log

age author description
Mon, 12 Jan 2009 08:23:47 +0000 Sam Lantinga Re-enable the screensaver at exit, just in case it's needed...
Mon, 12 Jan 2009 08:23:12 +0000 Sam Lantinga Don't disable the screen saver by default for windows applications
Mon, 12 Jan 2009 06:22:26 +0000 Sam Lantinga Fixed snapshot target
Mon, 12 Jan 2009 06:21:34 +0000 Sam Lantinga Reverted SDL_LoadICO_RW() addition, this should go in SDL_image
Mon, 12 Jan 2009 06:19:05 +0000 Sam Lantinga Added an API to enable/disable the screen saver.
Sun, 11 Jan 2009 23:56:19 +0000 Couriersud Add SDL_LoadICO_RW to SDL. Loads best quality icon from *.ico file.
Sun, 11 Jan 2009 23:49:23 +0000 Couriersud DirectFB cleanups & simple window manager
Sun, 11 Jan 2009 23:39:11 +0000 Couriersud Fix a 64bit issue in linux/SDL_sysjoystick (int != long on 64bit)
Sun, 11 Jan 2009 04:46:42 +0000 Ryan C. Gordon First shot at new audio resampling code.
Sun, 11 Jan 2009 04:46:14 +0000 Ryan C. Gordon NULL-terminate the lists of autogenerated converters.
Sun, 11 Jan 2009 04:39:09 +0000 Ryan C. Gordon Allow builds that reduce or eliminate the converters/resamplers.
Sun, 11 Jan 2009 04:29:36 +0000 Ryan C. Gordon testresample.c: Write out correct size for resampled buffer.
Sun, 11 Jan 2009 04:05:28 +0000 Ryan C. Gordon Added testresample.c
Sun, 11 Jan 2009 02:18:18 +0000 Sam Lantinga Added svn ignore property for SDL_revision.h
Sat, 10 Jan 2009 23:57:12 +0000 Sam Lantinga Removed extra debug output
Sat, 10 Jan 2009 22:36:30 +0000 Sam Lantinga Check for functions after including the libraries that they might be in.
Sat, 10 Jan 2009 21:50:26 +0000 Sam Lantinga Reverted Bob's indent checkin
Sat, 10 Jan 2009 18:32:24 +0000 Sam Lantinga Fixed Visual C++ release build for Visual C++ 2005
Fri, 09 Jan 2009 20:43:30 +0000 Bob Pendleton I ran a global "make indent" it modified the following files.
Fri, 09 Jan 2009 20:41:31 +0000 Bob Pendleton Modified and totally untested code to load the color tables for DirectColor and PseudoColor windows.
Fri, 09 Jan 2009 20:39:33 +0000 Bob Pendleton Changed and hopefully fixed support for DirectColor with support for gammaramps.
Fri, 09 Jan 2009 15:41:45 +0000 Ryan C. Gordon First shot at autogenerated audio resamplers.
Fri, 09 Jan 2009 13:58:28 +0000 Sam Lantinga Date: Fri, 9 Jan 2009 19:18:23 +0600
Tue, 06 Jan 2009 04:33:57 +0000 Sam Lantinga Implemented by Donny Viszneki
Mon, 05 Jan 2009 07:28:32 +0000 Sam Lantinga Added Donny Viszneki to the credits for finding and fixing SDL 1.3 bugs
Mon, 05 Jan 2009 07:07:48 +0000 Sam Lantinga Fixed lines intersecting the top corners of a rectangle
Mon, 05 Jan 2009 07:04:54 +0000 Sam Lantinga Fixed mouse events with --disable-video-x11-xinput
Mon, 05 Jan 2009 06:35:16 +0000 Sam Lantinga define this value if it's not in the system headers
Mon, 05 Jan 2009 06:28:50 +0000 Sam Lantinga Fixed bug #669
Mon, 05 Jan 2009 01:48:15 +0000 Sam Lantinga Whoops, missing files from Couriersud's update
Sun, 04 Jan 2009 23:48:23 +0000 Sam Lantinga Fixed missing include for SDL_INIT_EVENTTHREAD
Sun, 04 Jan 2009 23:43:33 +0000 Sam Lantinga Date: Sun, 04 Jan 2009 20:53:30 +0100
Sun, 04 Jan 2009 23:41:09 +0000 Sam Lantinga indent
Sun, 04 Jan 2009 23:36:53 +0000 Sam Lantinga Added missing void
Sun, 04 Jan 2009 19:36:55 +0000 Sam Lantinga Added more info for precise waiting in SDL_WaitEvent()
Sun, 04 Jan 2009 19:33:21 +0000 Sam Lantinga Date: Sat, 3 Jan 2009 22:11:18 -0500
Sun, 04 Jan 2009 19:26:50 +0000 Sam Lantinga Technically more correct
Sun, 04 Jan 2009 18:29:20 +0000 Sam Lantinga The core pointer is comprised of merging the inputs of all mice.
