Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Thu, 27 May 2010 16:44:35 -0400 | Eli Gottlieb | Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build. |
Tue, 25 May 2010 00:23:41 -0400 | Eli Gottlieb | Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL. |
Sun, 23 May 2010 01:27:09 -0400 | Eli Gottlieb | I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible. |
Fri, 21 May 2010 17:28:12 -0400 | Eli Gottlieb | Moved SDL_shape.h, and building out the API as needed by SDL_Eyes. |
Fri, 21 May 2010 14:50:04 -0400 | Eli Gottlieb | Added stub files, working on sample program SDLeyes. |
Sun, 22 Aug 2010 12:39:56 -0700 | Sam Lantinga | Removed Daniel's test code |