implemented blend modes in the D3D renderer
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Wed, 19 Jul 2006 04:24:41 +0000 |
Sam Lantinga |
Implemented multi-window OpenGL program with test framework.
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Tue, 18 Jul 2006 07:49:51 +0000 |
Sam Lantinga |
Added a test program framework for easy initialization.
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Mon, 17 Jul 2006 06:47:33 +0000 |
Sam Lantinga |
Implemented Windows OpenGL support
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Sun, 16 Jul 2006 09:34:01 +0000 |
Sam Lantinga |
Setting up the OpenGL support
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Sun, 16 Jul 2006 03:35:44 +0000 |
Sam Lantinga |
Create a fake desktop mode for windowed mode apps
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Sun, 16 Jul 2006 03:32:06 +0000 |
Sam Lantinga |
Fixed building on Mac OS X without the Carbon and Cocoa video drivers
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Sat, 15 Jul 2006 19:30:18 +0000 |
Sam Lantinga |
Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
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Sat, 15 Jul 2006 19:29:42 +0000 |
Sam Lantinga |
Implemented fully featured dummy renderer
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Sat, 15 Jul 2006 09:46:36 +0000 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
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