Sun, 04 Jan 2009 17:30:00 +0000 Sam Lantinga Implemented svn revision support
Sun, 04 Jan 2009 17:14:27 +0000 Sam Lantinga indent
Sun, 04 Jan 2009 17:10:04 +0000 Sam Lantinga Make the SDL keysyms that represent unprintable ASCII values actually have
Sun, 04 Jan 2009 17:04:29 +0000 Sam Lantinga Added keyrepeat to the TODO list
Sun, 04 Jan 2009 17:04:13 +0000 Sam Lantinga Added the Google Summer of Code folks to the credits.
Sun, 04 Jan 2009 06:32:01 +0000 Sam Lantinga Updated the snapshot script for use on the website
Sun, 04 Jan 2009 05:52:14 +0000 Sam Lantinga Fixed some dependency issues with SDL_revision.h
Sun, 04 Jan 2009 05:41:52 +0000 Sam Lantinga Fixed some dependency issues with SDL_revision.h
Sun, 04 Jan 2009 05:27:13 +0000 Sam Lantinga Fine tuned revision code, updated testver
Sun, 04 Jan 2009 05:08:12 +0000 Sam Lantinga Make the current revision number available
Sat, 03 Jan 2009 21:01:02 +0000 Sam Lantinga Good ideas, added to the TODO list
Sat, 03 Jan 2009 12:00:20 +0000 Szymon Wilczek Bug 653 bugfix
Sat, 03 Jan 2009 07:33:42 +0000 Sam Lantinga Fixed crash on Windows
Sat, 03 Jan 2009 07:23:11 +0000 Sam Lantinga Added a few things to the TODO list.
Sat, 03 Jan 2009 07:16:57 +0000 Sam Lantinga Icons with translucency are implemented
Sat, 03 Jan 2009 06:15:58 +0000 Sam Lantinga Added bug reports to the credits
Sat, 03 Jan 2009 06:12:05 +0000 Sam Lantinga Fixed bug #663
Sat, 03 Jan 2009 06:03:56 +0000 Sam Lantinga The mouse position is relative to the client window.
Sat, 03 Jan 2009 05:42:18 +0000 Sam Lantinga Improved Direct3D YUV texture support
Sat, 03 Jan 2009 04:33:19 +0000 Sam Lantinga Query available formats before advertising them.
Sat, 03 Jan 2009 01:20:55 +0000 Sam Lantinga Should we also set the icon in the task manager?
Sat, 03 Jan 2009 01:01:53 +0000 Sam Lantinga Added support for translucent icons on Windows
Sat, 03 Jan 2009 01:00:38 +0000 Sam Lantinga Added support for saving 32-bit BMP with alpha channel (disabled by default)
Fri, 02 Jan 2009 23:47:16 +0000 Sam Lantinga Date: Fri, 02 Jan 2009 23:22:39 +0100
Fri, 02 Jan 2009 17:39:48 +0000 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
Fri, 02 Jan 2009 16:38:31 +0000 Sam Lantinga There are still 8-bit applications that can take advantage of these (like Diablo 2)
Fri, 02 Jan 2009 16:06:29 +0000 Sam Lantinga Maybe add a timeout for SDL_WaitEvent()
Fri, 02 Jan 2009 16:03:37 +0000 Sam Lantinga indent
Fri, 02 Jan 2009 15:47:49 +0000 Sam Lantinga Don't use DirectColor visuals until we implement DirectColor colormap support
Fri, 02 Jan 2009 10:30:53 +0000 Sam Lantinga Hopefully fixed crash when there are no input devices
Fri, 02 Jan 2009 09:50:25 +0000 Sam Lantinga The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
Fri, 02 Jan 2009 09:27:36 +0000 Sam Lantinga It's probably not worth pushing palettized textures. The memory optimization
Fri, 02 Jan 2009 09:14:55 +0000 Sam Lantinga Now that we don't have to worry about 8-bit displays, maybe we can add alpha
Fri, 02 Jan 2009 09:12:21 +0000 Sam Lantinga Bye bye PseudoColor! :)
Fri, 02 Jan 2009 09:04:31 +0000 Sam Lantinga Ryan doesn't like hung programs to lock up his system. Silly, huh?
