Thu, 26 Feb 2004 19:57:37 +0000 |
Sam Lantinga |
Oops, ignore SIGALRM, not 0
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Thu, 26 Feb 2004 15:12:51 +0000 |
Ryan C. Gordon |
Create a 2D window and then manually focus a different window on your desktop,
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Thu, 26 Feb 2004 14:26:07 +0000 |
Sam Lantinga |
This works on MacOS X too. :)
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Thu, 26 Feb 2004 13:45:22 +0000 |
Sam Lantinga |
Date: Wed, 25 Feb 2004 06:41:17 -0500
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Thu, 26 Feb 2004 08:57:32 +0000 |
Ryan C. Gordon |
Attempt to get FSAA compiling on all versions of MacOS X.
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Tue, 24 Feb 2004 19:22:22 +0000 |
Sam Lantinga |
Date: Mon, 23 Feb 2004 19:00:23 +0100
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Tue, 24 Feb 2004 18:58:40 +0000 |
Sam Lantinga |
I noticed MacOSX SDL sets up working directory to parent of executable.
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Tue, 24 Feb 2004 16:21:19 +0000 |
Sam Lantinga |
*** empty log message ***
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Tue, 24 Feb 2004 07:42:19 +0000 |
Sam Lantinga |
Don't allow video modes larger than the maximum size
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Tue, 24 Feb 2004 06:53:22 +0000 |
Ryan C. Gordon |
Quartz fix:
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Mon, 23 Feb 2004 15:49:28 +0000 |
Sam Lantinga |
Doh!
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Mon, 23 Feb 2004 08:03:14 +0000 |
Sam Lantinga |
Added an endian detection and byte swapping test program
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Mon, 23 Feb 2004 06:09:21 +0000 |
Sam Lantinga |
Added inline byte swapping code for other architectures
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Mon, 23 Feb 2004 05:32:52 +0000 |
Sam Lantinga |
Avoid using kernel internal headers
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Sat, 21 Feb 2004 00:21:06 +0000 |
Sam Lantinga |
*** empty log message ***
release-1.2.7
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