Fri, 04 Dec 2009 08:45:08 +0000 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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Fri, 04 Dec 2009 08:26:32 +0000 |
Sam Lantinga |
Fixed compiling the D3D renderer
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Thu, 03 Dec 2009 08:43:12 +0000 |
Sam Lantinga |
Added support for SDL 1.2 environment variables:
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Thu, 03 Dec 2009 08:33:39 +0000 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
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Thu, 03 Dec 2009 05:05:26 +0000 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
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Thu, 03 Dec 2009 04:33:05 +0000 |
Sam Lantinga |
Missing pop over a jump
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Wed, 02 Dec 2009 07:56:09 +0000 |
Sam Lantinga |
Added Ctrl-Z common key binding
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Wed, 02 Dec 2009 07:55:23 +0000 |
Sam Lantinga |
Restore the desktop mode when requested
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Wed, 02 Dec 2009 07:42:10 +0000 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
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Wed, 02 Dec 2009 07:38:28 +0000 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
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Wed, 02 Dec 2009 07:28:58 +0000 |
Sam Lantinga |
Don't need to hide the menu bar if we're not on the main display
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Wed, 02 Dec 2009 07:25:06 +0000 |
Sam Lantinga |
Changed so that it's obvious that the two code blocks are related.
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Wed, 02 Dec 2009 06:10:18 +0000 |
Sam Lantinga |
Fixed mouse coordinates for fullscreen mode
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Tue, 01 Dec 2009 12:08:34 +0000 |
Sam Lantinga |
The window positions are relative to the origin of the windowing system (upper left of the primary display).
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