Fri, 02 Jan 2009 08:12:14 +0000 Ryan C. Gordon Fixed off-by-one in audio converters, when growing a data type's size.
Fri, 02 Jan 2009 07:34:01 +0000 Ryan C. Gordon Avoid unnecessary assignment in generated audio type converters.
Fri, 02 Jan 2009 04:35:52 +0000 Sam Lantinga Whoops, we need to actually fill the colormap on DirectColor visuals.
Fri, 02 Jan 2009 01:37:07 +0000 Sam Lantinga Added Couriersud to credits for finding bugs
Fri, 02 Jan 2009 01:34:52 +0000 Sam Lantinga Date: Fri, 02 Jan 2009 00:54:48 +0100
Fri, 02 Jan 2009 01:32:51 +0000 Sam Lantinga Don't check in personal files
Thu, 01 Jan 2009 23:49:28 +0000 Holmes Futrell Added target testdraw2 for running the test/testdraw2.c test.
Thu, 01 Jan 2009 23:47:33 +0000 Holmes Futrell Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
Thu, 01 Jan 2009 23:01:05 +0000 Holmes Futrell Re-enabled joystick support during compilation.
Thu, 01 Jan 2009 21:34:22 +0000 Sam Lantinga Date: Thu, 01 Jan 2009 21:32:12 +0100
Thu, 01 Jan 2009 19:42:48 +0000 Sam Lantinga Kicking off the great SDL Bug Hunt for January 2009
Thu, 01 Jan 2009 18:58:26 +0000 Sam Lantinga Fixed DirectColor visual window creation problem
Thu, 01 Jan 2009 18:49:43 +0000 Sam Lantinga Windows line drawing support is implemented
Thu, 01 Jan 2009 08:22:20 +0000 Sam Lantinga Oh yeah, it's an XInput symbol
Thu, 01 Jan 2009 08:21:19 +0000 Sam Lantinga indent
Thu, 01 Jan 2009 08:19:56 +0000 Sam Lantinga Added missing symbol
Thu, 01 Jan 2009 07:59:08 +0000 Sam Lantinga Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
Thu, 01 Jan 2009 07:58:20 +0000 Ryan C. Gordon Audio driver priority: favor PulseAudio and ALSA over OSS.
Thu, 01 Jan 2009 07:54:58 +0000 Ryan C. Gordon Adjusted default choice of audio driver.
Wed, 31 Dec 2008 08:05:21 +0000 Sam Lantinga Removed unused variable
Wed, 31 Dec 2008 07:56:56 +0000 Sam Lantinga iPhone build compiles again (drawing routines need to be implemented)
Wed, 31 Dec 2008 07:35:55 +0000 Sam Lantinga Added testdraw2 to Visual C++ tests
Wed, 31 Dec 2008 07:11:53 +0000 Sam Lantinga Fixed logic problem with SDL_RestoreWindow()
Wed, 31 Dec 2008 06:18:33 +0000 Sam Lantinga indent
Wed, 31 Dec 2008 06:17:24 +0000 Sam Lantinga Implemented Direct3D line and point drawing
Tue, 30 Dec 2008 17:09:42 +0000 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
Tue, 30 Dec 2008 17:02:53 +0000 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
Tue, 30 Dec 2008 17:02:06 +0000 Sam Lantinga indent
Tue, 30 Dec 2008 07:15:46 +0000 Sam Lantinga Fixed missing return value
Tue, 30 Dec 2008 07:14:11 +0000 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
Tue, 30 Dec 2008 04:38:39 +0000 Sam Lantinga In theory this implements GDI rendering, but it doesn't work for some reason.
Tue, 30 Dec 2008 04:22:24 +0000 Sam Lantinga Swapped functions to match the other renderer files
Tue, 30 Dec 2008 03:54:34 +0000 Sam Lantinga Added project for testdraw2
Tue, 30 Dec 2008 03:51:20 +0000 Sam Lantinga Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
Mon, 29 Dec 2008 19:48:01 +0000 Sam Lantinga Significant performance boost with blend mode none
Thu, 25 Dec 2008 05:39:54 +0000 Sam Lantinga Don't forget OpenGL 3.0 support
Thu, 25 Dec 2008 05:26:29 +0000 Sam Lantinga indent
Thu, 25 Dec 2008 05:16:18 +0000 Sam Lantinga Fixed compiling Windows renderers. Lines and points will be implemented later.
Thu, 25 Dec 2008 05:11:29 +0000 Sam Lantinga Updated to build on Windows
Thu, 25 Dec 2008 04:56:44 +0000 Sam Lantinga Updated project with new source files
Thu, 25 Dec 2008 04:42:28 +0000 Sam Lantinga Fixed pitch alignment problem causing MITSHM error on 16-bit displays
Wed, 24 Dec 2008 13:13:38 +0000 Sam Lantinga Fixed CPU feature detection on x86_64 platform
Wed, 24 Dec 2008 13:04:18 +0000 Sam Lantinga Correct the test program
Wed, 24 Dec 2008 12:17:25 +0000 Sam Lantinga Don't unlock a surface we didn't lock
Tue, 23 Dec 2008 04:51:36 +0000 Sam Lantinga Fixed clipping source rect to match destination rect clipping
Tue, 23 Dec 2008 02:39:03 +0000 Sam Lantinga Need diagonal line clipping
Tue, 23 Dec 2008 02:38:28 +0000 Sam Lantinga Fixed argument order to the line clipping routine
Tue, 23 Dec 2008 02:23:18 +0000 Sam Lantinga Added line clipping
Tue, 23 Dec 2008 01:28:06 +0000 Sam Lantinga Added clipping for render copy
Mon, 22 Dec 2008 05:29:55 +0000 Sam Lantinga typo fix
Mon, 22 Dec 2008 04:58:35 +0000 Sam Lantinga /* FIXME FIXME FIXME
Mon, 22 Dec 2008 04:52:43 +0000 Sam Lantinga Fixed crash when resizing the window with the software renderer.
Sun, 21 Dec 2008 20:17:41 +0000 Sam Lantinga Fixed clip_rect when drawing points and lines with software renderer.
Sun, 21 Dec 2008 20:16:21 +0000 Sam Lantinga Working Bresenham line drawing algorithm. We can optimize later, if needed.
Sun, 21 Dec 2008 17:55:02 +0000 Sam Lantinga Fixed crash in testdraw2, added more points
Sun, 21 Dec 2008 17:39:41 +0000 Sam Lantinga Added RenderPiont() API
Sun, 21 Dec 2008 08:59:56 +0000 Sam Lantinga Make it possible to switch algorithms in the future
Sun, 21 Dec 2008 08:55:06 +0000 Sam Lantinga Added ARGB optimized case for Mac OS X
Sun, 21 Dec 2008 08:28:25 +0000 Sam Lantinga Share code between fill and line drawing
Sun, 21 Dec 2008 08:24:32 +0000 Sam Lantinga Added test program to verify fill functionality
Sat, 20 Dec 2008 23:19:20 +0000 Sam Lantinga Date: Sat, 20 Dec 2008 23:25:19 +0100
Sat, 20 Dec 2008 23:10:20 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 18:56:35 +0000 Sam Lantinga Added missing return
Sat, 20 Dec 2008 18:40:30 +0000 Sam Lantinga Turn on line antialiasing (requires blending to be enabled)
Sat, 20 Dec 2008 18:26:06 +0000 Sam Lantinga Add a few test pattern lines
Sat, 20 Dec 2008 13:55:45 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 13:54:19 +0000 Sam Lantinga Placeholder for line drawing algorithm (current code doesn't work)
Sat, 20 Dec 2008 13:53:54 +0000 Sam Lantinga Fixed crash in software line drawing
Sat, 20 Dec 2008 13:14:28 +0000 Sam Lantinga Added stubs for software implementations of blending fills and line drawing
Sat, 20 Dec 2008 12:32:53 +0000 Sam Lantinga Added a test program for line drawing
Sat, 20 Dec 2008 12:32:38 +0000 Sam Lantinga Minor corrections
Sat, 20 Dec 2008 12:32:25 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 12:00:00 +0000 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
Sat, 20 Dec 2008 08:41:05 +0000 Sam Lantinga indent
Sat, 20 Dec 2008 06:46:37 +0000 Sam Lantinga Fixed crash when resizing YUV textures
Fri, 19 Dec 2008 09:15:59 +0000 Ryan C. Gordon More resampling fixes.
Fri, 19 Dec 2008 08:30:26 +0000 Ryan C. Gordon Allocate SDL_AudioCVT::coeff before using it.
Fri, 19 Dec 2008 06:43:41 +0000 Ryan C. Gordon Use SDL_zerop instead of SDL_memset.
Fri, 19 Dec 2008 06:01:03 +0000 Ryan C. Gordon Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.
Fri, 19 Dec 2008 04:42:18 +0000 Sam Lantinga Reminder to implement icon support
Wed, 17 Dec 2008 07:19:55 +0000 Sam Lantinga indent
Wed, 17 Dec 2008 07:17:54 +0000 Sam Lantinga * Implemented X11 fullscreen input grab
Tue, 16 Dec 2008 17:44:10 +0000 Sam Lantinga indent
Tue, 16 Dec 2008 17:41:03 +0000 Sam Lantinga Progress on fullscreen mode switching on X11
Tue, 16 Dec 2008 17:40:30 +0000 Sam Lantinga Use the desktop format instead of an arbitrary one.
Sun, 14 Dec 2008 07:22:15 +0000 Sam Lantinga Corrected case for TargetConditionals.h
Sun, 14 Dec 2008 04:36:32 +0000 Sam Lantinga The X11 window and all pixmaps and images share the same visual and depth.
Sat, 13 Dec 2008 13:30:11 +0000 Sam Lantinga Whoops, the X11 driver doesn't support fullscreen modes (yet)
Sat, 13 Dec 2008 13:10:53 +0000 Sam Lantinga Fixed BadMatch error in X11 renderer
Sat, 13 Dec 2008 12:34:28 +0000 Sam Lantinga Updated test for API changes
Sat, 13 Dec 2008 06:36:47 +0000 Sam Lantinga Fixed SDL 1.2 compatibility problem.
Sat, 13 Dec 2008 06:27:58 +0000 Sam Lantinga indent
Sat, 13 Dec 2008 04:11:24 +0000 Sam Lantinga Updated TODO list
Fri, 12 Dec 2008 15:51:57 +0000 Edgar Simo Some error checking when destroying the HelperWindow.
Fri, 12 Dec 2008 06:46:20 +0000 Sam Lantinga Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
Wed, 10 Dec 2008 08:39:00 +0000 Sam Lantinga Updated TODO list
Mon, 08 Dec 2008 00:52:12 +0000 Sam Lantinga Date: Sun, 07 Dec 2008 13:35:23 +0100
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Mon, 08 Dec 2008 00:24:15 +0000 Sam Lantinga A little cleanup for SDL snapshot release
Sun, 07 Dec 2008 23:57:42 +0000 Sam Lantinga Don't need multi-threaded X11 for SDL 1.3
Sun, 07 Dec 2008 23:25:39 +0000 Sam Lantinga Default SSE2 off on iX86, since gcc will use it for floating point operations
Sun, 07 Dec 2008 22:56:18 +0000 Sam Lantinga Fixed palette sharing
Sun, 07 Dec 2008 22:48:06 +0000 Sam Lantinga Fixed updating the video surface when the palette changes
Sun, 07 Dec 2008 22:37:40 +0000 Sam Lantinga Fixed picking blit function when RLE fails
Sun, 07 Dec 2008 22:29:58 +0000 Sam Lantinga Better default format for Mac OS X
Sun, 07 Dec 2008 22:25:16 +0000 Sam Lantinga Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
Sun, 07 Dec 2008 22:04:24 +0000 Sam Lantinga Whoops, fixed pitch bug after resizing a surface
Sun, 07 Dec 2008 21:53:28 +0000 Sam Lantinga There's no reason to add extra code to notify the mice of window size changes.
Sun, 07 Dec 2008 07:16:40 +0000 Ryan C. Gordon Comment cleanup.
Sun, 07 Dec 2008 07:06:34 +0000 Ryan C. Gordon Don't hardcode RECT for fragment program texture targets.
Sun, 07 Dec 2008 04:38:32 +0000 Sam Lantinga Slight optimization of the shader, no need to scale into 0..255
Sun, 07 Dec 2008 04:02:23 +0000 Sam Lantinga Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
Sat, 06 Dec 2008 18:37:06 +0000 Sam Lantinga The YCbCr texture extension works now that bytes_per_pixel() returns the
Sat, 06 Dec 2008 18:22:28 +0000 Sam Lantinga Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
Sat, 06 Dec 2008 17:50:50 +0000 Sam Lantinga Date: Sat, 06 Dec 2008 15:27:00 +0100
Sat, 06 Dec 2008 17:46:55 +0000 Sam Lantinga Date: Sat, 06 Dec 2008 14:54:10 +0100
Sat, 06 Dec 2008 17:43:10 +0000 Sam Lantinga The previous checkin fixes the crash, so at least we're not overrunning
Sat, 06 Dec 2008 17:41:01 +0000 Sam Lantinga Progress, maybe. :)
Sat, 06 Dec 2008 05:49:53 +0000 Sam Lantinga Fixed SDL_SetAlpha compatibility function to match the documentation
Sat, 06 Dec 2008 05:49:08 +0000 Sam Lantinga Fixed bug picking blitters
Sat, 06 Dec 2008 05:23:35 +0000 Sam Lantinga Rebind the context to the window area and update matrices when the window size changes
Sat, 06 Dec 2008 00:56:47 +0000 Ryan C. Gordon Initial pixel shader support for YUV textures in the GL renderer.
Fri, 05 Dec 2008 07:01:12 +0000 Sam Lantinga minor bug
Fri, 05 Dec 2008 07:00:58 +0000 Sam Lantinga Whoops, can't call glOrtho() repeatedly
Fri, 05 Dec 2008 06:22:19 +0000 Sam Lantinga The matrices have already been set, so you don't have to re-set them.
Fri, 05 Dec 2008 06:19:49 +0000 Sam Lantinga Fixed crashes when resizing video modes
Fri, 05 Dec 2008 06:19:09 +0000 Sam Lantinga fixed formatting
Thu, 04 Dec 2008 16:54:22 +0000 Sam Lantinga Allow resizing of SDL 1.2 compatibility video mode
Wed, 03 Dec 2008 12:10:51 +0000 Sam Lantinga Added very slow software scaling to the X11 renderer
Wed, 03 Dec 2008 11:09:58 +0000 Sam Lantinga If scaling isn't supported, do an unscaled copy instead of not showing anything.
Wed, 03 Dec 2008 06:32:04 +0000 Sam Lantinga Fixed crash on 64-bit systems
Wed, 03 Dec 2008 04:32:24 +0000 Sam Lantinga Date: Tue, 02 Dec 2008 23:38:26 +0100
Tue, 02 Dec 2008 17:14:04 +0000 Sam Lantinga Added slow but complete blit fallback
Tue, 02 Dec 2008 17:10:05 +0000 Sam Lantinga Added missing header
Tue, 02 Dec 2008 16:10:21 +0000 Sam Lantinga Removed unused function
Tue, 02 Dec 2008 16:09:58 +0000 Sam Lantinga You can't use memset() on screen formats with an alpha channel
Mon, 01 Dec 2008 23:09:09 +0000 Sam Lantinga Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.
Mon, 01 Dec 2008 09:45:01 +0000 Ryan C. Gordon Removed newline, to make sure revision control post-commit hook is working.
Mon, 01 Dec 2008 09:09:31 +0000 Ryan C. Gordon Added a newline, to verify that revision control is functioning.
Mon, 01 Dec 2008 00:41:19 +0000 Sam Lantinga Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
Mon, 01 Dec 2008 00:41:15 +0000 Ryan C. Gordon Added *.dSYM to the ignore properties.
Mon, 01 Dec 2008 00:10:49 +0000 Sam Lantinga Date: Mon, 01 Dec 2008 00:57:15 +0100
Mon, 01 Dec 2008 00:07:45 +0000 Sam Lantinga indent
Mon, 01 Dec 2008 00:05:31 +0000 Sam Lantinga Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
Mon, 01 Dec 2008 00:03:51 +0000 Sam Lantinga Finally got the right mojo for Apple's YUV texture format.
Sun, 30 Nov 2008 23:42:33 +0000 Sam Lantinga Fixed the list of supported YUV formats
Sun, 30 Nov 2008 21:58:23 +0000 Sam Lantinga Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
Sat, 29 Nov 2008 21:48:14 +0000 Sam Lantinga Temporary fix for Mac OS X crash in textoverlay
Sat, 29 Nov 2008 15:32:14 +0000 Sam Lantinga Whoops, we need this for subrect updates (testsprite)
Sat, 29 Nov 2008 11:26:01 +0000 Sam Lantinga The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
Sat, 29 Nov 2008 11:24:18 +0000 Sam Lantinga Fixed testalpha screen clear for screen formats with an alpha channel